FlipperBase.cs 1.5 KB

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  1. using Aitex.Core.RT.Device;
  2. using System;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace EFEM.RT.Devices.Flipper
  8. {
  9. public enum FlipperState
  10. {
  11. Init,
  12. Idle,
  13. Gripping,
  14. UnGripping,
  15. Turning,
  16. Homing,
  17. Error,
  18. UnKnown,
  19. Clampping,
  20. StartTransfer,
  21. TransferState,
  22. EndTransfer,
  23. TurnOverJog,
  24. TurnOverJogStop,
  25. }
  26. public class FlipperBase : BaseDevice, IDevice
  27. {
  28. public virtual bool IsBusy { get; }
  29. public virtual bool IsError { get; }
  30. public virtual bool IsReadyForRobot { get; }
  31. public virtual bool IsClampOpen { get; }
  32. public virtual bool IsClampClose { get; }
  33. public virtual FlipperState State => FlipperState.Init;
  34. public virtual bool Initialize()
  35. {
  36. return true;
  37. }
  38. public virtual bool Home()
  39. {
  40. return true;
  41. }
  42. public virtual bool TurnOver()
  43. {
  44. return true;
  45. }
  46. public virtual bool Clamp(bool ClampOn)
  47. {
  48. return true;
  49. }
  50. //public virtual void Home()
  51. //{
  52. //
  53. //}
  54. public virtual void Monitor()
  55. {
  56. }
  57. public virtual void Reset()
  58. {
  59. }
  60. public virtual void Terminate()
  61. {
  62. }
  63. public virtual void ShowAction()
  64. {
  65. }
  66. }
  67. }