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- using Aitex.Core.RT.Device;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace EFEM.RT.Devices.Flipper
- {
- public enum FlipperState
- {
- Init,
- Idle,
- Gripping,
- UnGripping,
- Turning,
- Homing,
- Error,
- UnKnown,
- Clampping,
- StartTransfer,
- TransferState,
- EndTransfer,
- TurnOverJog,
- TurnOverJogStop,
- }
- public class FlipperBase : BaseDevice, IDevice
- {
- public virtual bool IsBusy { get; }
- public virtual bool IsError { get; }
- public virtual bool IsReadyForRobot { get; }
- public virtual bool IsClampOpen { get; }
- public virtual bool IsClampClose { get; }
- public virtual FlipperState State => FlipperState.Init;
- public virtual bool Initialize()
- {
- return true;
- }
- public virtual bool Home()
- {
- return true;
- }
- public virtual bool TurnOver()
- {
- return true;
- }
- public virtual bool Clamp(bool ClampOn)
- {
- return true;
- }
- //public virtual void Home()
- //{
- //
- //}
- public virtual void Monitor()
- {
- }
- public virtual void Reset()
- {
- }
- public virtual void Terminate()
- {
- }
- public virtual void ShowAction()
- {
- }
- }
- }
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