Aligner.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Text.RegularExpressions;
  6. using System.Collections.Concurrent;
  7. using System.Threading;
  8. using System.Threading.Tasks;
  9. using System.ComponentModel;
  10. using System.Data;
  11. using Aitex.Core.RT.Log;
  12. using Aitex.Common.Util;
  13. using Aitex.Core.RT.Event;
  14. using Aitex.Core.RT.DataCenter;
  15. using Aitex.Core.Util;
  16. using Aitex.Sorter.Common;
  17. using Aitex.Core.Equipment.SusceptorDefine;
  18. using TSC = Aitex.Sorter.Common;
  19. using Aitex.Core.RT.Device;
  20. using System.Configuration;
  21. using Aitex.Core.RT.SCCore;
  22. using MECF.Framework.Common.Equipment;
  23. using MECF.Framework.Common.SubstrateTrackings;
  24. namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot
  25. {
  26. public class Aligner : BaseDevice, IDevice
  27. {
  28. public const string delimiter = "\r";
  29. public int LastErrorCode { get; set; }
  30. public int Status { get; set; }
  31. public int ErrorCode { get; set; }
  32. public int ElapseTime { get; set; }
  33. public int Notch { get; set; }
  34. public bool Initalized { get; set; }
  35. public bool Communication
  36. {
  37. get
  38. {
  39. return !_commErr;
  40. }
  41. }
  42. public bool Busy
  43. {
  44. get { return _backgroundHandler != null || _foregroundHandler != null; }
  45. }
  46. public bool Moving
  47. {
  48. get { return _backgroundHandler != null; }
  49. }
  50. public bool Error
  51. {
  52. get
  53. {
  54. return ErrorCode > 0 || _commErr;
  55. }
  56. }
  57. //public string ErrorMessage
  58. //{
  59. // get
  60. // {
  61. // return _factory.GetError(LastErrorCode);
  62. // }
  63. //}
  64. public DeviceState State
  65. {
  66. get
  67. {
  68. if (!Initalized)
  69. {
  70. return DeviceState.Unknown;
  71. }
  72. if (Error)
  73. {
  74. return DeviceState.Error;
  75. }
  76. if (Busy)
  77. return DeviceState.Busy;
  78. return DeviceState.Idle;
  79. }
  80. }
  81. public bool WaferOnAligner
  82. {
  83. get
  84. {
  85. return (Status & ((int)StateBit.WaferOnGrip | (int)StateBit.WaferOnCCD)) > 0;
  86. }
  87. }
  88. private static Object _locker = new Object();
  89. private AsyncSocket _socket;
  90. private IHandler _eventHandler = null;
  91. private IHandler _backgroundHandler = null; //moving
  92. private IHandler _foregroundHandler = null; //current handler
  93. private IAlignerHandlerFactory _factory = null;
  94. private bool _commErr = false;
  95. //private bool _exceuteErr = false;
  96. private string _addr;
  97. private DeviceTimer _timerQuery = new DeviceTimer();
  98. //private int _queryPeriod = 5000; //ms
  99. //private bool _queryState = true;
  100. private RobotType _type = RobotType.SR100;
  101. public Aligner(string module, string name, string display, string deviceId, string address, RobotType type = RobotType.SR100)
  102. : base(module, name, display, deviceId)
  103. {
  104. _addr = address;
  105. _socket = new AsyncSocket(address);
  106. _type = type;
  107. _socket.OnDataChanged += new AsyncSocket.MessageHandler(OnDataChanged);
  108. _socket.OnErrorHappened += new AsyncSocket.ErrorHandler(OnErrorHandler);
  109. _eventHandler = _factory.Event();
  110. Initalized = false;
  111. _commErr = false;
  112. WaferManager.Instance.SubscribeLocation(name, 1);
  113. }
  114. public bool Initialize()
  115. {
  116. switch (_type)
  117. {
  118. case RobotType.NX100:
  119. _factory = new NX100.AL.HandlerFactory(this);
  120. break;
  121. default:
  122. _factory = new SR100.AL.HandlerFactory(this);
  123. break;
  124. }
  125. _socket.Connect(this._addr);
  126. DEVICE.Register(String.Format("{0}.{1}", Name, "Init"), (out string reason, int time, object[] param) =>
  127. {
  128. bool ret = Init(out reason);
  129. if (ret)
  130. {
  131. reason = string.Format("{0} {1}", Name, "Init");
  132. return true;
  133. }
  134. return false;
  135. });
  136. DEVICE.Register(String.Format("{0}.{1}", Name, "Home"), (out string reason, int time, object[] param) =>
  137. {
  138. bool ret = Home(out reason);
  139. if (ret)
  140. {
  141. reason = string.Format("{0} {1}", Name, "Home");
  142. return true;
  143. }
  144. return false;
  145. });
  146. DEVICE.Register(String.Format("{0}.{1}", Name, "Reset"), (out string reason, int time, object[] param) =>
  147. {
  148. bool ret = Clear(out reason);
  149. if (ret)
  150. {
  151. reason = string.Format("{0} {1}", Name, "Reset Error");
  152. return true;
  153. }
  154. return false;
  155. });
  156. DEVICE.Register(String.Format("{0}.{1}", Name, "Grip"), (out string reason, int time, object[] param) =>
  157. {
  158. bool ret = Grip(0,out reason);
  159. if (ret)
  160. {
  161. reason = string.Format("{0} {1}", Name, "Hold Wafer");
  162. return true;
  163. }
  164. return false;
  165. });
  166. DEVICE.Register(String.Format("{0}.{1}", Name, "Release"), (out string reason, int time, object[] param) =>
  167. {
  168. bool ret = Release(0, out reason);
  169. if (ret)
  170. {
  171. reason = string.Format("{0} {1}", Name, "Release Wafer");
  172. return true;
  173. }
  174. return false;
  175. });
  176. DEVICE.Register(String.Format("{0}.{1}", Name, "LiftUp"), (out string reason, int time, object[] param) =>
  177. {
  178. bool ret = LiftUp(out reason);
  179. if (ret)
  180. {
  181. reason = string.Format("{0} {1}", Name, "Lifter Up");
  182. return true;
  183. }
  184. return false;
  185. });
  186. DEVICE.Register(String.Format("{0}.{1}", Name, "LiftDown"), (out string reason, int time, object[] param) =>
  187. {
  188. bool ret = LiftDown(out reason);
  189. if (ret)
  190. {
  191. reason = string.Format("{0} {1}", Name, "Lifter Down");
  192. return true;
  193. }
  194. return false;
  195. });
  196. DEVICE.Register(String.Format("{0}.{1}", Name, "Stop"), (out string reason, int time, object[] param) =>
  197. {
  198. bool ret = Stop(out reason);
  199. if (ret)
  200. {
  201. reason = string.Format("{0} {1}", Name, "Stop Align");
  202. return true;
  203. }
  204. return false;
  205. });
  206. DEVICE.Register(String.Format("{0}.{1}", Name, "Align"), (out string reason, int time, object[] param) =>
  207. {
  208. double angle = double.Parse((string)param[0]);
  209. bool ret = Align(angle, out reason);
  210. if (ret)
  211. {
  212. reason = string.Format("{0} {1}", Name, "PreAlign");
  213. return true;
  214. }
  215. return false;
  216. });
  217. DATA.Subscribe($"{Name}.State", () => State);
  218. DATA.Subscribe($"{Name}.Busy", () => Busy);
  219. DATA.Subscribe($"{Name}.ErrorCode", () => ErrorCode);
  220. DATA.Subscribe($"{Name}.ElapseTime", () => ElapseTime);
  221. DATA.Subscribe($"{Name}.Notch", () => Notch);
  222. DATA.Subscribe($"{Name}.WaferOnAligner", () => WaferOnAligner);
  223. // string str = string.Empty;
  224. // QueryState(out str);
  225. // _timerQuery.Start(_queryPeriod);
  226. return true;
  227. }
  228. public void Terminate()
  229. {
  230. _socket.Dispose();
  231. }
  232. public void Monitor()
  233. {
  234. }
  235. public void Reset()
  236. {
  237. lock (_locker)
  238. {
  239. _foregroundHandler = null;
  240. _backgroundHandler = null;
  241. }
  242. //_exceuteErr = false;
  243. if (_commErr)
  244. {
  245. _commErr = false;
  246. _socket.Connect(this._addr);
  247. }
  248. }
  249. #region Command
  250. public bool Init(out string reason)
  251. {
  252. reason = string.Empty;
  253. return execute(_factory.Init(), out reason);
  254. }
  255. public bool Home(out string reason)
  256. {
  257. reason = string.Empty;
  258. return execute(_factory.Home(), out reason);
  259. }
  260. public bool Clear(out string reason)
  261. {
  262. reason = string.Empty;
  263. return execute(_factory.Clear(), out reason);
  264. }
  265. public bool Grip(Hand hand, out string reason)
  266. {
  267. reason = string.Empty;
  268. return execute(_factory.Grip(hand), out reason);
  269. }
  270. public bool Release(Hand hand, out string reason)
  271. {
  272. reason = string.Empty;
  273. return execute(_factory.Release(hand), out reason);
  274. }
  275. public bool LiftUp(out string reason)
  276. {
  277. reason = string.Empty;
  278. return execute(_factory.LiftUp(), out reason);
  279. }
  280. public bool LiftDown(out string reason)
  281. {
  282. reason = string.Empty;
  283. return execute(_factory.LiftDown(), out reason);
  284. }
  285. public bool Stop(out string reason)
  286. {
  287. reason = string.Empty;
  288. lock (_locker)
  289. {
  290. _foregroundHandler = null;
  291. _backgroundHandler = null;
  292. }
  293. return execute(_factory.Stop(), out reason);
  294. }
  295. public bool Align(double angle, out string reason)
  296. {
  297. reason = string.Empty;
  298. return execute(_factory.Align(angle), out reason);
  299. }
  300. public bool QueryState(out string reason)
  301. {
  302. reason = string.Empty;
  303. return execute(_factory.QueryState(), out reason);
  304. }
  305. #endregion
  306. private bool execute(IHandler handler, out string reason)
  307. {
  308. reason = string.Empty;
  309. lock (_locker)
  310. {
  311. if (_foregroundHandler != null)
  312. {
  313. reason = "System busy, please wait or reset system.";
  314. EV.PostMessage(Name, EventEnum.DefaultWarning, string.Format("{0} {1} {2}", this.DeviceID, handler.ToString(), reason));
  315. return false;
  316. }
  317. if (_backgroundHandler != null && handler.IsBackground)
  318. {
  319. reason = "System busy,one background command is running, please wait or reset system.";
  320. EV.PostMessage(Name, EventEnum.DefaultWarning, string.Format("{0} {1} {2}", this.DeviceID, handler.ToString(), reason));
  321. return false;
  322. }
  323. handler.Unit = (int)Unit.Aligner;
  324. if(!handler.Execute(ref _socket))
  325. {
  326. reason = "Communication error,please check it.";
  327. return false;
  328. }
  329. if (handler.IsBackground)
  330. _backgroundHandler = handler;
  331. else
  332. _foregroundHandler = handler;
  333. }
  334. return true;
  335. }
  336. private void OnDataChanged(string package)
  337. {
  338. try
  339. {
  340. package = package.ToUpper();
  341. string[] msgs = Regex.Split(package, delimiter);
  342. foreach (string msg in msgs)
  343. {
  344. if (msg.Length > 0)
  345. {
  346. bool completed = false;
  347. string resp = msg;
  348. lock (_locker)
  349. {
  350. if (_foregroundHandler != null && _foregroundHandler.OnMessage(ref _socket, resp, out completed))
  351. {
  352. _foregroundHandler = null;
  353. }
  354. else if (_backgroundHandler != null && _backgroundHandler.OnMessage(ref _socket, resp, out completed))
  355. {
  356. if (completed)
  357. {
  358. string reason = string.Empty;
  359. QueryState(out reason);
  360. _backgroundHandler = null;
  361. }
  362. }
  363. else
  364. {
  365. if (_eventHandler != null)
  366. {
  367. if (_eventHandler.OnMessage(ref _socket, resp, out completed))
  368. {
  369. if (completed)
  370. {
  371. EV.PostMessage("Aligner", EventEnum.DefaultWarning, string.Format(" has error. {0:X}", ErrorCode));
  372. //_exceuteErr = true;
  373. }
  374. }
  375. }
  376. }
  377. }
  378. }
  379. }
  380. }
  381. catch (ExcuteFailedException e)
  382. {
  383. EV.PostMessage("Aligner", EventEnum.DefaultWarning, string.Format("executed failed. {0}", e.Message));
  384. //_exceuteErr = true;
  385. }
  386. catch (InvalidPackageException e)
  387. {
  388. EV.PostMessage("Aligner", EventEnum.DefaultWarning, string.Format("receive invalid package. {0}", e.Message));
  389. }
  390. catch (System.Exception ex)
  391. {
  392. _commErr = true;
  393. LOG.Write("Aligner failed:" + ex.ToString());
  394. }
  395. }
  396. private void OnErrorHandler(ErrorEventArgs args)
  397. {
  398. Initalized = false;
  399. _commErr = true;
  400. EV.PostMessage(Module, EventEnum.CommunicationError, Display, args.Reason);
  401. //LOG.Error(string.Format("{0} Communication failed, {1}", Name, args.Reason));
  402. }
  403. //private bool checkslot(int min, int max, int slot)
  404. //{
  405. // return slot >= min && slot < max;
  406. //}
  407. }
  408. }