NetStateObject.cs 1.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net.Sockets;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. namespace MECF.Framework.Common.Net
  9. {
  10. public class NetStateObject : IDisposable
  11. {
  12. /// <summary>
  13. /// Socket对象
  14. /// </summary>
  15. public Socket Socket { get; set; }
  16. /// <summary>
  17. /// 操作完成的信号
  18. /// </summary>
  19. public AutoResetEvent AutoResetEvent { get; set; }
  20. /// <summary>
  21. /// 数据长度
  22. /// </summary>
  23. public int DataLength { get; set; }
  24. /// <summary>
  25. /// 缓存数据
  26. /// </summary>
  27. public byte[] Buffer { get; set; }
  28. /// <summary>
  29. /// 是否发生错误
  30. /// </summary>
  31. public bool IsError { get; set; }
  32. /// <summary>
  33. /// 错误代码
  34. /// </summary>
  35. public int ErrorCode { get; set; }
  36. /// <summary>
  37. /// 错误信息
  38. /// </summary>
  39. public string ErrorMessage { get; set; }
  40. /// <summary>
  41. /// 释放资源
  42. /// </summary>
  43. public void Dispose()
  44. {
  45. DataLength = 0;
  46. Buffer = null;
  47. }
  48. }
  49. }