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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using System.Threading.Tasks;
- namespace MECF.Framework.Common.Net
- {
- public class NetStateObject : IDisposable
- {
- /// <summary>
- /// Socket对象
- /// </summary>
- public Socket Socket { get; set; }
- /// <summary>
- /// 操作完成的信号
- /// </summary>
- public AutoResetEvent AutoResetEvent { get; set; }
- /// <summary>
- /// 数据长度
- /// </summary>
- public int DataLength { get; set; }
- /// <summary>
- /// 缓存数据
- /// </summary>
- public byte[] Buffer { get; set; }
- /// <summary>
- /// 是否发生错误
- /// </summary>
- public bool IsError { get; set; }
- /// <summary>
- /// 错误代码
- /// </summary>
- public int ErrorCode { get; set; }
- /// <summary>
- /// 错误信息
- /// </summary>
- public string ErrorMessage { get; set; }
- /// <summary>
- /// 释放资源
- /// </summary>
- public void Dispose()
- {
- DataLength = 0;
- Buffer = null;
- }
- }
- }
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