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							- using Aitex.Core.RT.Device;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.Fsm;
 
- using Aitex.Core.RT.DataCenter;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using Aitex.Core.RT.OperationCenter;
 
- using MECF.Framework.Common.Event;
 
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.WalkingAixs
 
- {
 
-     public abstract class WalkingAxisBaseDevice : Entity, IDevice
 
-     {
 
-         public bool IsBusy { get; private set; }
 
-         protected WalkingAxisBaseDevice(string module, string name)
 
-             : base()
 
-         {
 
-             Module = module;
 
-             Name = name;
 
-             InitializeMotion();
 
-                    
 
-         }
 
-         private void InitializeMotion()
 
-         {
 
-             BuildTransitionTable();
 
-             SubscribeDataVariable();
 
-             SubscribeOperation();
 
-             Running = true;
 
-         }
 
-         public event Action<string, AlarmEventItem> OnDeviceAlarmStateChanged;
 
-         public bool HasAlarm { get; }
 
-         public string Module { get; set; }
 
-         public string Name { get; set ; }
 
-         public WalkingAxisState DeviceState { get => (WalkingAxisState)fsm.State; }
 
-         public abstract int GetCurrentStation(); 
 
-         public bool IsArrivedTarget
 
-         {
 
-             get { return (TargetStation == GetCurrentStation()); }
 
-         }
 
-         public int TargetStation { get; private set; }
 
-         public abstract void Monitor();
 
-         
 
-         public void Reset()
 
-         {
 
-             
 
-         }
 
-         public enum WalkingAxisMsg
 
-         {
 
-             Reset,
 
-             Init,
 
-             StartMove,
 
-             Stop,
 
-             Error,
 
-             ActionDone,
 
-         }
 
-         public enum WalkingAxisState
 
-         {
 
-             Init,
 
-             Initializing,
 
-             Idle,
 
-             Moving,
 
-             ERROR,
 
-             Stopped,
 
-             Busy,
 
-         }
 
-         
 
-       
 
-         private void BuildTransitionTable()
 
-         {
 
-             fsm = new StateMachine<WalkingAxisBaseDevice>(Module + Name + ".StateMachine", (int)WalkingAxisState.Init, 50);
 
-             AnyStateTransition(WalkingAxisMsg.Error, fError, WalkingAxisState.ERROR);
 
-             AnyStateTransition(WalkingAxisMsg.Stop, fStop, WalkingAxisState.Stopped);
 
-             Transition(WalkingAxisState.Init, WalkingAxisMsg.Init, fStartInit, WalkingAxisState.Initializing);
 
-             Transition(WalkingAxisState.Initializing, FSM_MSG.TIMER, fMonitorInit, WalkingAxisState.Initializing);
 
-             Transition(WalkingAxisState.Initializing, WalkingAxisMsg.ActionDone, fInitComplete, WalkingAxisState.Idle);
 
-             
 
-             Transition(WalkingAxisState.Idle, WalkingAxisMsg.Init, fStartInit, WalkingAxisState.Initializing);
 
-             Transition(WalkingAxisState.Idle, WalkingAxisMsg.StartMove, fStartMove, WalkingAxisState.Moving);
 
-             Transition(WalkingAxisState.Moving, FSM_MSG.TIMER, fMonitorMove, WalkingAxisState.Moving);
 
-             Transition(WalkingAxisState.Moving, WalkingAxisMsg.ActionDone, fMoveComplete, WalkingAxisState.Idle);
 
-             
 
-             Transition(WalkingAxisState.ERROR, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Init);
 
-             Transition(WalkingAxisState.Stopped, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Init);
 
-             Transition(WalkingAxisState.Idle, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Idle);
 
-             Transition(WalkingAxisState.Init, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Idle);
 
-         }
 
-         public virtual bool IsReady()
 
-         {
 
-             return ((!IsBusy) && (DeviceState == WalkingAxisState.Idle));
 
-         }
 
-         private void SubscribeDataVariable()
 
-         {
 
-             DATA.Subscribe($"{Module}.{Name}.State", () => DeviceState.ToString());
 
-         }
 
-         private void SubscribeOperation()
 
-         {
 
-             OP.Subscribe($"{Module}.{Name}.Home", (string cmd, object[] param) =>
 
-             {
 
-                 string reason = "";
 
-                 if (!Home(null))
 
-                 {
 
-                     EV.PostWarningLog(Module, $"{Name} can not home, {reason}");
 
-                     return false;
 
-                 }
 
-                 EV.PostInfoLog(Module, $"{Name} home");
 
-                 return true;
 
-             });
 
-             OP.Subscribe($"{Module}.{Name}.Reset", (string cmd, object[] param) =>
 
-             {
 
-                 string reason = "";
 
-                 if (!Reset(null))
 
-                 {
 
-                     EV.PostWarningLog(Module, $"{Name} can not clear alarm, {reason}");
 
-                     return false;
 
-                 }
 
-                 EV.PostInfoLog(Module, $"{Name} reset alarm");
 
-                 return true;
 
-             });
 
-             OP.Subscribe($"{Module}.{Name}.MoveTo", (string cmd, object[] param) =>
 
-             {
 
-                 string reason = "";                
 
-                 if (!MoveTo(param))
 
-                 {
 
-                     EV.PostWarningLog(Module, $"{Name} can not move to {param[0].ToString()}, {reason}");
 
-                     return false;
 
-                 }
 
-                 EV.PostInfoLog(Module, $"{Name} move to {param[0]}");
 
-                 return true;
 
-             });
 
-             OP.Subscribe($"{Module}.{Name}.Stop", (string cmd, object[] param) =>
 
-             {
 
-                 string reason = "";
 
-                 if (!Stop(null))
 
-                 {
 
-                     EV.PostWarningLog(Module, $"{Name} can not Stop, {reason}");
 
-                     return false;
 
-                 }
 
-                 EV.PostInfoLog(Module, $"{Name} Stop");
 
-                 return true;
 
-             });
 
-         }
 
-         protected virtual bool fStop(object[] param)
 
-         {
 
-             IsBusy = false;
 
-             return true;
 
-         }
 
-         protected abstract bool fStartReset(object[] param);       
 
-         protected abstract bool fMonitorMove(object[] param);
 
-         protected abstract bool fStartMove(object[] param);
 
-         protected abstract bool fMonitorInit(object[] param);
 
-         protected abstract bool fStartInit(object[] param);
 
-         protected virtual bool fError(object[] param)
 
-         {
 
-             return true;
 
-         }
 
-         protected virtual bool fInitComplete(object[] param)
 
-         {
 
-             IsBusy = false;
 
-             return true;
 
-         }
 
-         protected virtual bool fMoveComplete(object[] param)
 
-         {
 
-             IsBusy = false;
 
-             return true;
 
-         }
 
-         public virtual bool Home(object[] param)
 
-         {
 
-             IsBusy = true;
 
-             return CheckToPostMessage((int)WalkingAxisMsg.Init, param);
 
-         }
 
-         public virtual bool MoveTo(object[] param)
 
-         {
 
-             int temp;
 
-             if (int.TryParse(param[0].ToString(), out temp))
 
-             {
 
-                 TargetStation = temp;
 
-                 IsBusy = true;
 
-                 return CheckToPostMessage((int)WalkingAxisMsg.StartMove, new object[] { temp});
 
-             }
 
-             return false;
 
-         }
 
-         public virtual bool Reset(object[] param)
 
-         {
 
-             IsBusy = false;
 
-             return CheckToPostMessage((int)WalkingAxisMsg.Reset, param);
 
-         }
 
-         public virtual bool Stop(object[] param)
 
-         {
 
-             IsBusy = true;
 
-             return CheckToPostMessage((int)WalkingAxisMsg.Stop, param);
 
-         }
 
-         public virtual bool OnActionDone(object[] param)
 
-         {
 
-             IsBusy = false;
 
-             return CheckToPostMessage((int)WalkingAxisMsg.ActionDone, param);
 
-         }
 
-         public virtual bool OnError(object[] param)
 
-         {
 
-             return CheckToPostMessage((int)WalkingAxisMsg.Error, param);
 
-         }
 
-         public bool CheckToPostMessage(int msg, params object[] args)
 
-         {
 
-             if (!fsm.FindTransition(fsm.State, msg))
 
-             {
 
-                 EV.PostWarningLog(Name, $"{Name} is in { (WalkingAxisState)fsm.State} state,can not do {(WalkingAxisMsg)msg}");
 
-                 return false;
 
-             }
 
-             fsm.PostMsg(msg, args);
 
-             return true;
 
-         }
 
-         public bool Check(int msg, out string reason, params object[] args)
 
-         {
 
-             if (!fsm.FindTransition(fsm.State, msg))
 
-             {
 
-                 reason = String.Format("{0} is in {1} state,can not do {2}", Name, (WalkingAxisState)fsm.State, (WalkingAxisMsg)msg);
 
-                 return false;
 
-             }
 
-             reason = "";
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
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