| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538 | using System;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;using Aitex.Core.RT.Event;using Aitex.Core.RT.Log;using MECF.Framework.Common.Equipment;namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts{    public class AsyncSocket : ICommunication, IDisposable    {        public delegate void ErrorHandler(ErrorEventArgs args);        public event ErrorHandler OnErrorHappened;        public delegate void MessageHandler(string message);        public event MessageHandler OnDataChanged;        private static Object _locker = new Object();        public class ClientStateObject        {            // Client socket.                 public Socket workSocket = null;            // Size of receive buffer.                 public const int BufferSize = 256;            // Receive buffer.                 public byte[] buffer = new byte[BufferSize];            // Received data string.                 public StringBuilder sb = new StringBuilder();        }        public string NewLine { get; set; }        private Socket _socket;        private string _ip;        private int _port;        private int _bufferSize = 256;        public bool IsConnected { get { return (_socket != null && _socket.Connected); } }        //public bool IsConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }        private bool IsSocketConnected(Socket client)        {            try            {                byte[] tmp = new byte[] { 0x0, 0x0, 0x0 };                //int a= newclient.Receive(tmp);                int a = client.Send(tmp);                if (a == 1)                    return true;                else                    return false;            }            catch (SocketException e)            {                LOG.Write(e);                return false;            }        }        public AsyncSocket(string address, string newline = "\r")        {            //        Connect(address);            _socket = null;            NewLine = newline;        }        public AsyncSocket(string address, int bufferSize, string newline = "\r")        {            _socket = null;            NewLine = newline;                       _bufferSize = bufferSize;        }        ~AsyncSocket()        {            Dispose();        }        public void Connect(string address)        {            try            {                _ip = address.Split(':')[0];                _port = int.Parse(address.Split(':')[1]);                IPAddress ipAddress = IPAddress.Parse(_ip);                IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);                //Dispose current socket and create a TCP/IP socket.                Dispose();                if (_socket == null)                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);                // Connect to the remote endpoint.                     _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);            }            catch (Exception e)            {                LOG.Write(e);                throw new Exception(e.ToString());            }        }        private void ConnectCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete the connection.                   client.EndConnect(ar);                EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());                // Receive the response from the remote device.                 Receive(_socket);            }            catch (Exception e)            {                LOG.Write(e);                string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);                LOG.Error(reason);                //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);                OnErrorHappened(new ErrorEventArgs(reason));            }        }        private void Receive(Socket client)        {            try            {                // Create the state object.                     ClientStateObject state = new ClientStateObject();                state.workSocket = client;                // Begin receiving the data from the remote device.                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);            }            catch (Exception e)            {                LOG.Write(e);                string reason = string.Format("TCP连接发生错误:{0}", e.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new ErrorEventArgs(reason));            }        }        private void ReceiveCallback(IAsyncResult ar)        {            try            {                if (!IsConnected) { return; }                // Retrieve the state object and the client socket                     // from the asynchronous state object.                     ClientStateObject state = (ClientStateObject)ar.AsyncState;                Socket client = state.workSocket;                // Read data from the remote device.                     int bytesRead = client.EndReceive(ar);                if (bytesRead > 0)                {                    // There might be more data, so store the data received so far.                         state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));                    if (state.sb.Length > NewLine.Length)                    {                        if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))                        {                            string msg = state.sb.ToString();                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));                            OnDataChanged(state.sb.ToString());                            state.sb.Clear();                        }                    }                    // Get the rest of the data.                         client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new ErrorEventArgs(reason));            }        }        public bool Write(string data)        {            try            {                lock (_locker)                {                    // Convert the string data to byte data using ASCII encoding.                         byte[] byteData = Encoding.ASCII.GetBytes(data);                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                    LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));                }                return true;            }            catch (Exception ex)            {                LOG.Write(ex);                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }            return false;        }        private void SendCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete sending the data to the remote device.                     int bytesSent = client.EndSend(ar);            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }        }        /// <summary>        /// 释放资源(Dispose)        /// </summary>        public void Dispose()        {            try            {                if (_socket != null)                {                    if (IsConnected)                    {                        _socket.Shutdown(SocketShutdown.Both);                    }                    _socket.Close();                    _socket.Dispose();                    _socket = null;                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("release socket failed:{0}", ex.Message);                OnErrorHappened(new ErrorEventArgs(reason));            }        }    }    //public class AsyncSocket :  ICommunication, IDisposable    //{    //    public delegate void ErrorHandler(ErrorEventArgs args);    //    public event ErrorHandler OnErrorHappened;    //    public delegate void MessageHandler(string message);    //    public event MessageHandler OnDataChanged;    //    private static Object _locker = new Object();    //    public class ClientStateObject    //    {    //        // Client socket.         //        public Socket workSocket = null;    //        // Size of receive buffer.         //        public static int BufferSize = 256;    //        // Receive buffer.         //        public byte[] buffer = new byte[BufferSize];    //        // Received data string.         //        public StringBuilder sb = new StringBuilder();    //        public ClientStateObject(int bufferSize = 256)    //        {    //            BufferSize = bufferSize;    //            buffer = new byte[bufferSize];    //        }    //    }    //    public string NewLine { get; set; }    //    public bool NeedLog { get; set; } = true;    //    private Socket _socket;    //    private string _ip;    //    private int _port;    //    private string _address;    //    private int _bufferSize = 256;    //    public bool IsConnected { get { return (_socket != null && _socket.Connected); } } //&& !_socket.Poll(100, SelectMode.SelectRead)); } }    //    public bool IsHstConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }    //    private bool IsSocketConnected(Socket client)    //    {    //        try    //        {    //            byte[] tmp = new byte[] { 0x0};    //            //int a= newclient.Receive(tmp);    //            int a = client.Send(tmp);    //            if (a == 1)    //                return true;    //            else    //                return false;    //        }    //        catch (SocketException e)    //        {    //            LOG.Write(e.Message);    //            return false;    //        }    //    }    //    public AsyncSocket(string address, string newline ="\r")    //    {    //        //        Connect(address);    //        _socket = null;    //        NewLine = newline;    //        _address = address;    //    }    //    public AsyncSocket(string address, int bufferSize, string newline ="\r")    //    {    //        _socket = null;    //        NewLine = newline;    //        _address = address;    //        _bufferSize = bufferSize;    //    }    //    ~AsyncSocket()    //    {    //        Dispose();    //    }    //    public void Connect(string address)    //    {    //        try    //        {    //            _ip =address.Split(':')[0];    //            _port =int.Parse(address.Split(':')[1]);    //            IPAddress ipAddress = IPAddress.Parse(_ip);    //            IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);    //            lock (_locker)    //            {    //                //Dispose current socket and create a TCP/IP socket.    //                Dispose();    //                if(_socket == null)    //                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);    //                // Connect to the remote endpoint.         //                _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);    //            }    //        }    //        catch (Exception e)    //        {    //            LOG.Write(e);    //            throw new Exception(e.ToString());    //        }    //    }    //    private void ConnectCallback(IAsyncResult ar)    //    {    //        try    //        {    //            // Retrieve the socket from the state object.         //            Socket client = (Socket)ar.AsyncState;    //            // Complete the connection.       //            client.EndConnect(ar);    //            EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());          //            // Receive the response from the remote device.     //            Receive(_socket);    //        }    //        catch(Exception e)    //        {    //            LOG.Write(e);    //            string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);    //            LOG.Error(reason);    //     //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);    //            //OnErrorHappened(new ErrorEventArgs(reason));    //            Thread.Sleep(1000);    //            Connect(_address);    //        }    //    }    //    private void Receive(Socket client)    //    {    //        try    //        {    //            // Create the state object.         //            ClientStateObject state = new ClientStateObject(_bufferSize);    //            state.workSocket = client;    //            // Begin receiving the data from the remote device.         //            client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);    //        }    //        catch (Exception e)    //        {    //            LOG.Write(e);    //            string reason = string.Format("TCP connection error:{0}", e.Message);    //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));    //            OnErrorHappened(new ErrorEventArgs(reason));    //        }    //    }    //    private void ReceiveCallback(IAsyncResult ar)    //    {    //        try    //        {    //            if (!IsConnected) { return; }    //            // Retrieve the state object and the client socket         //            // from the asynchronous state object.         //            ClientStateObject state = (ClientStateObject)ar.AsyncState;    //            Socket client = state.workSocket;    //            // Read data from the remote device.         //            int bytesRead = client.EndReceive(ar);    //            if (bytesRead > 0)    //            {    //                // There might be more data, so store the data received so far.         //                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));    //                if (state.sb.Length > NewLine.Length)    //                {    //                    if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))    //                    {    //                        string msg =state.sb.ToString();    //                        if(NeedLog)    //                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));    //                        OnDataChanged(state.sb.ToString());               //                        state.sb.Clear();    //                    }    //                }    //                // Get the rest of the data.         //                client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);    //            }    //        }    //        catch (Exception ex)    //        {    //            LOG.Write(ex);    //            string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);    //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));    //            OnErrorHappened(new ErrorEventArgs(reason));    //        }    //    }    //    public bool Write(string data)    //    {    //        try    //        {    //            lock (_locker)    //            {    //                // Convert the string data to byte data using ASCII encoding.         //                byte[] byteData = Encoding.ASCII.GetBytes(data);    //                _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);    //                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));    //            }    //            return true;    //        }    //        catch (Exception ex)    //        {    //            LOG.Write(ex);    //            LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));    //            string reason = string.Format("Send command failed:{0}", ex.Message);    //            OnErrorHappened(new ErrorEventArgs(reason));    //        }    //        return false;    //    }    //    private void SendCallback(IAsyncResult ar)    //    {    //        try    //        {    //            // Retrieve the socket from the state object.         //            Socket client = (Socket)ar.AsyncState;    //            // Complete sending the data to the remote device.         //            int bytesSent = client.EndSend(ar);    //        }    //        catch (Exception ex)    //        {    //            LOG.Write(ex);    //            string reason = string.Format("Send command failed:{0}", ex.Message);    //            OnErrorHappened(new ErrorEventArgs(reason));    //        }    //    }    //    /// <summary>    //    /// 释放资源(Dispose)    //    /// </summary>    //    public void Dispose()    //    {    //        try    //        {    //            if (_socket != null)    //            {    //                if (IsConnected)    //                {    //                    _socket.Shutdown(SocketShutdown.Both);    //                }    //                _socket.Close();    //                _socket.Dispose();    //                _socket = null;    //            }    //        }    //        catch (Exception ex)    //        {    //            LOG.Write(ex);    //            string reason = string.Format("释放socket资源失败:{0}", ex.Message);    //            OnErrorHappened(new ErrorEventArgs(reason));    //        }    //    }    //}}
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