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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading;
 
- using System.Threading.Tasks;
 
- using Aitex.Core.RT.Fsm;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.Utilities;
 
- using MECF.Framework.Common.Fsm;
 
- namespace MECF.Framework.Common.Communications
 
- {
 
-     public class FsmConnection : ActiveFsm
 
-     {
 
-         private enum ConnectionState
 
-         {
 
-             Init = 1000,
 
-             NotConnect,
 
-             Connecting,
 
-             Connected,
 
-             Error,
 
-         }
 
-         private enum MSG
 
-         {
 
-             Connect = 1000,
 
-             Disconnect,
 
-             ConnectFailed,
 
-             Connected,
 
-             Reset,
 
-             CommunicationError,
 
-             ReceiveBinaryData,
 
-             SendBinaryData,
 
-             ReceiveAsciiData,
 
-             SendAsciiData,
 
-             ConfirmConnection,
 
-         }
 
-         public bool IsConnected
 
-         {
 
-             get
 
-             {
 
-                 return FsmState == (int)ConnectionState.Connected;
 
-             }
 
-         }
 
-         public bool IsError
 
-         {
 
-             get
 
-             {
 
-                 return FsmState == (int)ConnectionState.Error;
 
-             }
 
-         }
 
-         public event Action<string> OnError;
 
-         public event Action OnConnected;
 
-         public event Action OnDisconnected;
 
-         private IConnectable _connectable;
 
-         private IConnectionContext _config;
 
-         public string Name { get; set; }
 
-         private string _lastError;
 
-         public FsmConnection()
 
-         {
 
-         }
 
-         public virtual void Initialize(int fsmInterval, IConnectable connectable, IConnectionContext config)
 
-         {
 
-             _connectable = connectable;
 
-             _config = config;
 
-             _connectable.OnBinaryDataReceived += _connectable_OnBinaryDataChanged;
 
-             _connectable.OnAsciiDataReceived += _connectable_OnAsciiDataChanged;
 
-             _connectable.OnCommunicationError += ConnectableOnCommunicationError;
 
-             EnumLoop<ConnectionState>.ForEach((item) =>
 
-             {
 
-                 MapState((int)item, item.ToString());
 
-             });
 
-             EnumLoop<MSG>.ForEach((item) =>
 
-             {
 
-                 MapMessage((int)item, item.ToString());
 
-             });
 
-             //init
 
-             EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Init, FsmEnterInit, FSM_MSG.NONE, null);
 
-             Transition(ConnectionState.Init, MSG.Disconnect, null, ConnectionState.NotConnect);
 
-             Transition(ConnectionState.Init, MSG.Connect, null, ConnectionState.Connecting);
 
-             //Connecting
 
-             EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Connecting, FsmEnterConnecting, FSM_MSG.NONE, null);
 
-             Transition(ConnectionState.Connecting, MSG.ConnectFailed, null, ConnectionState.Error);
 
-             Transition(ConnectionState.Connecting, MSG.Connected, null, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connecting, MSG.Disconnect, FsmDisconnect, ConnectionState.NotConnect);
 
-             Transition(ConnectionState.Connecting, FSM_MSG.TIMER, FsmMonitorConnecting, ConnectionState.Connecting);
 
-             //Connected
 
-             EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Connected, FsmEnterConnected, FSM_MSG.NONE, FsmExitConnected);
 
-             Transition(ConnectionState.Connected, MSG.Disconnect, FsmDisconnect, ConnectionState.NotConnect);
 
-             Transition(ConnectionState.Connected, MSG.CommunicationError, null, ConnectionState.Error);
 
-             Transition(ConnectionState.Connected, MSG.ConnectFailed, null, ConnectionState.Error);
 
-             Transition(ConnectionState.Connected, FSM_MSG.TIMER, FsmMonitorConnected, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connected, MSG.ConfirmConnection, FsmMonitorConnected, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connected, MSG.ReceiveBinaryData, FsmReceiveBinaryData, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connected, MSG.SendBinaryData, FsmSendBinaryData, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connected, MSG.ReceiveAsciiData, FsmReceiveAsciiData, ConnectionState.Connected);
 
-             Transition(ConnectionState.Connected, MSG.SendAsciiData, FsmSendAsciiData, ConnectionState.Connected);
 
-             //NotConnect
 
-             Transition(ConnectionState.NotConnect, MSG.Connect, null, ConnectionState.Connecting);
 
-             //Error
 
-             EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Error, FsmEnterError, FSM_MSG.NONE, null);
 
-             Transition(ConnectionState.Error, MSG.Disconnect, null, ConnectionState.NotConnect);
 
-             Transition(ConnectionState.Error, MSG.Reset, null, ConnectionState.Connecting);
 
-             StartFsm(Name, fsmInterval, (int)ConnectionState.Init);
 
-         }
 
-         public virtual void Terminate()
 
-         {
 
-             StopFsm();
 
-             try
 
-             {
 
-                 _connectable.Disconnect(out _);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-             }
 
-         }
 
-         protected virtual void OnReceiveData(string message)
 
-         {
 
-         }
 
-         protected virtual void OnReceiveData(byte[] message)
 
-         {
 
-         }
 
-         protected virtual void OnConnect()
 
-         {
 
-         }
 
-         protected virtual void OnDisconnect()
 
-         {
 
-         }
 
-         protected virtual void OnConnectMonitor()
 
-         {
 
-         }
 
-         private bool FsmSendAsciiData(object[] param)
 
-         {
 
-             if (!_connectable.SendAsciiData((string)param[0]))
 
-             {
 
-                 PostMsg(MSG.ConfirmConnection);
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmReceiveAsciiData(object[] param)
 
-         {
 
-             try
 
-             {
 
-                 OnReceiveData((string)param[0]);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmSendBinaryData(object[] param)
 
-         {
 
-             if (!_connectable.SendBinaryData((byte[])param[0]))
 
-             {
 
-                 PostMsg(MSG.ConfirmConnection);
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmReceiveBinaryData(object[] param)
 
-         {
 
-             try
 
-             {
 
-                 OnReceiveData((byte[])param[0]);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-             }
 
-             return true;
 
-         }
 
-         private void ConnectableOnCommunicationError(string obj)
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.CommunicationError, out string reason, obj))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         private void _connectable_OnAsciiDataChanged(string obj)
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.ReceiveAsciiData, out string reason, obj))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         private void _connectable_OnBinaryDataChanged(byte[] obj)
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.ReceiveBinaryData, out string reason, obj))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         private bool FsmDisconnect(object[] param)
 
-         {
 
-             if (!_connectable.Disconnect(out string reason))
 
-             {
 
-                 LOG.Write(reason);
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmExitConnected(object[] param)
 
-         {
 
-             if (OnDisconnected != null)
 
-             {
 
-                 OnDisconnected();
 
-             }
 
-             OnDisconnect();
 
-             return true;
 
-         }
 
-         private bool FsmEnterError(object[] param)
 
-         {
 
-             if (OnError != null)
 
-             {
 
-                 OnError(_lastError);
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmEnterConnecting(object[] param)
 
-         {
 
-             if (!_connectable.Connect(out string reason))
 
-             {
 
-                 _lastError = reason;
 
-                 PostMsg(MSG.ConnectFailed);
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmMonitorConnecting(object[] param)
 
-         {
 
-             if (_connectable.CheckIsConnected())
 
-             {
 
-                 PostMsg(MSG.Connected);
 
-                 return true;
 
-             }
 
-             if (!PeformConnect())
 
-             {
 
-                 _lastError = $"Can not connect with {Name}";
 
-                 PostMsg(MSG.ConnectFailed);
 
-                 return true;
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmMonitorConnected(object[] param)
 
-         {
 
-             if (_config.EnableCheckConnection)
 
-             {
 
-                 if (!_connectable.CheckIsConnected())
 
-                 {
 
-                     if (!PeformConnect())
 
-                     {
 
-                         _lastError = $"Can not connect with {Name}";
 
-                         PostMsg(MSG.ConnectFailed);
 
-                         return false;
 
-                     }
 
-                 }
 
-             }
 
-             OnConnectMonitor();
 
-             return true;
 
-         }
 
-         private bool PeformConnect()
 
-         {
 
-             int retryTime = 0;
 
-             do
 
-             {
 
-                 if (!_connectable.Connect(out string reason))
 
-                 {
 
-                     _lastError = reason;
 
-                     return false;
 
-                 }
 
-                 Thread.Sleep(10);
 
-                 if (_connectable.CheckIsConnected())
 
-                 {
 
-                     return true;
 
-                 }
 
-                 if (retryTime < _config.MaxRetryConnectCount)
 
-                 {
 
-                     retryTime++;
 
-                     LOG.Write($"{Name} retry connect {retryTime} /{_config.MaxRetryConnectCount} time");
 
-                     Thread.Sleep(_config.RetryConnectIntervalMs);
 
-                 }
 
-             } while (retryTime < _config.MaxRetryConnectCount);
 
-             if (!_connectable.CheckIsConnected())
 
-             {
 
-                 LOG.Error($"Can not connect with {Name}");
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         private bool FsmEnterConnected(object[] param)
 
-         {
 
-             if (OnConnected != null)
 
-                 OnConnected();
 
-             OnConnect();
 
-             return true;
 
-         }
 
-         private bool FsmEnterInit(object[] param)
 
-         {
 
-             if (_config.IsEnabled)
 
-             {
 
-                 PostMsg(MSG.Connect);
 
-             }
 
-             else
 
-             {
 
-                 PostMsg(MSG.Disconnect);
 
-             }
 
-             return true;
 
-         }
 
-         public void InvokeSendData<T>(T data)
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.SendAsciiData, out string reason, data))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         public void InvokeConnect()
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.Connect, out string reason))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         public void InvokeDisconnect()
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.Disconnect, out string reason))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         public void InvokeError()
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.CommunicationError, out string reason))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-         public void InvokeReset()
 
-         {
 
-             if (!CheckToPostMessage((int)MSG.Reset, out string reason))
 
-             {
 
-                 LOG.Write(reason);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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