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							- using System;
 
- using System.Net;
 
- using System.Net.Sockets;
 
- using System.Text;
 
- using System.Threading;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.Log;
 
- using MECF.Framework.Common.Equipment;
 
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts
 
- {
 
-     public class AsyncSocket : ICommunication, IDisposable
 
-     {
 
-         public delegate void ErrorHandler(ErrorEventArgs args);
 
-         public event ErrorHandler OnErrorHappened;
 
-         public delegate void MessageHandler(string message);
 
-         public event MessageHandler OnDataChanged;
 
-         private static Object _locker = new Object();
 
-         public class ClientStateObject
 
-         {
 
-             // Client socket.     
 
-             public Socket workSocket = null;
 
-             // Size of receive buffer.     
 
-             public const int BufferSize = 256;
 
-             // Receive buffer.     
 
-             public byte[] buffer = new byte[BufferSize];
 
-             // Received data string.     
 
-             public StringBuilder sb = new StringBuilder();
 
-         }
 
-         public string NewLine { get; set; }
 
-         private Socket _socket;
 
-         private string _ip;
 
-         private int _port;
 
-         private int _bufferSize = 256;
 
-         public bool IsConnected { get { return (_socket != null && _socket.Connected); } }
 
-         //public bool IsConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }
 
-         private bool IsSocketConnected(Socket client)
 
-         {
 
-             try
 
-             {
 
-                 byte[] tmp = new byte[] { 0x0, 0x0, 0x0 };
 
-                 //int a= newclient.Receive(tmp);
 
-                 int a = client.Send(tmp);
 
-                 if (a == 1)
 
-                     return true;
 
-                 else
 
-                     return false;
 
-             }
 
-             catch (SocketException e)
 
-             {
 
-                 LOG.Write(e);
 
-                 return false;
 
-             }
 
-         }
 
-         public AsyncSocket(string address, string newline = "\r")
 
-         {
 
-             //        Connect(address);
 
-             _socket = null;
 
-             NewLine = newline;
 
-         }
 
-         public AsyncSocket(string address, int bufferSize, string newline = "\r")
 
-         {
 
-             _socket = null;
 
-             NewLine = newline;
 
-            
 
-             _bufferSize = bufferSize;
 
-         }
 
-         ~AsyncSocket()
 
-         {
 
-             Dispose();
 
-         }
 
-         public void Connect(string address)
 
-         {
 
-             try
 
-             {
 
-                 _ip = address.Split(':')[0];
 
-                 _port = int.Parse(address.Split(':')[1]);
 
-                 IPAddress ipAddress = IPAddress.Parse(_ip);
 
-                 IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
 
-                 //Dispose current socket and create a TCP/IP socket.
 
-                 Dispose();
 
-                 if (_socket == null)
 
-                     _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-                 // Connect to the remote endpoint.     
 
-                 _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 throw new Exception(e.ToString());
 
-             }
 
-         }
 
-         private void ConnectCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 // Complete the connection.   
 
-                 client.EndConnect(ar);
 
-                 EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());
 
-                 // Receive the response from the remote device. 
 
-                 Receive(_socket);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
 
-                 LOG.Error(reason);
 
-                 //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         private void Receive(Socket client)
 
-         {
 
-             try
 
-             {
 
-                 // Create the state object.     
 
-                 ClientStateObject state = new ClientStateObject();
 
-                 state.workSocket = client;
 
-                 // Begin receiving the data from the remote device.     
 
-                 client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 string reason = string.Format("TCP连接发生错误:{0}", e.Message);
 
-                 LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         private void ReceiveCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 if (!IsConnected) { return; }
 
-                 // Retrieve the state object and the client socket     
 
-                 // from the asynchronous state object.     
 
-                 ClientStateObject state = (ClientStateObject)ar.AsyncState;
 
-                 Socket client = state.workSocket;
 
-                 // Read data from the remote device.     
 
-                 int bytesRead = client.EndReceive(ar);
 
-                 if (bytesRead > 0)
 
-                 {
 
-                     // There might be more data, so store the data received so far.     
 
-                     state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
 
-                     if (state.sb.Length > NewLine.Length)
 
-                     {
 
-                         if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
 
-                         {
 
-                             string msg = state.sb.ToString();
 
-                             LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
 
-                             OnDataChanged(state.sb.ToString());
 
-                             state.sb.Clear();
 
-                         }
 
-                     }
 
-                     // Get the rest of the data.     
 
-                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
 
-                 LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         public bool Write(string data)
 
-         {
 
-             try
 
-             {
 
-                 lock (_locker)
 
-                 {
 
-                     // Convert the string data to byte data using ASCII encoding.     
 
-                     byte[] byteData = Encoding.ASCII.GetBytes(data);
 
-                     _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
 
-                     LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
 
-                 }
 
-                 return true;
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-             return false;
 
-         }
 
-         private void SendCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 // Complete sending the data to the remote device.     
 
-                 int bytesSent = client.EndSend(ar);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 释放资源(Dispose)
 
-         /// </summary>
 
-         public void Dispose()
 
-         {
 
-             try
 
-             {
 
-                 if (_socket != null)
 
-                 {
 
-                     if (IsConnected)
 
-                     {
 
-                         _socket.Shutdown(SocketShutdown.Both);
 
-                     }
 
-                     _socket.Close();
 
-                     _socket.Dispose();
 
-                     _socket = null;
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("release socket failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-     }
 
-     //public class AsyncSocket :  ICommunication, IDisposable
 
-     //{
 
-     //    public delegate void ErrorHandler(ErrorEventArgs args);
 
-     //    public event ErrorHandler OnErrorHappened;
 
-     //    public delegate void MessageHandler(string message);
 
-     //    public event MessageHandler OnDataChanged;
 
-     //    private static Object _locker = new Object();
 
-     //    public class ClientStateObject
 
-     //    {
 
-     //        // Client socket.     
 
-     //        public Socket workSocket = null;
 
-     //        // Size of receive buffer.     
 
-     //        public static int BufferSize = 256;
 
-     //        // Receive buffer.     
 
-     //        public byte[] buffer = new byte[BufferSize];
 
-     //        // Received data string.     
 
-     //        public StringBuilder sb = new StringBuilder();
 
-     //        public ClientStateObject(int bufferSize = 256)
 
-     //        {
 
-     //            BufferSize = bufferSize;
 
-     //            buffer = new byte[bufferSize];
 
-     //        }
 
-     //    }
 
-     //    public string NewLine { get; set; }
 
-     //    public bool NeedLog { get; set; } = true;
 
-     //    private Socket _socket;
 
-     //    private string _ip;
 
-     //    private int _port;
 
-     //    private string _address;
 
-     //    private int _bufferSize = 256;
 
-     //    public bool IsConnected { get { return (_socket != null && _socket.Connected); } } //&& !_socket.Poll(100, SelectMode.SelectRead)); } }
 
-     //    public bool IsHstConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }
 
-     //    private bool IsSocketConnected(Socket client)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            byte[] tmp = new byte[] { 0x0};
 
-     //            //int a= newclient.Receive(tmp);
 
-     //            int a = client.Send(tmp);
 
-     //            if (a == 1)
 
-     //                return true;
 
-     //            else
 
-     //                return false;
 
-     //        }
 
-     //        catch (SocketException e)
 
-     //        {
 
-     //            LOG.Write(e.Message);
 
-     //            return false;
 
-     //        }
 
-     //    }
 
-     //    public AsyncSocket(string address, string newline ="\r")
 
-     //    {
 
-     //        //        Connect(address);
 
-     //        _socket = null;
 
-     //        NewLine = newline;
 
-     //        _address = address;
 
-     //    }
 
-     //    public AsyncSocket(string address, int bufferSize, string newline ="\r")
 
-     //    {
 
-     //        _socket = null;
 
-     //        NewLine = newline;
 
-     //        _address = address;
 
-     //        _bufferSize = bufferSize;
 
-     //    }
 
-     //    ~AsyncSocket()
 
-     //    {
 
-     //        Dispose();
 
-     //    }
 
-     //    public void Connect(string address)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            _ip =address.Split(':')[0];
 
-     //            _port =int.Parse(address.Split(':')[1]);
 
-     //            IPAddress ipAddress = IPAddress.Parse(_ip);
 
-     //            IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
 
-     //            lock (_locker)
 
-     //            {
 
-     //                //Dispose current socket and create a TCP/IP socket.
 
-     //                Dispose();
 
-     //                if(_socket == null)
 
-     //                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-     //                // Connect to the remote endpoint.     
 
-     //                _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
 
-     //            }
 
-     //        }
 
-     //        catch (Exception e)
 
-     //        {
 
-     //            LOG.Write(e);
 
-     //            throw new Exception(e.ToString());
 
-     //        }
 
-     //    }
 
-     //    private void ConnectCallback(IAsyncResult ar)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            // Retrieve the socket from the state object.     
 
-     //            Socket client = (Socket)ar.AsyncState;
 
-     //            // Complete the connection.   
 
-     //            client.EndConnect(ar);
 
-     //            EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());      
 
-     //            // Receive the response from the remote device. 
 
-     //            Receive(_socket);
 
-     //        }
 
-     //        catch(Exception e)
 
-     //        {
 
-     //            LOG.Write(e);
 
-     //            string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
 
-     //            LOG.Error(reason);
 
-     //     //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
 
-     //            //OnErrorHappened(new ErrorEventArgs(reason));
 
-     //            Thread.Sleep(1000);
 
-     //            Connect(_address);
 
-     //        }
 
-     //    }
 
-     //    private void Receive(Socket client)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            // Create the state object.     
 
-     //            ClientStateObject state = new ClientStateObject(_bufferSize);
 
-     //            state.workSocket = client;
 
-     //            // Begin receiving the data from the remote device.     
 
-     //            client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-     //        }
 
-     //        catch (Exception e)
 
-     //        {
 
-     //            LOG.Write(e);
 
-     //            string reason = string.Format("TCP connection error:{0}", e.Message);
 
-     //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-     //            OnErrorHappened(new ErrorEventArgs(reason));
 
-     //        }
 
-     //    }
 
-     //    private void ReceiveCallback(IAsyncResult ar)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            if (!IsConnected) { return; }
 
-     //            // Retrieve the state object and the client socket     
 
-     //            // from the asynchronous state object.     
 
-     //            ClientStateObject state = (ClientStateObject)ar.AsyncState;
 
-     //            Socket client = state.workSocket;
 
-     //            // Read data from the remote device.     
 
-     //            int bytesRead = client.EndReceive(ar);
 
-     //            if (bytesRead > 0)
 
-     //            {
 
-     //                // There might be more data, so store the data received so far.     
 
-     //                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
 
-     //                if (state.sb.Length > NewLine.Length)
 
-     //                {
 
-     //                    if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
 
-     //                    {
 
-     //                        string msg =state.sb.ToString();
 
-     //                        if(NeedLog)
 
-     //                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
 
-     //                        OnDataChanged(state.sb.ToString());           
 
-     //                        state.sb.Clear();
 
-     //                    }
 
-     //                }
 
-     //                // Get the rest of the data.     
 
-     //                client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-     //            }
 
-     //        }
 
-     //        catch (Exception ex)
 
-     //        {
 
-     //            LOG.Write(ex);
 
-     //            string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
 
-     //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-     //            OnErrorHappened(new ErrorEventArgs(reason));
 
-     //        }
 
-     //    }
 
-     //    public bool Write(string data)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            lock (_locker)
 
-     //            {
 
-     //                // Convert the string data to byte data using ASCII encoding.     
 
-     //                byte[] byteData = Encoding.ASCII.GetBytes(data);
 
-     //                _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
 
-     //                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
 
-     //            }
 
-     //            return true;
 
-     //        }
 
-     //        catch (Exception ex)
 
-     //        {
 
-     //            LOG.Write(ex);
 
-     //            LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
 
-     //            string reason = string.Format("Send command failed:{0}", ex.Message);
 
-     //            OnErrorHappened(new ErrorEventArgs(reason));
 
-     //        }
 
-     //        return false;
 
-     //    }
 
-     //    private void SendCallback(IAsyncResult ar)
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            // Retrieve the socket from the state object.     
 
-     //            Socket client = (Socket)ar.AsyncState;
 
-     //            // Complete sending the data to the remote device.     
 
-     //            int bytesSent = client.EndSend(ar);
 
-     //        }
 
-     //        catch (Exception ex)
 
-     //        {
 
-     //            LOG.Write(ex);
 
-     //            string reason = string.Format("Send command failed:{0}", ex.Message);
 
-     //            OnErrorHappened(new ErrorEventArgs(reason));
 
-     //        }
 
-     //    }
 
-     //    /// <summary>
 
-     //    /// 释放资源(Dispose)
 
-     //    /// </summary>
 
-     //    public void Dispose()
 
-     //    {
 
-     //        try
 
-     //        {
 
-     //            if (_socket != null)
 
-     //            {
 
-     //                if (IsConnected)
 
-     //                {
 
-     //                    _socket.Shutdown(SocketShutdown.Both);
 
-     //                }
 
-     //                _socket.Close();
 
-     //                _socket.Dispose();
 
-     //                _socket = null;
 
-     //            }
 
-     //        }
 
-     //        catch (Exception ex)
 
-     //        {
 
-     //            LOG.Write(ex);
 
-     //            string reason = string.Format("释放socket资源失败:{0}", ex.Message);
 
-     //            OnErrorHappened(new ErrorEventArgs(reason));
 
-     //        }
 
-     //    }
 
-     //}
 
- }
 
 
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