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							- using MECF.Framework.Common.Communications;
 
- using MECF.Framework.Simulator.Core.Driver;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.IO.Ports;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace MECF.Framework.Simulator.Core.Commons
 
- {
 
-     public class SimpleSocketDeviceSimulator : DeviceSimulator
 
-     {
 
-         public override bool IsEnabled
 
-         {
 
-             get { return _socket != null && _socket.IsConnected; }
 
-         }
 
-         public override bool IsConnected
 
-         {
 
-             get { return IsEnabled; }
 
-         }
 
-         public string PortName
 
-         {
 
-             get { return _port.ToString(); }
 
-             set { _port = int.Parse(value); }
 
-         }
 
-         public int LocalPort
 
-         {
 
-             get { return _port; }
 
-             set
 
-             {
 
-                 {
 
-                     _port = value;
 
-                 }
 
-             }
 
-         }
 
-         protected AsynSocketServer _socket;
 
-         int _port;
 
-         public SimpleSocketDeviceSimulator(int port, int commandIndex, string lineDelimiter, char msgDelimiter, bool isAscii = true)
 
-                 : base(commandIndex, lineDelimiter, msgDelimiter)
 
-         {
 
-             _port = port;
 
-             _socket = new AsynSocketServer("127.0.0.1" , port, isAscii, lineDelimiter, System.Net.Sockets.ProtocolType.Udp);
 
-             _socket.OnDataChanged += OnReadMessage;
 
-             _socket.OnBinaryDataChanged += OnReadMessage;
 
-             _socket.OnErrorHappened += OnErrorMessage;
 
-         }
 
-         public void Enable()
 
-         {
 
-             _socket.Start();
 
-         }
 
-         public void Disable()
 
-         {
 
-             _socket.Dispose();
 
-         }
 
-         protected override void ProcessWriteMessage(string msg)
 
-         {
 
-             _socket.Write(msg);
 
-         }
 
-         protected override void ProcessWriteMessage(byte[] msg)
 
-         {
 
-             _socket.Write(msg);
 
-         }
 
-     }
 
- }
 
 
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