| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284 | using Aitex.Core.RT.DataCenter;using Aitex.Core.RT.Device;using Aitex.Core.RT.IOCore;using Aitex.Core.RT.OperationCenter;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Xml;namespace FurnaceRT.Devices{    public class IoFFU : BaseDevice, IDevice    {        #region Filed        private DIAccessor _diDataWriteDone;        private DIAccessor _diDataWriteError;        private DIAccessor _diDataReadError;        private AIAccessor _aiGroupNumber;        private AIAccessor _aiAddressNumber;        private AIAccessor _aiSwitch;        private AIAccessor _aiSetSpeed;        private AIAccessor _aiMaxSpeed;        private AIAccessor _aiReset;        private AIAccessor _aiErrorTimer;        private AIAccessor _aiCurrentSpeed;        private AIAccessor _aiVoltage;        private AIAccessor _aiCurrent;        private AOAccessor _aoSwitch;        private AOAccessor _aoSetSpeed;        private AOAccessor _aoReset;        private DOAccessor _doEnable;        private DOAccessor _doWriteCommand;        private bool _isFloatAioType = false;        #endregion        #region Property        public int GroupNumber        {            get            {                if (_aiGroupNumber != null)                {                    return (int)(_isFloatAioType ? _aiGroupNumber.FloatValue : _aiGroupNumber.Value);                }                return 0;            }        }        public int AddressNumber        {            get            {                if (_aiAddressNumber != null)                {                    return (int)(_isFloatAioType ? _aiAddressNumber.FloatValue : _aiAddressNumber.Value);                }                return 0;            }        }        public bool IsEnable        {            get            {                if (_aoSwitch != null)                    return _aoSwitch.FloatValue > 0;                return false;            }        }        public bool IsSwitch        {            get            {                if (_aiSwitch != null)                {                    var temp = (int)(_isFloatAioType ? _aiSwitch.FloatValue : _aiSwitch.Value);                    return temp == 0 ? false : true;                }                return false;            }        }        public int SetSpeed        {            get            {                if (_aiSetSpeed != null)                {                    return (int)(_isFloatAioType ? _aiSetSpeed.FloatValue : _aiSetSpeed.Value);                }                return 0;            }        }        public int MaxSpeed        {            get            {                if (_aiMaxSpeed != null)                {                    return (int)(_isFloatAioType ? _aiMaxSpeed.FloatValue : _aiMaxSpeed.Value);                }                return 0;            }        }        public bool IsReset        {            get            {                if (_aiReset != null)                {                    var temp = (int)(_isFloatAioType ? _aiReset.FloatValue : _aiReset.Value);                    return temp == 0 ? false : true;                }                return false;            }        }        public int ErrorTimer        {            get            {                if (_aiErrorTimer != null)                {                    return (int)(_isFloatAioType ? _aiErrorTimer.FloatValue : _aiErrorTimer.Value);                }                return 0;            }        }        public int CurrentSpeed        {            get            {                if (_aiCurrentSpeed != null)                {                    return (int)(_isFloatAioType ? _aiCurrentSpeed.FloatValue : _aiCurrentSpeed.Value);                }                return 0;            }        }        public int Voltage        {            get            {                if (_aiVoltage != null)                {                    return (int)(_isFloatAioType ? _aiVoltage.FloatValue : _aiVoltage.Value);                }                return 0;            }        }        public int Current        {            get            {                if (_aiCurrent != null)                {                    return (int)(_isFloatAioType ? _aiCurrent.FloatValue : _aiCurrent.Value);                }                return 0;            }        }        public bool IsWriteError => _diDataWriteError != null ? _diDataWriteError.Value : false;        public bool IsReadError => _diDataReadError != null ? _diDataReadError.Value : false;        #endregion        public IoFFU(string module, XmlElement node, string ioModule = "")        {            base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");            base.Name = node.GetAttribute("id");            base.Display = node.GetAttribute("display");            base.DeviceID = node.GetAttribute("schematicId");            _isFloatAioType = !string.IsNullOrEmpty(node.GetAttribute("aioType")) && (node.GetAttribute("aioType") == "float");            _diDataWriteDone = ParseDiNode("diDataWriteDone", node, ioModule);            _diDataWriteError = ParseDiNode("diDataWriteError", node, ioModule);            _diDataReadError = ParseDiNode("diDataReadError", node, ioModule);            _aiGroupNumber = ParseAiNode("aiGroupNumber", node, ioModule);            _aiAddressNumber = ParseAiNode("aiAddressNumber", node, ioModule);            _aiSwitch = ParseAiNode("aiSwitch", node, ioModule);            _aiSetSpeed = ParseAiNode("aiSetSpeed", node, ioModule);            _aiMaxSpeed = ParseAiNode("aiMaxSpeed", node, ioModule);            _aiReset = ParseAiNode("aiReset", node, ioModule);            _aiErrorTimer = ParseAiNode("aiErrorTimer", node, ioModule);            _aiCurrentSpeed = ParseAiNode("aiCurrentSpeed", node, ioModule);            _aiVoltage = ParseAiNode("aiVoltage", node, ioModule);            _aiCurrent = ParseAiNode("aiCurrent", node, ioModule);            _aoSwitch = ParseAoNode("aoSwitch", node, ioModule);            _aoSetSpeed = ParseAoNode("aoSetSpeed", node, ioModule);            _aoReset = ParseAoNode("aoReset", node, ioModule);            _doEnable = ParseDoNode("doEnable", node, ioModule);            _doWriteCommand = ParseDoNode("doWriteCommand", node, ioModule);        }        public bool Initialize()        {            DATA.Subscribe($"{Module}.{Name}.GroupNumber", () => GroupNumber);            DATA.Subscribe($"{Module}.{Name}.AddressNumber", () => AddressNumber);            DATA.Subscribe($"{Module}.{Name}.IsSwitch", () => IsSwitch);            DATA.Subscribe($"{Module}.{Name}.SetSpeed", () => SetSpeed);            DATA.Subscribe($"{Module}.{Name}.MaxSpeed", () => MaxSpeed);            DATA.Subscribe($"{Module}.{Name}.IsReset", () => IsReset);            DATA.Subscribe($"{Module}.{Name}.ErrorTimer", () => ErrorTimer);            DATA.Subscribe($"{Module}.{Name}.CurrentSpeed", () => CurrentSpeed);            DATA.Subscribe($"{Module}.{Name}.Voltage", () => Voltage);            DATA.Subscribe($"{Module}.{Name}.Current", () => Current);            //OP.Subscribe($"{Module}.{Name}.SetRetract", (string cmd, object[] param) =>            //{            //    SetRetract(out string reason);            //    return true;            //});            return true;        }        public void Monitor()        {        }        public void Reset()        {        }        public void Terminate()        {        }        public bool Unload(out string reason)        {            reason = "";            return true;        }        public bool Load(out string reason)        {            reason = "";            return true;        }        public bool Init(out string reason)        {            reason = "";            return true;        }        public bool Stop()        {            return true;        }        public void SetSwitch(bool isSwitch)        {            if (_aoSwitch != null)            {                _aoSwitch.FloatValue = isSwitch ? 1 : 0;            }        }    }}
 |