| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 | using OpenSEMI.Ctrlib.Types;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Controls;namespace OpenSEMI.Ctrlib.Controls{    public enum ValveLogicType    {        Positive,        Nagative    }    public class Valve : Button    {        #region Properties and Fields        #region ValveState (DependencyProperty)        public ValveState ValveState        {            get { return (ValveState)GetValue(ValveStateProperty); }            set { SetValue(ValveStateProperty, value); }        }        public static readonly DependencyProperty ValveStateProperty =            DependencyProperty.Register("ValveState", typeof(ValveState), typeof(Valve),                new UIPropertyMetadata(ValveState.UNKNOWN));        #endregion              #region Value (DependencyProperty)        public int Value        {            get { return (int)GetValue(ValueProperty); }            set { SetValue(ValueProperty, value); }        }        public static readonly DependencyProperty ValueProperty =            DependencyProperty.Register("Value", typeof(int), typeof(Valve),                new UIPropertyMetadata(-1, new PropertyChangedCallback(ValueChangedCallBack)));        #endregion        #region ValveType (DependencyProperty)        public Orientation Orientation        {            get { return (Orientation)GetValue(OrientationProperty); }            set { SetValue(OrientationProperty, value); }        }        public static readonly DependencyProperty OrientationProperty =            DependencyProperty.Register("Orientation", typeof(Orientation), typeof(Valve),                new UIPropertyMetadata(Orientation.Vertical));        #endregion        private ValveLogicType m_ValveLogic = ValveLogicType.Positive;        public ValveLogicType ValveLogic        {            get { return m_ValveLogic; }            set { m_ValveLogic = value; }        }        #endregion        static Valve()        {            DefaultStyleKeyProperty.OverrideMetadata(typeof(Valve), new FrameworkPropertyMetadata(typeof(Valve)));        }        public override void OnApplyTemplate()        {            base.OnApplyTemplate();            SetValveState(this);        }        public static void ValueChangedCallBack(DependencyObject d, DependencyPropertyChangedEventArgs args)        {            Valve v = d as Valve;            if (v != null)            {                SetValveState(v);            }        }        private static void SetValveState(Valve v)        {            if (v.Value == 0)            {                if (v.ValveLogic == ValveLogicType.Positive)                    v.ValveState = ValveState.OFF;                else                    v.ValveState = ValveState.ON;            }            else if (v.Value == 1)            {                if (v.ValveLogic == ValveLogicType.Positive)                    v.ValveState = ValveState.ON;                else                    v.ValveState = ValveState.OFF;            }            else            {                v.ValveState = ValveState.UNKNOWN;            }            //ControlValveDisplay(v);        }    }}
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