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							- namespace Caliburn.Micro.Core {
 
-     using System;
 
-     using System.Collections.Generic;
 
-     /// <summary>
 
-     /// Used to gather the results from multiple child elements which may or may not prevent closing.
 
-     /// </summary>
 
-     /// <typeparam name="T">The type of child element.</typeparam>
 
-     public class DefaultCloseStrategy<T> : ICloseStrategy<T> {
 
-         readonly bool closeConductedItemsWhenConductorCannotClose;
 
-         /// <summary>
 
-         /// Creates an instance of the class.
 
-         /// </summary>
 
-         /// <param name="closeConductedItemsWhenConductorCannotClose">Indicates that even if all conducted items are not closable, those that are should be closed. The default is FALSE.</param>
 
-         public DefaultCloseStrategy(bool closeConductedItemsWhenConductorCannotClose = false) {
 
-             this.closeConductedItemsWhenConductorCannotClose = closeConductedItemsWhenConductorCannotClose;
 
-         }
 
-         /// <summary>
 
-         /// Executes the strategy.
 
-         /// </summary>
 
-         /// <param name="toClose">Items that are requesting close.</param>
 
-         /// <param name="callback">The action to call when all enumeration is complete and the close results are aggregated.
 
-         /// The bool indicates whether close can occur. The enumerable indicates which children should close if the parent cannot.</param>
 
-         public void Execute(IEnumerable<T> toClose, Action<bool, IEnumerable<T>> callback) {
 
-             using (var enumerator = toClose.GetEnumerator()) {
 
-                 Evaluate(new EvaluationState(), enumerator, callback);
 
-             }
 
-         }
 
-         void Evaluate(EvaluationState state, IEnumerator<T> enumerator, Action<bool, IEnumerable<T>> callback) {
 
-             var guardPending = false;
 
-             do {
 
-                 if (!enumerator.MoveNext()) {
 
-                     callback(state.FinalResult, closeConductedItemsWhenConductorCannotClose ? state.Closable : new List<T>());
 
-                     break;
 
-                 }
 
-                 var current = enumerator.Current;
 
-                 var guard = current as IGuardClose;
 
-                 if (guard != null) {
 
-                     guardPending = true;
 
-                     guard.CanClose(canClose => {
 
-                         guardPending = false;
 
-                         if (canClose) {
 
-                             state.Closable.Add(current);
 
-                         }
 
-                         state.FinalResult = state.FinalResult && canClose;
 
-                         if (state.GuardMustCallEvaluate) {
 
-                             state.GuardMustCallEvaluate = false;
 
-                             Evaluate(state, enumerator, callback);
 
-                         }
 
-                     });
 
-                     state.GuardMustCallEvaluate = state.GuardMustCallEvaluate || guardPending;
 
-                 } else {
 
-                     state.Closable.Add(current);
 
-                 }
 
-             } while (!guardPending);
 
-         }
 
-         class EvaluationState {
 
-             public readonly List<T> Closable = new List<T>();
 
-             public bool FinalResult = true;
 
-             public bool GuardMustCallEvaluate;
 
-         }
 
-     }
 
- }
 
 
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