| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Aitex.Core.UI.MVVM;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace MECF.Framework.Simulator.Core.FFUs{    /// <summary>    /// FfuView.xaml 的交互逻辑    /// </summary>    public partial class FfuView : UserControl    {        public static int CurrentTick = 0;        public FfuView()        {            InitializeComponent();            DataContext = new FfuViewModel((CurrentTick++==0) ? "COM32":"COM34");            (DataContext as TimerViewModelBase).Start();            this.Loaded += OnViewLoaded;        }        private void OnViewLoaded(object sender, RoutedEventArgs e)        {            if (DataContext == null)            {            }        }        private void UserControl_Initialized(object sender, EventArgs e)        {            InitSerialPort();        }        //GetPortNames()方法:获取当前计算机的串行端口名的数组        private void InitSerialPort()        {            PortName.Items.Clear();            foreach (string com in System.IO.Ports.SerialPort.GetPortNames())            {                PortName.Items.Add(com);            }            PortName.SelectedIndex = 0;        }    }}
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