| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Windows;
 
- using System.Windows.Controls;
 
- using System.Windows.Data;
 
- using System.Windows.Documents;
 
- using System.Windows.Input;
 
- using System.Windows.Media;
 
- using System.Windows.Media.Imaging;
 
- using System.Windows.Navigation;
 
- using System.Windows.Shapes;
 
- namespace Aitex.Core.UI.Control
 
- {
 
-     /// <summary>
 
-     /// Interaction logic for HandValve.xaml
 
-     /// </summary>
 
-     public partial class HandValve : UserControl
 
-     {
 
-         public HandValve()
 
-         {
 
-             InitializeComponent();
 
-         }
 
-         public static readonly DependencyProperty HandValveDirectionProperty = DependencyProperty.Register(
 
-         "HandValveDirection", typeof(ValveDirection), typeof(HandValve),
 
-          new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));
 
-         /// <summary>
 
-         /// direction of the valve
 
-         /// </summary>
 
-         public ValveDirection HandValveDirection
 
-         {
 
-             get
 
-             {
 
-                 return (ValveDirection)GetValue(HandValveDirectionProperty);
 
-             }
 
-             set
 
-             {
 
-                 SetValue(HandValveDirectionProperty, value);
 
-             }
 
-         }
 
-         protected override void OnRender(DrawingContext drawingContext)
 
-         {
 
-             try
 
-             {
 
-                 base.OnRender(drawingContext);
 
-                 switch (HandValveDirection)
 
-                 {
 
-                     case ValveDirection.ToBottom:
 
-                         rotateTransform.Angle = 90; 
 
-                         break;
 
-                     case ValveDirection.ToTop:
 
-                         rotateTransform.Angle = -90; 
 
-                         break;
 
-                     case ValveDirection.ToLeft:
 
-                         rotateTransform.Angle = 180; 
 
-                         break;
 
-                     case ValveDirection.ToRight:
 
-                         rotateTransform.Angle = 0; 
 
-                         break; 
 
-                     default:
 
-                         break;
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 //LOG.Write(ex);
 
-                 throw ex;
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |