| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Event;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.DataCenter;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using Aitex.Core.RT.OperationCenter;using MECF.Framework.Common.Event;namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.WalkingAixs{    public abstract class WalkingAxisBaseDevice : Entity, IDevice    {        public bool IsBusy { get; private set; }        protected WalkingAxisBaseDevice(string module, string name)            : base()        {            Module = module;            Name = name;            InitializeMotion();                           }        private void InitializeMotion()        {            BuildTransitionTable();            SubscribeDataVariable();            SubscribeOperation();            Running = true;        }        public event Action<string, AlarmEventItem> OnDeviceAlarmStateChanged;        public bool HasAlarm { get; }        public string Module { get; set; }        public string Name { get; set ; }        public WalkingAxisState DeviceState { get => (WalkingAxisState)fsm.State; }        public abstract int GetCurrentStation();         public bool IsArrivedTarget        {            get { return (TargetStation == GetCurrentStation()); }        }        public int TargetStation { get; private set; }        public abstract void Monitor();                public void Reset()        {                    }        public enum WalkingAxisMsg        {            Reset,            Init,            StartMove,            Stop,            Error,            ActionDone,        }        public enum WalkingAxisState        {            Init,            Initializing,            Idle,            Moving,            ERROR,            Stopped,            Busy,        }                      private void BuildTransitionTable()        {            fsm = new StateMachine<WalkingAxisBaseDevice>(Module + Name + ".StateMachine", (int)WalkingAxisState.Init, 50);            AnyStateTransition(WalkingAxisMsg.Error, fError, WalkingAxisState.ERROR);            AnyStateTransition(WalkingAxisMsg.Stop, fStop, WalkingAxisState.Stopped);            Transition(WalkingAxisState.Init, WalkingAxisMsg.Init, fStartInit, WalkingAxisState.Initializing);            Transition(WalkingAxisState.Initializing, FSM_MSG.TIMER, fMonitorInit, WalkingAxisState.Initializing);            Transition(WalkingAxisState.Initializing, WalkingAxisMsg.ActionDone, fInitComplete, WalkingAxisState.Idle);                        Transition(WalkingAxisState.Idle, WalkingAxisMsg.Init, fStartInit, WalkingAxisState.Initializing);            Transition(WalkingAxisState.Idle, WalkingAxisMsg.StartMove, fStartMove, WalkingAxisState.Moving);            Transition(WalkingAxisState.Moving, FSM_MSG.TIMER, fMonitorMove, WalkingAxisState.Moving);            Transition(WalkingAxisState.Moving, WalkingAxisMsg.ActionDone, fMoveComplete, WalkingAxisState.Idle);                        Transition(WalkingAxisState.ERROR, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Init);            Transition(WalkingAxisState.Stopped, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Init);            Transition(WalkingAxisState.Idle, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Idle);            Transition(WalkingAxisState.Init, WalkingAxisMsg.Reset, fStartReset, WalkingAxisState.Idle);        }        public virtual bool IsReady()        {            return ((!IsBusy) && (DeviceState == WalkingAxisState.Idle));        }        private void SubscribeDataVariable()        {            DATA.Subscribe($"{Module}.{Name}.State", () => DeviceState.ToString());        }        private void SubscribeOperation()        {            OP.Subscribe($"{Module}.{Name}.Home", (string cmd, object[] param) =>            {                string reason = "";                if (!Home(null))                {                    EV.PostWarningLog(Module, $"{Name} can not home, {reason}");                    return false;                }                EV.PostInfoLog(Module, $"{Name} home");                return true;            });            OP.Subscribe($"{Module}.{Name}.Reset", (string cmd, object[] param) =>            {                string reason = "";                if (!Reset(null))                {                    EV.PostWarningLog(Module, $"{Name} can not clear alarm, {reason}");                    return false;                }                EV.PostInfoLog(Module, $"{Name} reset alarm");                return true;            });            OP.Subscribe($"{Module}.{Name}.MoveTo", (string cmd, object[] param) =>            {                string reason = "";                                if (!MoveTo(param))                {                    EV.PostWarningLog(Module, $"{Name} can not move to {param[0].ToString()}, {reason}");                    return false;                }                EV.PostInfoLog(Module, $"{Name} move to {param[0]}");                return true;            });            OP.Subscribe($"{Module}.{Name}.Stop", (string cmd, object[] param) =>            {                string reason = "";                if (!Stop(null))                {                    EV.PostWarningLog(Module, $"{Name} can not Stop, {reason}");                    return false;                }                EV.PostInfoLog(Module, $"{Name} Stop");                return true;            });        }        protected virtual bool fStop(object[] param)        {            IsBusy = false;            return true;        }        protected abstract bool fStartReset(object[] param);               protected abstract bool fMonitorMove(object[] param);        protected abstract bool fStartMove(object[] param);        protected abstract bool fMonitorInit(object[] param);        protected abstract bool fStartInit(object[] param);        protected virtual bool fError(object[] param)        {            return true;        }        protected virtual bool fInitComplete(object[] param)        {            IsBusy = false;            return true;        }        protected virtual bool fMoveComplete(object[] param)        {            IsBusy = false;            return true;        }        public virtual bool Home(object[] param)        {            IsBusy = true;            return CheckToPostMessage((int)WalkingAxisMsg.Init, param);        }        public virtual bool MoveTo(object[] param)        {            int temp;            if (int.TryParse(param[0].ToString(), out temp))            {                TargetStation = temp;                IsBusy = true;                return CheckToPostMessage((int)WalkingAxisMsg.StartMove, new object[] { temp});            }            return false;        }        public virtual bool Reset(object[] param)        {            IsBusy = false;            return CheckToPostMessage((int)WalkingAxisMsg.Reset, param);        }        public virtual bool Stop(object[] param)        {            IsBusy = true;            return CheckToPostMessage((int)WalkingAxisMsg.Stop, param);        }        public virtual bool OnActionDone(object[] param)        {            IsBusy = false;            return CheckToPostMessage((int)WalkingAxisMsg.ActionDone, param);        }        public virtual bool OnError(object[] param)        {            return CheckToPostMessage((int)WalkingAxisMsg.Error, param);        }        public bool CheckToPostMessage(int msg, params object[] args)        {            if (!fsm.FindTransition(fsm.State, msg))            {                EV.PostWarningLog(Name, $"{Name} is in { (WalkingAxisState)fsm.State} state,can not do {(WalkingAxisMsg)msg}");                return false;            }            fsm.PostMsg(msg, args);            return true;        }        public bool Check(int msg, out string reason, params object[] args)        {            if (!fsm.FindTransition(fsm.State, msg))            {                reason = String.Format("{0} is in {1} state,can not do {2}", Name, (WalkingAxisState)fsm.State, (WalkingAxisMsg)msg);                return false;            }            reason = "";            return true;        }    }}
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