| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Event;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.Log;using Aitex.Core.RT.Routine;using Aitex.Core.RT.SCCore;using System;using System.Collections.Generic;using System.Diagnostics;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;namespace FurnaceRT.Equipments.Systems{    public class ModuleFsmDevice : FsmDevice    {        public bool IsInstalled        {            get            {                if (!SC.ContainsItem($"System.SetUp.Is{Module}Installed"))                    return true;                return SC.GetValue<bool>($"System.SetUp.Is{Module}Installed");            }        }        public virtual bool IsOnline        {            get;            set;        }        protected Queue<IRoutine> QueueRoutine        {            get { return _routine; }        }        private Queue<IRoutine> _routine = new Queue<IRoutine>();        public ModuleFsmDevice() : base()        {        }        public override bool Initialize()        {            return base.Initialize();        }        public Result StartRoutine(IRoutine routine)        {            QueueRoutine.Clear();            QueueRoutine.Enqueue(routine);            return QueueRoutine.Peek().Start();        }        public Result StartRoutine()        {            if (_routine.Count == 0)                return Result.DONE;            Result ret = Result.DONE;            var lst = _routine.ToList();            for (int i = 0; i < lst.Count; i++)            {                ret = lst[i].Start();                if (ret == Result.DONE)                {                    _routine.Dequeue();                    continue;                }                else                {                    break;                }            }            return Result.RUN;        }        public Result MonitorRoutine()        {            if (_routine.Count == 0)                return Result.DONE;            IRoutine routine = _routine.Peek();            Result ret = routine.Monitor();            if (ret == Result.DONE)            {                _routine.Dequeue();                var lst = _routine.ToList();                for (int i = 0; i < lst.Count; i++)                {                    ret = lst[i].Start();                    if (ret == Result.DONE)                    {                        _routine.Dequeue();                        continue;                    }                    else                    {                        break;                    }                }            }            return ret;        }        public void AbortRoutine()        {            if (_routine != null && _routine.Any())            {                _routine.Peek().Abort();                _routine.Clear();            }        }    }    public class FsmDevice : BaseDevice, IDevice    {        private Thread _thread = null;        private IStateMachine _fsm = null;        private bool _isInitialized = false;        public int FsmState        {            get { return _fsm.State; }        }        public bool IsInitialized        {            get { return _isInitialized; }        }        public int FsmPreviousState        {            get { return _fsm.PrevState; }        }        public string StringFsmStatus        {            get            {                return _fsmStateMap.ContainsKey(FsmState) ? _fsmStateMap[FsmState] : FsmState.ToString();            }        }        Dictionary<int, string> _fsmStateMap = new Dictionary<int, string>();        Dictionary<int, string> _fsmMessageMap = new Dictionary<int, string>();        public FsmDevice() : base()        {        }        public void MapState(int state, string stringState)        {            _fsmStateMap[state] = stringState;        }        public void MapMessage(int msg, string stringMessage)        {            _fsmMessageMap[msg] = stringMessage;        }        public void EnableFsm(int fsmInterval, object initState)        {            EnableFsm(fsmInterval, (int)initState);        }        public void EnableFsm(int fsmInterval, int initState)        {            _fsm = new StateMachine($"{Module} {Name} FSM", initState, fsmInterval);            _fsm.Start();            _thread = new Thread(new ThreadStart(_fsm.Loop));            _thread.Name = _fsm.Name;            _thread.Start();            while (!_thread.IsAlive)                Thread.Sleep(1);        }        public virtual bool Initialize()        {            _isInitialized = true;            return true;        }        public virtual void Monitor()        {        }        public virtual void Terminate()        {            if (_fsm != null)            {                _fsm.Stop();            }            if (_thread != null)            {                if (_thread.IsAlive)                {                    Thread.Sleep(100);                    if (_thread.IsAlive)                    {                        try                        {                            _thread.Abort();                        }                        catch (Exception ex)                        {                            LOG.Error(String.Format("Entity terminate has exception."), ex);                        }                    }                }            }            //Term();        }        public virtual void Reset()        {        }        protected void Transition<T, V>(T state, V msg, FsmFunc func, T next)        {            Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);            int _state = Convert.ToInt32(state);            int _next = Convert.ToInt32(next);            int _msg = Convert.ToInt32(msg);            Transition(_state, _msg, func, _next);        }        protected void Transition(int state, int msg, FsmFunc func, int next)        {            if (_fsm != null)                _fsm.Transition(state, msg, func, next);        }        protected void AnyStateTransition(int msg, FsmFunc func, int next)        {            if (_fsm != null)                _fsm.AnyStateTransition(msg, func, next);        }        protected void AnyStateTransition<T, V>(V msg, FsmFunc func, T next)        {            Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);            int _next = Convert.ToInt32(next);            int _msg = Convert.ToInt32(msg);            AnyStateTransition(_msg, func, _next);        }        protected void EnterExitTransition<T, V>(T state, FsmFunc enter, Nullable<V> msg, FsmFunc exit) where V : struct        {            Debug.Assert(typeof(T).IsEnum && ((msg == null) || typeof(V).IsEnum));            int _state = Convert.ToInt32(state);            int _msg = msg == null ? (int)FSM_MSG.NONE : Convert.ToInt32(msg);            EnterExitTransition(_state, enter, _msg, exit);        }        protected void EnterExitTransition(int state, FsmFunc enter, int msg, FsmFunc exit)        {            if (_fsm != null)                _fsm.EnterExitTransition(state, enter, msg, exit);        }        public void PostMsg<T>(T msg, params object[] args) where T : struct        {            Debug.Assert(typeof(T).IsEnum);            int id = Convert.ToInt32(msg);            PostMsg(id, args);        }        public void PostMsg(int msg, params object[] args)        {            if (_fsm == null)            {                LOG.Error($"fsm is null, post msg {msg}");                return;            }            _fsm.PostMsgWithoutLock(msg, args);        }        public bool CheckAllMessageProcessed()        {            return _fsm.CheckExecuted();        }        public bool CheckToPostMessage<T>(T msg, params object[] args)        {            return CheckToPostMessage(Convert.ToInt32(msg));        }        public bool CheckToPostMessage(int msg, params object[] args)        {            int state = _fsm.State;            string status = _fsmStateMap[state];            if (!_fsm.FindTransition(_fsm.State, msg))            {                string message = string.Empty;                if (_fsmMessageMap.ContainsKey(msg))                    message = _fsmMessageMap[msg];                else                {                    message = msg.ToString();                }                EV.PostWarningLog(Module, $"{Name} is in {status} state,can not do {message}");                return false;            }            _fsm.PostMsg(msg, args);            return true;        }    }}
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