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							- using System;
 
- using System.Windows.Controls;
 
- using System.Windows.Input;
 
- namespace MECF.Framework.UI.Client.CenterViews.Configs.Roles
 
- {
 
-     /// <summary>
 
-     /// Interaction logic for RoleView.xaml
 
-     /// </summary>
 
-     public partial class RoleView : UserControl
 
-     {
 
-         public RoleView()
 
-         {
 
-             InitializeComponent();
 
-         }
 
-         private void TextBox2_PreviewTextInput(object sender, TextCompositionEventArgs e)
 
-         {
 
-             string newText = textBox2.Text + e.Text;
 
-             if (int.TryParse(newText, out int number) && number < int.MaxValue)
 
-             {
 
-                 e.Handled = false;
 
-             }
 
-             else
 
-             {
 
-                 textBox2.Text = "0";
 
-                 e.Handled = true;
 
-             }
 
-         }
 
-         //private void ScrollViewer_PreviewMouseWheel(object sender, MouseWheelEventArgs e)
 
-         //{
 
-         //    ScrollViewer viewer = scrollviewer_LotList;
 
-         //    if (viewer == null)
 
-         //        return;
 
-         //    double num = Math.Abs((int)(e.Delta / 2));
 
-         //    double offset = 0.0;
 
-         //    if (e.Delta > 0)
 
-         //    {
 
-         //        offset = Math.Max((double)0.0, (double)(viewer.VerticalOffset - num));
 
-         //    }
 
-         //    else
 
-         //    {
 
-         //        offset = Math.Min(viewer.ScrollableHeight, viewer.VerticalOffset + num);
 
-         //    }
 
-         //    if (offset != viewer.VerticalOffset)
 
-         //    {
 
-         //        viewer.ScrollToVerticalOffset(offset);
 
-         //        e.Handled = true;
 
-         //    }
 
-         //}
 
-     }
 
- }
 
 
  |