| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Net;using System.Net.Sockets;using System.Threading;using Aitex.Core.RT.Event;using Aitex.Core.RT.Log;using MECF.Framework.Common.Equipment;namespace MECF.Framework.Common.Communications{    public class AsynSocketClient : IDisposable    {        public delegate void ErrorHandler(TCPErrorEventArgs args);        public event ErrorHandler OnErrorHappened;         public delegate void MessageHandler(string message);        public event MessageHandler OnDataChanged;        public delegate void BinaryMessageHandler(byte[] message);        public event BinaryMessageHandler OnBinaryDataChanged;                private static Object _locker = new Object();        public class ClientStateObject        {            // Client socket.                 public Socket workSocket = null;            // Size of receive buffer.                 public static int BufferSize = 256;            // Receive buffer.                 public byte[] buffer = new byte[BufferSize];            // Received data string.                 public StringBuilder sb = new StringBuilder();            public ClientStateObject(int bufferSize = 256)            {                BufferSize = bufferSize;                buffer = new byte[bufferSize];            }        }        public string NewLine { get; set; }        public bool NeedLog { get; set; } = true;        private Socket _socket;        private string _ip;        private int _port;        private string _address;        private int _bufferSize = 256;        private bool _isEndConnect = false;        private ProtocolType _protocolType = ProtocolType.Unknown;        public bool IsConnected { get { return (_socket != null && _socket.Connected && _isEndConnect); } } //&& !_socket.Poll(100, SelectMode.SelectRead)); } }        public bool IsHstConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }        private bool IsSocketConnected(Socket client)        {            try            {                byte[] tmp = new byte[] { 0x0 };                //int a= newclient.Receive(tmp);                int a = client.Send(tmp);                if (a == 1)                    return true;                else                    return false;            }            catch (SocketException e)            {                LOG.Write(e.Message);                return false;            }        }        bool _isAsciiMode;        public AsynSocketClient(string address, bool isAsciiMode, string newline = "\r", ProtocolType protocolType = ProtocolType.Tcp)        {            //        Connect(address);            _socket = null;            NewLine = newline;            _address = address;            _isAsciiMode = isAsciiMode;            _protocolType = protocolType;        }        public AsynSocketClient(string address, int bufferSize, string newline = "\r")        {            _socket = null;            NewLine = newline;            _address = address;            _bufferSize = bufferSize;        }        ~AsynSocketClient()        {            Dispose();        }        public void Connect()        {            try            {                _ip = _address.Split(':')[0];                _port = int.Parse(_address.Split(':')[1]);                IPAddress ipAddress = IPAddress.Parse(_ip);                IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);                lock (_locker)                {                    _isEndConnect = false;                    //Dispose current socket and create a TCP/IP socket.                    Dispose();                    if (NeedLog)                    {                        LOG.Info(string.Format("Start new socket of {0}.", _address));                    }                    if (_socket == null)                        _socket = new Socket(AddressFamily.InterNetwork, _protocolType == ProtocolType.Udp ? SocketType.Dgram : SocketType.Stream, _protocolType != ProtocolType.Unknown ? _protocolType : ProtocolType.Tcp);                    // Connect to the remote endpoint.                         _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);                }            }            catch (Exception e)            {                LOG.Write(e);                throw new Exception(e.ToString());            }        }        private void ConnectCallback(IAsyncResult ar)        {            try            {                if (NeedLog)                {                    LOG.Info(string.Format("ConnectCallback {0}", _address));                }                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete the connection.                   if (!client.Connected)                    return;                client.EndConnect(ar);                _isEndConnect = true;                if (NeedLog)                {                    LOG.Info(string.Format("EndConnect"));                }                EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());                // Receive the response from the remote device.                 Receive(_socket);            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, ex);                LOG.Error(reason);                //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);                //OnErrorHappened(new TCPErrorEventArgs(reason));                Thread.Sleep(1000);                Connect();            }        }        private void Receive(Socket client)        {            try            {                // Create the state object.                     ClientStateObject state = new ClientStateObject(_bufferSize);                state.workSocket = client;                // Begin receiving the data from the remote device.                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);            }            catch (Exception e)            {                LOG.Write(e);                string reason = string.Format("TCP连接发生错误:{0}", e.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new TCPErrorEventArgs(reason));            }        }        private void ReceiveCallback(IAsyncResult ar)        {            try            {                if (!IsConnected) { return; }                // Retrieve the state object and the client socket                     // from the asynchronous state object.                     ClientStateObject state = (ClientStateObject)ar.AsyncState;                Socket client = state.workSocket;                if (client == null || !client.Connected)                    return;                // Read data from the remote device.                     int bytesRead = client.EndReceive(ar);                if (bytesRead > 0)                {                    // There might be more data, so store the data received so far.                         state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));                    string receiveMessage = Encoding.ASCII.GetString(state.buffer, 0, bytesRead);                    if (!_isAsciiMode)                    {                        //string msg = state.sb.ToString();                        //if (NeedLog)                        //    LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));                        byte[] recvBuff = new byte[bytesRead];                        for(int i = 0; i < bytesRead; i++)                        {                            recvBuff[i] = state.buffer[i];                        }                        if (NeedLog)                        {                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, string.Join(" ", Array.ConvertAll(recvBuff, x => x.ToString("X2")))));                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2} in ASCII.", _ip, _port, Encoding.ASCII.GetString(recvBuff)));                        }                        OnBinaryDataChanged(recvBuff);                        state.sb.Clear();                    }                    else if (state.sb.Length > NewLine.Length)                    {                        if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))                        {                            string msg = state.sb.ToString();                            if (NeedLog)                            {                                LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));                                LOG.Info(string.Format("Communication {0}:{1:D} receive {2}. in BIN", _ip, _port, string.Join(" ", Array.ConvertAll(Encoding.ASCII.GetBytes(msg), x => x.ToString("X2")))));                            }                            OnDataChanged(state.sb.ToString());                            state.sb.Clear();                        }                    }                    // Get the rest of the data.                         client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));                OnErrorHappened(new TCPErrorEventArgs(reason));            }        }        public bool Write(string data)        {            try            {                lock (_locker)                {                    // Convert the string data to byte data using ASCII encoding.                         byte[] byteData = Encoding.ASCII.GetBytes(data);                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                    if (NeedLog)                    {                        LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));                        string dataString = string.Join(" ", Array.ConvertAll(Encoding.ASCII.GetBytes(data), x => x.ToString("X2")));                        LOG.Info(string.Format("Communication {0}:{1:D} Send {2} in Bin.", _ip, _port, dataString));                    }                }                return true;            }            catch (Exception ex)            {                LOG.Write(ex);                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new TCPErrorEventArgs(reason));            }            return false;        }        public bool Write(byte[] byteData)        {            try            {                lock (_locker)                {                    // Convert the string data to byte data using ASCII encoding.                         //byte[] byteData = Encoding.ASCII.GetBytes(data);                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);                    if (NeedLog)                    {                        string dataString = string.Join(" ", Array.ConvertAll(byteData, x => x.ToString("X2")));                        LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, dataString));                        LOG.Info(string.Format("Communication {0}:{1:D} Send {2} in ASCII.", _ip, _port, Encoding.ASCII.GetString(byteData)));                    }                }                return true;            }            catch (Exception ex)            {                LOG.Write(ex);                string dataString = string.Join(" ", Array.ConvertAll(byteData, x => x.ToString("X2")));                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, dataString));                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new TCPErrorEventArgs(reason));            }            return false;        }        private void SendCallback(IAsyncResult ar)        {            try            {                // Retrieve the socket from the state object.                     Socket client = (Socket)ar.AsyncState;                // Complete sending the data to the remote device.                     int bytesSent = client.EndSend(ar);            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("Send command failed:{0}", ex.Message);                OnErrorHappened(new TCPErrorEventArgs(reason));            }        }        /// <summary>        /// 释放资源(Dispose)        /// </summary>        public void Dispose()        {            try            {                if (_socket != null)                {                    if (NeedLog)                    {                        LOG.Info(string.Format("Dispose current socket of {0}", _address));                    }                    if (IsConnected)                    {                        _socket.Shutdown(SocketShutdown.Both);                    }                    _socket.Close();                    _socket.Dispose();                    _socket = null;                }            }            catch (Exception ex)            {                LOG.Write(ex);                string reason = string.Format("释放socket资源失败:{0}", ex.Message);                OnErrorHappened(new TCPErrorEventArgs(reason));            }        }    }    public class TCPErrorEventArgs : EventArgs    {        public readonly string Reason;        public readonly string Code;        public TCPErrorEventArgs(string reason, string code = "")        {            Reason = reason;            Code = code;        }    }}
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