| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Net.Sockets;
 
- using System.Net;
 
- using Aitex.Sorter.Common;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.Event;
 
- using System.Configuration;
 
- using MECF.Framework.Common.Equipment;
 
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot
 
- {  
 
-     public class AsyncSocket :  ICommunication, IDisposable
 
-     {
 
-         public delegate void ErrorHandler(ErrorEventArgs args);
 
-         public event ErrorHandler OnErrorHappened;
 
-         public delegate void MessageHandler(string message);
 
-         public event MessageHandler OnDataChanged;
 
-         private static Object _lockerSocket = new Object();
 
-         public class ClientStateObject
 
-         {
 
-             // Client socket.     
 
-             public Socket workSocket = null;
 
-             // Size of receive buffer.     
 
-             public const int BufferSize = 256;
 
-             // Receive buffer.     
 
-             public byte[] buffer = new byte[BufferSize];
 
-             // Received data string.     
 
-             public StringBuilder sb = new StringBuilder();
 
-         }
 
-         public string NewLine { get; set; }
 
-         public bool EnableLog { get; set; }
 
-         public bool IsConnecting
 
-         {
 
-             get
 
-             {
 
-                 return _isConnecting;
 
-             }
 
-         }
 
-         private Socket _socket;
 
-         private string _ip;
 
-         private int _port;
 
-         private bool _isConnecting;
 
-         public bool IsConnected { get { return (_socket != null && _socket.Connected); } }
 
-         public AsyncSocket(string address, string newline ="\r")
 
-         {
 
-             //        Connect(address);
 
-             _socket = null;
 
-             NewLine = newline;
 
-             EnableLog = true;
 
-         }
 
-         ~AsyncSocket()
 
-         {
 
-             Dispose();
 
-         }
 
-         public void Connect(string address)
 
-         {
 
-             try
 
-             {
 
-                 if (_isConnecting)
 
-                 {
 
-                     return;
 
-                 }
 
-                 _isConnecting = true;
 
-                 _ip =address.Split(':')[0];
 
-                 _port =int.Parse(address.Split(':')[1]);
 
-                 IPAddress ipAddress = IPAddress.Parse(_ip);
 
-                 IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
 
-                 //Dispose current socket and create a TCP/IP socket.
 
-                 Dispose();
 
-                 if(_socket == null)
 
-                     _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
-                 // Connect to the remote endpoint.     
 
-                 _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 throw new Exception(e.ToString());
 
-             }
 
-         }
 
-         private void ConnectCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 if (client == null || !client.Connected || _socket == null || !_socket.Connected)
 
-                 {
 
-                     _isConnecting = false;
 
-                     return;
 
-                 }
 
-                 // Complete the connection.   
 
-                 client.EndConnect(ar);
 
-                 
 
-                 EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());      
 
-                 // Receive the response from the remote device. 
 
-                 Receive(_socket);
 
-                 _isConnecting = false;
 
-             }
 
-             catch(Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
 
-                 LOG.Error(reason);
 
-          //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-                 _isConnecting = false;
 
-             }
 
-             
 
-         }
 
-         private void Receive(Socket client)
 
-         {
 
-             try
 
-             {
 
-                 // Create the state object.     
 
-                 ClientStateObject state = new ClientStateObject();
 
-                 state.workSocket = client;
 
-                 // Begin receiving the data from the remote device.     
 
-                 client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-             }
 
-             catch (Exception e)
 
-             {
 
-                 LOG.Write(e);
 
-                 string reason = string.Format("TCP连接发生错误:{0}", e.Message);
 
-                 LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         private void ReceiveCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 if (!IsConnected) { return; }
 
-                 // Retrieve the state object and the client socket     
 
-                 // from the asynchronous state object.     
 
-                 ClientStateObject state = (ClientStateObject)ar.AsyncState;
 
-                 Socket client = state.workSocket;
 
-                 // Read data from the remote device.     
 
-                 int bytesRead = client.EndReceive(ar);
 
-                 if (bytesRead > 0)
 
-                 {
 
-                     // There might be more data, so store the data received so far.     
 
-                     state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
 
-                     if (state.sb.Length > NewLine.Length)
 
-                     {
 
-                         if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
 
-                         {
 
-                             string msg =state.sb.ToString();
 
-                             string raw = msg;
 
-                             if (raw.Contains("\r"))
 
-                                 raw = raw.Replace("\r", "\\r");
 
-                             if (raw.Contains("\n"))
 
-                                 raw = raw.Replace("\n", "\\n");
 
-                             if(EnableLog)
 
-                                 LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, raw));
 
-                             OnDataChanged(state.sb.ToString());
 
-                             state.sb.Clear();
 
-                         }
 
-                     }
 
-                     // Get the rest of the data.     
 
-                     client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
 
-                 LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         public bool Write(string data)
 
-         {
 
-             try
 
-             {
 
-                 lock (_lockerSocket)
 
-                 {
 
-                     // Convert the string data to byte data using ASCII encoding.     
 
-                     byte[] byteData = Encoding.ASCII.GetBytes(data);
 
-                     _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
 
-                     if (data.Contains("\r"))
 
-                         data = data.Replace("\r", "\\r");
 
-                     if (data.Contains("\n"))
 
-                         data = data.Replace("\n", "\\n");
 
-                     if(EnableLog)
 
-                         LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
 
-                 }
 
-                 return true;
 
-                 
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-             return false;
 
-         }
 
-         private void SendCallback(IAsyncResult ar)
 
-         {
 
-             try
 
-             {
 
-                 // Retrieve the socket from the state object.     
 
-                 Socket client = (Socket)ar.AsyncState;
 
-                 // Complete sending the data to the remote device.     
 
-                 int bytesSent = client.EndSend(ar);
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("Send command failed:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 释放资源(Dispose)
 
-         /// </summary>
 
-         public void Dispose()
 
-         {
 
-             try
 
-             {
 
-                 _isConnecting = false;
 
-                 if (_socket != null)
 
-                 {
 
-                     if (IsConnected)
 
-                     {
 
-                         _socket.Shutdown(SocketShutdown.Both);
 
-                     }
 
-                     _socket.Close();
 
-                     _socket.Dispose();
 
-                     _socket = null;
 
-                 }
 
-             }
 
-             catch (Exception ex)
 
-             {
 
-                 LOG.Write(ex);
 
-                 string reason = string.Format("释放socket资源失败:{0}", ex.Message);
 
-                 OnErrorHappened(new ErrorEventArgs(reason));
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |