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							- using Aitex.Sorter.Common;
 
- using MECF.Framework.Common.Equipment;
 
- using System;
 
- using System.Globalization;
 
- using System.Windows;
 
- using System.Windows.Controls;
 
- using System.Windows.Data;
 
- using System.Windows.Input;
 
- using System.Windows.Media;
 
- namespace LeadUI.Client.Models.Controls
 
- {
 
-     /// <summary>
 
-     /// FOUPTopView.xaml 的交互逻辑
 
-     /// </summary>
 
-     public partial class FOUPTopView2 : UserControl
 
-     {
 
-         public FOUPTopView2()
 
-         {
 
-             InitializeComponent();
 
-             root.DataContext = this;
 
-         }
 
-         public string Label
 
-         {
 
-             get { return (string)GetValue(LabelProperty); }
 
-             set { SetValue(LabelProperty, value); }
 
-         }
 
-         // Using a DependencyProperty as the backing store for Label.  This enables animation, styling, binding, etc...
 
-         public static readonly DependencyProperty LabelProperty =
 
-             DependencyProperty.Register("Label", typeof(string), typeof(FOUPTopView2), new PropertyMetadata(null));
 
-         public ICommand Command
 
-         {
 
-             get { return (ICommand)GetValue(CommandProperty); }
 
-             set { SetValue(CommandProperty, value); }
 
-         }
 
-         // Using a DependencyProperty as the backing store for Command.  This enables animation, styling, binding, etc...
 
-         public static readonly DependencyProperty CommandProperty =
 
-             DependencyProperty.Register("Command", typeof(ICommand), typeof(FOUPTopView2), new PropertyMetadata(null));
 
-         public LoadportCassetteState CassetteState
 
-         {
 
-             get { return (LoadportCassetteState)GetValue(CassetteStateProperty); }
 
-             set { SetValue(CassetteStateProperty, value); }
 
-         }
 
-         // Using a DependencyProperty as the backing store for Present.  This enables animation, styling, binding, etc...
 
-         public static readonly DependencyProperty CassetteStateProperty =
 
-             DependencyProperty.Register("CassetteState", typeof(LoadportCassetteState), typeof(FOUPTopView2), new FrameworkPropertyMetadata(LoadportCassetteState.Unknown));
 
-         public FoupDoorState DoorState
 
-         {
 
-             get { return (FoupDoorState)GetValue(DoorStateProperty); }
 
-             set { SetValue(DoorStateProperty, value); }
 
-         }
 
-         // Using a DependencyProperty as the backing store for Open.  This enables animation, styling, binding, etc...
 
-         public static readonly DependencyProperty DoorStateProperty =
 
-             DependencyProperty.Register("DoorState", typeof(FoupDoorState), typeof(FOUPTopView2), new FrameworkPropertyMetadata(FoupDoorState.Unknown));  //FrameworkPropertyMetadataOptions.AffectsRender
 
-         public ModuleName Station
 
-         {
 
-             get { return (ModuleName)GetValue(StationProperty); }
 
-             set { SetValue(StationProperty, value); }
 
-         }
 
-         // Using a DependencyProperty as the backing store for Station.  This enables animation, styling, binding, etc...
 
-         public static readonly DependencyProperty StationProperty =
 
-             DependencyProperty.Register("Station", typeof(ModuleName), typeof(FOUPTopView2), new PropertyMetadata(ModuleName.System));     
 
-         private void MenuItem_Click(object sender, RoutedEventArgs e)
 
-         {
 
-             var cmd = ((MenuItem)sender).Tag;
 
-             Command.Execute(new[] { Station.ToString(), cmd });
 
-         }
 
-         //protected override void OnRender(DrawingContext drawingContext)
 
-         //{
 
-         //    base.OnRender(drawingContext);
 
-         //    if (DoorState == FoupDoorState.Open)
 
-         //    {
 
-         //        // cassette.VerticalAlignment = VerticalAlignment.Top;
 
-         //    }
 
-         //    else if (DoorState == FoupDoorState.Close)
 
-         //    {
 
-         //        //cassette.VerticalAlignment = VerticalAlignment.Bottom;
 
-         //    }
 
-         //}
 
-     }
 
- }
 
 
  |