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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading;
 
- namespace Aitex.Core.Utilities
 
- {
 
-     /// <summary>
 
-     /// 用于简化多次尝试执行动作,仅判断一次成功或者错误.类似于Trigger,但是增加了上升沿,下降沿两种逻辑
 
-     /// </summary>
 
-     public class Retry
 
-     {
 
-         /// <summary>
 
-         /// 第一次触发成功
 
-         /// </summary>
 
-         public bool IsSucceeded { get; set; }
 
-         /// <summary>
 
-         /// 第一次触发失败
 
-         /// </summary>
 
-         public bool IsErrored { get; set; }
 
-         bool _result = false;
 
-         int _retryTime = -1;
 
-         private Guid _guid;
 
-         public Guid ClientGuid
 
-         {
 
-             get {
 
-                 return _guid;
 
-             }
 
-             set
 
-             {
 
-                 _guid = value;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 当前执行结果
 
-         /// </summary>
 
-         public bool Result
 
-         {
 
-             set
 
-             {
 
-                 if (value)
 
-                 {
 
-                     IsSucceeded = !_result;
 
-                     IsErrored = false;
 
-                 }
 
-                 else
 
-                 {
 
-                     IsErrored = (_result || _retryTime == -1);
 
-                     IsSucceeded = false;
 
-                 }
 
-                 _result = value;
 
-                 _retryTime = ++_retryTime % 100;
 
-             }
 
-             get
 
-             {
 
-                 return _result;
 
-             }
 
-         }
 
-         public Retry()
 
-         {
 
-         }
 
-         public void Do(Func<bool> function, int time)
 
-         {
 
-             for (int i = 0; i < time; i++)
 
-             {
 
-                 if (function())
 
-                     Result = true;
 
-                 Thread.Sleep(10);
 
-             }
 
-             Result = false;
 
-         }
 
-     }
 
- }
 
 
  |