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							- using System;
 
- using System.Collections.Generic;
 
- using System.Collections.Specialized;
 
- using System.Linq;
 
- using System.Text;
 
- using Aitex.Core.RT.Event;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.Util;
 
- namespace Aitex.Core.RT.Routine
 
- {
 
-     public class RoutineFaildException : ApplicationException
 
-     { 
 
-         public RoutineFaildException() { }
 
-         public RoutineFaildException(string message)  
 
-             : base(message) { }  
 
-     }
 
-     public class RoutineBreakException : ApplicationException
 
-     {
 
-         public RoutineBreakException() { }
 
-         public RoutineBreakException(string message)
 
-             : base(message) { }
 
-     }
 
-     public enum RoutineState
 
-     {
 
-         Running,
 
-         Failed,
 
-         Timeout,
 
-         Finished,
 
-     }
 
-     public class RoutineResult
 
-     {
 
-         public RoutineState Result;
 
-         public string ErrorMessage;
 
-     }
 
-     public class SeqenecRoutine
 
-     {
 
-         //timer, 计算routine时间
 
-         protected DeviceTimer counter = new DeviceTimer();
 
-         protected DeviceTimer delayTimer = new DeviceTimer();
 
-         
 
-         private enum STATE
 
-         {
 
-             IDLE,          
 
-             WAIT,          
 
-         }
 
-         public int TokenId
 
-         {
 
-             get { return _id; }
 
-         }
 
-         private int _id;         //step index
 
-         protected List<int> _historySteps = new List<int>();
 
-         protected List<int> _waitSteps = new List<int>();
 
-         /// <summary>
 
-         /// already done steps
 
-         /// </summary>
 
-         private Stack<int> _steps = new Stack<int>();
 
-         public Stack<int> Steps
 
-         {
 
-             get
 
-             {
 
-                 return _steps;
 
-             }
 
-             set
 
-             {
 
-                 _steps = value;
 
-             }
 
-         }
 
-         private STATE state;    //step state //idel,wait,
 
-         //loop control
 
-         private int  loop = 0;
 
-         private int  loopCount = 0;
 
-         private int  loopID = 0;
 
-         protected DeviceTimer timer = new DeviceTimer();
 
-         public DeviceTimer Timer => timer;
 
-         public int LoopCounter
 
-         {
 
-             get { return loop; }
 
-             set { loop = value; }
 
-         }
 
-         public int LoopTotalTime { get { return loopCount; } }
 
-         // public int Timeout { get { return (int)(timer.GetTotalTime() / 1000); } }
 
-         //状态持续时间,单位为秒
 
-         public int Elapsed { get { return (int)(timer.GetElapseTime() / 1000); } }
 
-         protected RoutineResult RoutineToken = new RoutineResult() { Result = RoutineState.Running };
 
-         protected bool IsCurrentStepExcuteFailed { get; private set; }
 
-         //状态持续时间,单位为秒
 
-         private double _pauseTime;
 
-         public void Reset()
 
-         {
 
-             _id = 0;
 
-             _steps.Clear();
 
-             loop  = 0;
 
- 			loopCount = 0;
 
-             IsCurrentStepExcuteFailed = false;
 
-             state = STATE.IDLE;
 
-             counter.Start(60*60*100);   //默认1小时
 
-             RoutineToken.Result = RoutineState.Running;
 
-         }
 
-         public void ResetState()
 
-         {
 
-             state = STATE.IDLE;
 
-         }
 
-         protected void PerformRoutineStep(int id, Func<RoutineState> execution, RoutineResult result)
 
-         {
 
-             if (!Acitve(id))
 
-                 return;
 
-             result.Result = execution();
 
-         }
 
-         #region interface
 
-         public void StopLoop()
 
-         {
 
-             loop = loopCount;
 
-         }
 
-         public Tuple<bool, Result> Loop<T>(T id, Func<bool> func, int count) 
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);            
 
-             if (bActive)
 
-             {
 
-                 if (!func())
 
-                 {
 
-                     return Tuple.Create(bActive, Result.FAIL);   //执行错误
 
-                 }
 
-                 loopID = idx;
 
-                 loopCount = count;
 
-                 next();
 
-                 return Tuple.Create(true, Result.RUN);     
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         public Tuple<bool, Result> EndLoop<T>(T id, Func<bool> func)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             if (bActive)
 
-             {
 
-                 if (++loop >= loopCount)   //Loop 结束
 
-                 {
 
-                     if (!func())
 
-                     {
 
-                         return Tuple.Create(bActive, Result.FAIL);   //执行错误
 
-                     }
 
-                     loop  = 0;
 
-                     loopCount = 0;  // Loop 结束时,当前loop和loop总数都清零
 
-                     next();
 
-                     return Tuple.Create(true, Result.RUN);
 
-                 }
 
-                 //继续下一LOOP
 
-                 next(loopID);
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         public Tuple<bool, Result> ExecuteAndWait<T>(T id, IRoutine routine)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-           
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     Result startRet = routine.Start();
 
-                     if (startRet == Result.FAIL)
 
-                     {
 
-                         return Tuple.Create(true, Result.FAIL);   //执行错误
 
-                     }else if (startRet == Result.DONE)
 
-                     {
 
-                         next();
 
-                         return Tuple.Create(true, Result.DONE);
 
-                     }
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 Result ret = routine.Monitor();
 
-                 if (ret == Result.DONE)
 
-                 {
 
-                     next();
 
-                     return Tuple.Create(true, Result.DONE);
 
-                 }
 
-                 else if (ret == Result.FAIL || ret == Result.TIMEOUT)
 
-                 {
 
-                     return Tuple.Create(true, Result.FAIL);
 
-                 }
 
-                 else
 
-                 {
 
-                     return Tuple.Create(true, Result.RUN);
 
-                 }
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         
 
-         public Tuple<bool, Result> ExecuteAndWait<T>(T id, List<IRoutine> routines)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     foreach (var item in routines)
 
-                     {
 
-                         if (item.Start() == Result.FAIL)
 
-                             return Tuple.Create(true, Result.FAIL);
 
-                     }
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 //wait all sub failed or completedboo
 
-                 bool bFail = false;
 
-                 bool bDone = true;
 
-                 foreach (var item in routines)
 
-                 {
 
-                     Result ret = item.Monitor();
 
-                     bDone &= (ret == Result.FAIL || ret == Result.DONE);
 
-                     bFail |= ret == Result.FAIL;
 
-                 }
 
-                 if (bDone)
 
-                 {
 
-                     next();
 
-                     if(bFail)
 
-                         return Tuple.Create(true, Result.FAIL);
 
-                     return Tuple.Create(true, Result.DONE);
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         public Tuple<bool, Result> Check<T>(T id, Func<bool> func)   //顺序执行
 
-         {
 
-             return Check(Check(Convert.ToInt32(id), func));
 
-         }
 
-         public Tuple<bool, Result> Execute<T>(T id, Func<bool> func)   //顺序执行
 
-         {
 
-             return Check(execute(Convert.ToInt32(id), func));
 
-         }
 
-         public Tuple<bool, Result> Wait<T>(T id, Func<bool> func, double timeout = int.MaxValue)  //Wait condition
 
-         {
 
-             return Check(wait(Convert.ToInt32(id), func, timeout));
 
-         }
 
-         public Tuple<bool, Result> Wait<T>(T id, Func<bool?> func, double timeout = int.MaxValue)  //Wait condition
 
-         {
 
-             return Check(wait(Convert.ToInt32(id), func, timeout));
 
-         }
 
-         public Tuple<bool, Result> ExecuteAndWait<T>(T id, Func<bool> execute, Func<bool?> check, double timeout = int.MaxValue)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             bool? bExecute = false;
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     if (!execute())
 
-                     {
 
-                         return Tuple.Create(bActive, Result.FAIL);   //执行错误
 
-                     }
 
-                     timer.Start(timeout);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 
 
-                 bExecute = check();
 
-                 if (bExecute == null)
 
-                 {
 
-                     return Tuple.Create(bActive, Result.FAIL);    //Termianate
 
-                 }
 
-                 else
 
-                 {
 
-                     if (bExecute.Value)       //检查Success, next
 
-                     {
 
-                         next();
 
-                         return Tuple.Create(true, Result.RUN);    
 
-                     }
 
-                 }
 
-                 if(timer.IsTimeout())
 
-                     return Tuple.Create(true, Result.TIMEOUT);   
 
-                 return Tuple.Create(true, Result.RUN);     
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-          
 
-         public Tuple<bool, Result> ExecuteAndWait<T>(T id, Func<bool> execute, Func<bool?> check, Func<double> time)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             bool? bExecute = false;
 
-             double timeout = 0;
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     timeout = time();
 
-                     if (!execute())
 
-                     {
 
-                         return Tuple.Create(true, Result.FAIL);   //执行错误
 
-                     }
 
-                     timer.Start(timeout);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 bExecute = check();
 
-                 if (bExecute == null)
 
-                 {
 
-                     return Tuple.Create(true, Result.FAIL);    //Termianate
 
-                 }
 
-                     if (bExecute.Value)       //检查Success, next
 
-                     {
 
-                         next();
 
-                         return Tuple.Create(true, Result.RUN);
 
-                     }
 
-                 if (timer.IsTimeout())
 
-                     return Tuple.Create(true, Result.TIMEOUT);
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         public Tuple<bool, Result> Wait<T>(T id, IRoutine rt)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     rt.Start();               
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 Result ret = rt.Monitor();            
 
-                 return Tuple.Create(true, ret);
 
-             }
 
-             return Tuple.Create(false, Result.RUN); 
 
-         }
 
-         //Monitor
 
-         public Tuple<bool, Result> Monitor<T>(T id, Func<bool> func, Func<bool> check, double time)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             bool bCheck = false;
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     if ((func != null) && !func())
 
-                     {
 
-                         return Tuple.Create(true, Result.FAIL);
 
-                     }
 
-                     timer.Start(time);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 bCheck = check();
 
-                 if (!bCheck)
 
-                 {
 
-                     return Tuple.Create(true, Result.FAIL);    //Termianate
 
-                 }
 
-                 if (timer.IsTimeout())
 
-                 {
 
-                     next();
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         //Delay
 
-         public Tuple<bool, Result> Delay<T>(T id, Func<bool> func, double time)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     if ((func != null) && !func())
 
-                     {
 
-                         return Tuple.Create(true, Result.FAIL);
 
-                     }
 
-                         
 
-                     timer.Start(time);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 if (timer.IsTimeout())
 
-                 {
 
-                     next();
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         //先delay 再运行
 
-         public Tuple<bool, Result> DelayCheck<T>(T id, Func<bool> func, double time)
 
-         {
 
-             int idx = Convert.ToInt32(id);
 
-             bool bActive = Acitve(idx);
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {                   
 
-                     timer.Start(time);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 if (timer.IsTimeout())
 
-                 {
 
-                     if (func != null && !func())
 
-                     {
 
-                         return Tuple.Create(true, Result.FAIL);
 
-                     }
 
-                     next();
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
- #endregion
 
-         private Tuple<bool,bool> execute(int id, Func<bool> func)   //顺序执行
 
-         {
 
-             bool bActive  = Acitve(id);
 
-             bool bExecute = false;
 
-             if (bActive)
 
-             {
 
-                 bExecute = func();
 
-                 if (bExecute)
 
-                 {
 
-                     next();
 
-                 }
 
-             }
 
-             return Tuple.Create(bActive, bExecute); 
 
-         }
 
-         private Tuple<bool, bool> Check(int id, Func<bool> func)   //check
 
-         {
 
-             bool bActive = Acitve(id);
 
-             bool bExecute = false;
 
-             if (bActive)
 
-             {
 
-                 bExecute = func();
 
-                 next();
 
-             }
 
-             return Tuple.Create(bActive, bExecute);
 
-         }
 
-         /// <summary>
 
-        
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <param name="func"></param>
 
-         /// <param name="timeout"></param>
 
-         /// <returns>
 
-         ///  item1 Active
 
-         ///  item2 execute
 
-         ///  item3 Timeout
 
-         ///</returns>
 
-         private Tuple<bool,bool, bool> wait(int id, Func<bool> func, double timeout = int.MaxValue)  //Wait condition
 
-         {
 
-             bool bActive  = Acitve(id);
 
-             bool bExecute = false; 
 
-             bool bTimeout = false;
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     timer.Start(timeout);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 bExecute = func();
 
-                 if (bExecute)
 
-                 {
 
-                     next();                  
 
-                 }
 
-                 bTimeout = timer.IsTimeout();
 
-             }
 
-             return Tuple.Create(bActive, bExecute, bTimeout);  
 
-         }
 
-         private Tuple<bool, bool?, bool> wait(int id, Func<bool?> func, double timeout = int.MaxValue)  //Wait condition && Check error
 
-         {
 
-             bool bActive = Acitve(id);
 
-             bool? bExecute = false;
 
-             bool bTimeout = false;
 
-             if (bActive)
 
-             {
 
-                 if (state == STATE.IDLE)
 
-                 {
 
-                     timer.Start(timeout);
 
-                     state = STATE.WAIT;
 
-                 }
 
-                 bExecute = func();
 
-                 if (bExecute.HasValue && bExecute.Value)
 
-                 {
 
-                     next();
 
-                 }
 
-                 bTimeout = timer.IsTimeout();
 
-             }
 
-             return Tuple.Create(bActive, bExecute, bTimeout); 
 
-         }
 
-         /// <summary>      
 
-         /// </summary>
 
-         /// <param name="value"></param>
 
-         /// <returns>
 
-         /// item1 true, return item2
 
-         /// </returns>
 
-         private Tuple<bool,Result> Check(Tuple<bool, bool> value)
 
-         {
 
-             if (value.Item1)
 
-             {
 
-                 if (!value.Item2)
 
-                 {
 
-                     return Tuple.Create(true, Result.FAIL);
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         private Tuple<bool, Result> Check(Tuple<bool, bool, bool> value)
 
-         {
 
-             if (value.Item1)   // 当前执行
 
-             {
 
-                 if (CheckTimeout(value))  //timeout
 
-                 {
 
-                     return Tuple.Create(true, Result.TIMEOUT);
 
-                 }
 
-                 return Tuple.Create(true, Result.RUN);
 
-             }
 
-             return Tuple.Create(false, Result.RUN);  
 
-         }
 
-         
 
-         private Tuple<bool, Result> Check(Tuple<bool, bool?, bool> value)
 
-         {
 
-             if (value.Item1)   // 当前执行
 
-             {
 
-                 if (value.Item2 == null)
 
-                 {
 
-                     return Tuple.Create(true, Result.FAIL);
 
-                 }
 
-                 else
 
-                 {
 
-                     if (value.Item2 == false && value.Item3 == true)  //timeout
 
-                     {
 
-                         return Tuple.Create(true, Result.TIMEOUT);
 
-                     }
 
-                     return Tuple.Create(true, Result.RUN);
 
-                 }
 
-             }
 
-             return Tuple.Create(false, Result.RUN);
 
-         }
 
-         private bool CheckTimeout(Tuple<bool, bool, bool> value)
 
-         {
 
-             return value.Item1 == true && value.Item2 == false && value.Item3 == true;
 
-         }
 
-         private bool Acitve(int id) //
 
-         {
 
-             if (_steps.Contains(id))
 
-                 return false;
 
-             this._id = id;
 
-             return true;
 
-         }
 
-         private void next()
 
-         {
 
-             if(!IsCurrentStepExcuteFailed)
 
-                 _steps.Push(this._id);
 
-             state = STATE.IDLE;
 
-         }
 
-         private void next(int step)   //loop
 
-         {
 
-             while(_steps.Pop() != step);
 
-            
 
-             state = STATE.IDLE;
 
-         }
 
-         public void Delay(int id, double delaySeconds)
 
-         {
 
-             Tuple<bool, Result> ret = Delay(id, () =>
 
-                 {
 
-                     return true;
 
-                 }, delaySeconds * 1000);
 
-             if (ret.Item1)
 
-             {
 
-                 if (ret.Item2 == Result.RUN)
 
-                 {
 
-                     throw (new RoutineBreakException());
 
-                 }
 
-             }
 
-         }
 
-         public bool IsActived(int id)
 
-         {
 
-             return _steps.Contains(id);
 
-         }
 
-         public void RetryCurrentStep(int step)
 
-         {
 
-             if (_steps.Contains(step))
 
-             {
 
-                 _steps.Pop();
 
-             }
 
-             IsCurrentStepExcuteFailed = true;
 
-         }
 
-         public void StartRetry()
 
-         {
 
-             IsCurrentStepExcuteFailed = false;
 
-             state = STATE.IDLE;
 
-         }
 
-         public void PauseRountine(bool isPause)
 
-         {
 
-             if (isPause && !timer.IsIdle())//暂停
 
-             {
 
-                 _pauseTime = timer.GetTotalTime();
 
-                 timer.Stop();
 
-             }
 
-             if (!isPause && timer.IsIdle())
 
-             {
 
-                 if (_pauseTime > 0)
 
-                 {
 
-                     timer.Start(_pauseTime);
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     public class ModuleRoutine : SeqenecRoutine
 
-     {
 
-         protected bool _isHasAlarm = false;
 
-         public string Module { get; set; }
 
-         public string Name { get; set; }
 
-         public string StepName
 
-         {
 
-             get
 
-             {
 
-                 return _stepName;
 
-             }
 
-         }
 
-         protected string _stepName;
 
-         public TimeSpan StepLeftTime
 
-         {
 
-             get
 
-             {
 
-                 if (_stepSpan.TotalMilliseconds < 1)
 
-                     return _stepSpan;
 
-                 return (_stepSpan - (DateTime.Now - _stepStartTime));
 
-             }
 
-         }
 
-         protected TimeSpan _stepSpan = new TimeSpan(0, 0, 0, 0);
 
-         protected DateTime _stepStartTime;
 
-         public delegate RoutineState RoutineFunc<T>(T arg);
 
-         protected Result RoutineStepResult { get; set; }
 
-         protected void Notify(string message)
 
-         {
 
-             EV.PostInfoLog(Module, $"{Module} {Name}, {message}");
 
-         }
 
-         protected void Stop(string failReason)
 
-         {
 
-             EV.PostAlarmLog(Module, $"{Module} {Name} failed, {failReason}");
 
-         }
 
-         private static object locker=new object();
 
-         public void Abort(string failReason)
 
-         {
 
-             //lock (locker)
 
-             //{
 
-                 //Thread.Sleep(500);
 
-                 EV.PostAlarmLog(Module, $"{Module} {Name}  {failReason}");
 
-             //}
 
-         }
 
-         public void TimeDelay(int id, string stepName, double time)
 
-         {
 
-             Tuple<bool, Result> ret = Delay(id, () =>
 
-             {
 
-                 Notify($"Delay {time} seconds");
 
-                 _stepSpan = new TimeSpan(0, 0, 0, (int)time);
 
-                 _stepStartTime = DateTime.Now;
 
-                 _stepName = stepName;
 
-                 return true;
 
-             }, time * 1000);
 
-             if (ret.Item1)
 
-             {
 
-                 if (ret.Item2 == Result.RUN)
 
-                 {
 
-                     throw (new RoutineBreakException());
 
-                 }
 
-             }
 
-         }
 
-         public void TimeDelay(int id, double time)
 
-         {
 
-             Tuple<bool, Result> ret = Delay(id, () =>
 
-                 {
 
-                     Notify($"Delay {time} seconds");
 
-                     _stepSpan = new TimeSpan(0,0,0,(int)time);
 
-                     _stepStartTime = DateTime.Now;
 
-                     return true;
 
-                 }, time * 1000);
 
-             if (ret.Item1)
 
-             {
 
-                 if (ret.Item2 == Result.RUN)
 
-                 {
 
-                     throw (new RoutineBreakException());
 
-                 }
 
-             }
 
-         }
 
-         protected void ExecuteRoutine(int id, IRoutine routine)
 
-         {
 
-             Tuple<bool, Result> ret = ExecuteAndWait(id, routine);
 
-             if (ret.Item1)
 
-             {
 
-                 if (ret.Item2 == Result.FAIL)
 
-                 {
 
-                     throw (new RoutineFaildException());
 
-                 }
 
-                 else if (ret.Item2 == Result.RUN)
 
-                 {
 
-                     throw (new RoutineBreakException());
 
-                 }
 
-             }
 
-         }
 
-         protected void PerformStep<T, T1>(T step, RoutineFunc<T1> func, T1 param1)
 
-         {
 
-             int idx = Convert.ToInt32(step);
 
-             RoutineState state = func(param1);
 
-         }
 
-         public void Loop(int id, int count)
 
-         {
 
-             Tuple<bool, Result> ret = Loop(id, () =>
 
-             {
 
-                 Notify($"Start loop {LoopCounter+1}/{count}");
 
-                 return true;
 
-             }, count);
 
-             if (ret.Item1)
 
-             {
 
-                 if (ret.Item2 == Result.FAIL)
 
-                     throw new RoutineFaildException();
 
-             }
 
-         }
 
-         public void EndLoop(int id)
 
-         {
 
-             Tuple<bool, Result> ret = EndLoop(id, () =>
 
-             {
 
-                 Notify($"Loop finished");
 
-                 return true;
 
-             });
 
-             if (ret.Item1)
 
-             {
 
-                 throw new RoutineBreakException();
 
-             }
 
-         }
 
-         public virtual Result Monitor()
 
-         {
 
-             RoutineStart();
 
-             MonitorStep();
 
-             RoutineStop();
 
-             return RoutineStepResult;
 
-         }
 
-         protected virtual void MonitorStep()
 
-         {
 
-         }
 
-         protected void RoutineStart()
 
-         {
 
-             if (_historySteps.Count == 0 && TokenId == -1)
 
-             {
 
-                 LOG.Write($"{Module}.{Name} begin");
 
-                 RoutineStepResult = Result.RUN;
 
-             }
 
-         }
 
-         protected void RoutineStop()
 
-         {
 
-             if (_waitSteps.Count == 0 && _historySteps.Contains(TokenId) && RoutineStepResult == Result.RUN)
 
-             {
 
-                 RoutineStepResult = Result.DONE;
 
-                 LOG.Write($"{Module}.{Name} end");
 
-             }
 
-         }
 
-     }
 
-     public class QueueRoutine
 
-     {
 
-         private Queue< IRoutine > _steps = new Queue< IRoutine >();
 
-         private  IRoutine  _currentStep = null;
 
-  
 
-         public void Add(IRoutine step)
 
-         {
 
-             _steps.Enqueue(step);
 
-         }
 
-         public void Reset()
 
-         {
 
-             _steps.Clear();
 
-             _currentStep = null;
 
-         }
 
-         public void Abort()
 
-         {
 
-             if (_currentStep != null)
 
-                 _currentStep.Abort();
 
-             Reset();
 
-         }
 
-         public Result Start(params object[] objs)
 
-         {
 
-             if (_steps.Count == 0)
 
-                 return Result.DONE;
 
-             _currentStep = _steps.Dequeue();
 
-             return _currentStep.Start(objs);
 
-         }
 
-         public Result Monitor(params object[] objs)
 
-         {
 
-             Result ret = Result.FAIL;
 
-             if (_currentStep != null)
 
-             {
 
-                 ret = _currentStep.Monitor();
 
-             }
 
-             if (ret == Result.DONE)
 
-             {
 
-                 _currentStep = _steps.Count > 0 ? _steps.Dequeue() : null;
 
-                 if (_currentStep != null)
 
-                 {
 
-                     return _currentStep.Start(objs);
 
-                 }
 
-             }
 
-  
 
-             return ret;
 
-         }
 
-     }
 
- }
 
 
  |