| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540 | using FurnaceUI.Models;using MECF.Framework.UI.Client.ClientBase;using OpenSEMI.Ctrlib.Controls;using System;using System.Collections.Generic;using System.Collections.ObjectModel;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Input;namespace FurnaceUI.Views.Jobs{    public class SpecifiedMapViewModel : FurnaceModuleUIViewModelBase    {        public int point1Count { get; set; }        public int point2Count { get; set; }        public int point3Count { get; set; }        public int point4Count { get; set; }        public int point5Count { get; set; }        public int point6Count { get; set; }        public int point7Count { get; set; }        public int point8Count { get; set; }        public int point9Count { get; set; }        public int point10Count { get; set; }        public int point11Count { get; set; }        public int point12Count { get; set; }        public int point13Count { get; set; }        public int point14Count { get; set; }        public int point15Count { get; set; }        public int point16Count { get; set; }        public int point17Count { get; set; }        public int point18Count { get; set; }        public int point19Count { get; set; }        public int point20Count { get; set; }        public int point21Count { get; set; }        public int point22Count { get; set; }        public int point23Count { get; set; }        public int point24Count { get; set; }        public int point25Count { get; set; }        public ModuleInfo WaferItem { get; set; }        private int _SlotCount;        public int SlotCount        {            get => _SlotCount;            set            {                _SlotCount = value;                NotifyOfPropertyChange("SlotCount");            }        }        private string _waferType;        public string WaferType        {            get => _waferType;            set            {                _waferType = value;                NotifyOfPropertyChange(nameof(WaferType));            }        }        public ObservableCollection<SlotItem> SlotNoList { get; set; } = new ObservableCollection<SlotItem>();        public string SlotMap { get; set; }        protected override void OnInitialize()        {            base.OnInitialize();            for (int i = 0; i < 25; i++)            {                SlotNoList.Add(new SlotItem() { SlotNoEnable = false, SlotNoExist = "None" });            }            WaferItem = new ModuleInfo("Specified", "SpecifiedModule", "SpecifiedWafers", true, false);            for (int i = 0; i < 25; i++)            {                WaferItem.WaferManager.Wafers.Add(new WaferInfo()                {                    SlotID = 25 - i,                    SlotIndex = 25 - i                });            }            WaferItem.IsInstalled = true;        }        public void ClosedCmd(string cmdPar)        {            (GetView() as Window).DialogResult = false; ;        }        public void EXECCmd()        {            for (int i = WaferItem.WaferManager.Wafers.Count - 1; i >= 0; i--)            {                SlotMap += WaferItem.WaferManager.Wafers[i].WaferStatus;            }            (GetView() as Window).DialogResult = true;        }        public override void OnMouseUp(object sender, MouseButtonEventArgs e)        {            base.OnMouseUp(sender, e);            if (e.ChangedButton == MouseButton.Left)            {                if (sender is Slot slot)                {                    if (WaferItem.WaferManager.Wafers[25-slot.SlotID].WaferStatus == 0)                    { WaferItem.WaferManager.Wafers[25 - slot.SlotID ].WaferStatus = 1; }                    else                    {                        WaferItem.WaferManager.Wafers[25 - slot.SlotID].WaferStatus = 0;                    }                    if (slot.WaferStatus == 0)                    {                        SlotNoList[slot.SlotID - 1].SlotNoEnable = false;                        SlotNoList[slot.SlotID - 1].SlotNoExist = "None";                    }                    else if (slot.WaferStatus == 1)                    {                        SlotNoList[slot.SlotID - 1].SlotNoEnable = true;                        SlotNoList[slot.SlotID - 1].SlotNoExist = "Exist";                    }                    int pointCount = (int)this.GetType().GetProperty($"point{slot.SlotID}Count").GetValue(this);                    this.GetType().GetProperty($"point{slot.SlotID}Count").SetValue(this, ++pointCount);                }                SlotCount = SlotNoList.Where(s => s.SlotNoEnable == true).Count();            }        }        public void SlotNoCheck(string SlotNo)        {            switch (SlotNo)            {                case "1":                    point1Count++;                    if (point1Count % 2 == 0)                    {                        SlotNoList[0].SlotNoEnable = false;                        SlotNoList[0].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[0].SlotNoEnable = true;                        SlotNoList[0].SlotNoExist = "Exist";                    }                    break;                case "2":                    point2Count++;                    if (point2Count % 2 == 0)                    {                        SlotNoList[1].SlotNoEnable = false;                        SlotNoList[1].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[1].SlotNoEnable = true;                        SlotNoList[1].SlotNoExist = "Exist";                    }                    break;                case "3":                    point3Count++;                    if (point3Count % 2 == 0)                    {                        SlotNoList[2].SlotNoEnable = false;                        SlotNoList[2].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[2].SlotNoEnable = true;                        SlotNoList[2].SlotNoExist = "Exist";                    }                    break;                case "4":                    point4Count++;                    if (point4Count % 2 == 0)                    {                        SlotNoList[3].SlotNoEnable = false;                        SlotNoList[3].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[3].SlotNoEnable = true;                        SlotNoList[3].SlotNoExist = "Exist";                    }                    break;                case "5":                    point5Count++;                    if (point5Count % 2 == 0)                    {                        SlotNoList[4].SlotNoEnable = false;                        SlotNoList[4].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[4].SlotNoEnable = true;                        SlotNoList[4].SlotNoExist = "Exist";                    }                    break;                case "6":                    point6Count++;                    if (point6Count % 2 == 0)                    {                        SlotNoList[5].SlotNoEnable = false;                        SlotNoList[5].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[5].SlotNoEnable = true;                        SlotNoList[5].SlotNoExist = "Exist";                    }                    break;                case "7":                    point7Count++;                    if (point7Count % 2 == 0)                    {                        SlotNoList[6].SlotNoEnable = false;                        SlotNoList[6].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[6].SlotNoEnable = true;                        SlotNoList[6].SlotNoExist = "Exist";                    }                    break;                case "8":                    point8Count++;                    if (point8Count % 2 == 0)                    {                        SlotNoList[7].SlotNoEnable = false;                        SlotNoList[7].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[7].SlotNoEnable = true;                        SlotNoList[7].SlotNoExist = "Exist";                    }                    break;                case "9":                    point9Count++;                    if (point9Count % 2 == 0)                    {                        SlotNoList[8].SlotNoEnable = false;                        SlotNoList[8].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[8].SlotNoEnable = true;                        SlotNoList[8].SlotNoExist = "Exist";                    }                    break;                case "10":                    point10Count++;                    if (point10Count % 2 == 0)                    {                        SlotNoList[9].SlotNoEnable = false;                        SlotNoList[9].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[9].SlotNoEnable = true;                        SlotNoList[9].SlotNoExist = "Exist";                    }                    break;                case "11":                    point11Count++;                    if (point11Count % 2 == 0)                    {                        SlotNoList[10].SlotNoEnable = false;                        SlotNoList[10].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[10].SlotNoEnable = true;                        SlotNoList[10].SlotNoExist = "Exist";                    }                    break;                case "12":                    point12Count++;                    if (point12Count % 2 == 0)                    {                        SlotNoList[11].SlotNoEnable = false;                        SlotNoList[11].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[11].SlotNoEnable = true;                        SlotNoList[11].SlotNoExist = "Exist";                    }                    break;                case "13":                    point13Count++;                    if (point13Count % 2 == 0)                    {                        SlotNoList[12].SlotNoEnable = false;                        SlotNoList[12].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[12].SlotNoEnable = true;                        SlotNoList[12].SlotNoExist = "Exist";                    }                    break;                case "14":                    point14Count++;                    if (point14Count % 2 == 0)                    {                        SlotNoList[13].SlotNoEnable = false;                        SlotNoList[13].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[13].SlotNoEnable = true;                        SlotNoList[13].SlotNoExist = "Exist";                    }                    break;                case "15":                    point15Count++;                    if (point15Count % 2 == 0)                    {                        SlotNoList[14].SlotNoEnable = false;                        SlotNoList[14].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[14].SlotNoEnable = true;                        SlotNoList[14].SlotNoExist = "Exist";                    }                    break;                case "16":                    point16Count++;                    if (point16Count % 2 == 0)                    {                        SlotNoList[15].SlotNoEnable = false;                        SlotNoList[15].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[15].SlotNoEnable = true;                        SlotNoList[15].SlotNoExist = "Exist";                    }                    break;                case "17":                    point17Count++;                    if (point17Count % 2 == 0)                    {                        SlotNoList[16].SlotNoEnable = false;                        SlotNoList[16].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[16].SlotNoEnable = true;                        SlotNoList[16].SlotNoExist = "Exist";                    }                    break;                case "18":                    point18Count++;                    if (point18Count % 2 == 0)                    {                        SlotNoList[17].SlotNoEnable = false;                        SlotNoList[17].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[17].SlotNoEnable = true;                        SlotNoList[17].SlotNoExist = "Exist";                    }                    break;                case "19":                    point19Count++;                    if (point19Count % 2 == 0)                    {                        SlotNoList[18].SlotNoEnable = false;                        SlotNoList[18].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[18].SlotNoEnable = true;                        SlotNoList[18].SlotNoExist = "Exist";                    }                    break;                case "20":                    point20Count++;                    if (point20Count % 2 == 0)                    {                        SlotNoList[19].SlotNoEnable = false;                        SlotNoList[19].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[19].SlotNoEnable = true;                        SlotNoList[19].SlotNoExist = "Exist";                    }                    break;                case "21":                    point21Count++;                    if (point21Count % 2 == 0)                    {                        SlotNoList[20].SlotNoEnable = false;                        SlotNoList[20].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[20].SlotNoEnable = true;                        SlotNoList[20].SlotNoExist = "Exist";                    }                    break;                case "22":                    point22Count++;                    if (point22Count % 2 == 0)                    {                        SlotNoList[21].SlotNoEnable = false;                        SlotNoList[21].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[21].SlotNoEnable = true;                        SlotNoList[21].SlotNoExist = "Exist";                    }                    break;                case "23":                    point23Count++;                    if (point23Count % 2 == 0)                    {                        SlotNoList[22].SlotNoEnable = false;                        SlotNoList[22].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[22].SlotNoEnable = true;                        SlotNoList[22].SlotNoExist = "Exist";                    }                    break;                case "24":                    point24Count++;                    if (point24Count % 2 == 0)                    {                        SlotNoList[23].SlotNoEnable = false;                        SlotNoList[23].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[23].SlotNoEnable = true;                        SlotNoList[23].SlotNoExist = "Exist";                    }                    break;                case "25":                    point25Count++;                    if (point25Count % 2 == 0)                    {                        SlotNoList[24].SlotNoEnable = false;                        SlotNoList[24].SlotNoExist = "None";                    }                    else                    {                        SlotNoList[24].SlotNoEnable = true;                        SlotNoList[24].SlotNoExist = "Exist";                    }                    break;                case "All":                    for (int i = 0; i < SlotNoList.Count; i++)                    {                        SlotNoList[i].SlotNoEnable = true;                        SlotNoList[i].SlotNoExist = "Exist";                    }                    break;                case "None":                    for (int i = 0; i < SlotNoList.Count; i++)                    {                        SlotNoList[i].SlotNoEnable = false;                        SlotNoList[i].SlotNoExist = "None";                    }                    break;            }            if (SlotNo == "All")            {                for (int i = 0; i < WaferItem.WaferManager.Wafers.Count; i++)                {                    WaferItem.WaferManager.Wafers[i].WaferType = Aitex.Core.Common.WaferType.P;                    WaferItem.WaferManager.Wafers[i].WaferStatus = 1;                    this.GetType().GetProperty($"point{WaferItem.WaferManager.Wafers[i].SlotID}Count").SetValue(this, 1);                }            }            else if (SlotNo == "None")            {                for (int i = 0; i < WaferItem.WaferManager.Wafers.Count; i++)                {                    WaferItem.WaferManager.Wafers[i].WaferType = Aitex.Core.Common.WaferType.None;                    WaferItem.WaferManager.Wafers[i].WaferStatus = 0;                    this.GetType().GetProperty($"point{WaferItem.WaferManager.Wafers[i].SlotID}Count").SetValue(this, 0);                }            }            else            {                int pointCount = (int)this.GetType().GetProperty($"point{SlotNo}Count").GetValue(this);                if (pointCount % 2 == 0)                {                    WaferItem.WaferManager.Wafers.Where(x => x.SlotIndex == int.Parse(SlotNo)).FirstOrDefault().WaferType = Aitex.Core.Common.WaferType.None;                    WaferItem.WaferManager.Wafers.Where(x => x.SlotIndex == int.Parse(SlotNo)).FirstOrDefault().WaferStatus = 0;                }                else                {                    WaferItem.WaferManager.Wafers.Where(x => x.SlotIndex == int.Parse(SlotNo)).FirstOrDefault().WaferType = Aitex.Core.Common.WaferType.P;                    WaferItem.WaferManager.Wafers.Where(x => x.SlotIndex == int.Parse(SlotNo)).FirstOrDefault().WaferStatus = 1;                }            }            SlotCount = SlotNoList.Where(s => s.SlotNoEnable == true).Count();        }    }    public class SlotItem : FurnaceModuleUIViewModelBase    {        private bool _SlotNoEnable;        public bool SlotNoEnable        {            get => _SlotNoEnable;            set            {                _SlotNoEnable = value;                NotifyOfPropertyChange("SlotNoEnable");            }        }        private string _SlotNoExist;        public string SlotNoExist        {            get => _SlotNoExist;            set            {                _SlotNoExist = value;                NotifyOfPropertyChange("SlotNoExist");            }        }    }}
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