| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;namespace Aitex.Core.UI.Control{    /// <summary>    /// PressureRegulation.xaml 的交互逻辑    /// </summary>    public partial class PressureRegulation : UserControl    {        public PressureRegulation()        {            InitializeComponent();        }        public Visibility IsViewPoint        {            get { return (Visibility)GetValue(IsViewPointProperty); }            set { SetValue(IsViewPointProperty, value); }        }        // Using a DependencyProperty as the backing store for IsViewPoint.  This enables animation, styling, binding, etc...        public static readonly DependencyProperty IsViewPointProperty =            DependencyProperty.Register("IsViewPoint", typeof(Visibility), typeof(PressureRegulation), new PropertyMetadata(Visibility.Hidden));        protected override void OnRender(DrawingContext drawingContext)        {            base.OnRender(drawingContext);            if (IsViewPoint==Visibility.Visible)            {                Point1.Visibility = Visibility.Visible;                Point2.Visibility = Visibility.Visible;            }        }    }}
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