| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.Log;using Aitex.Core.Utilities;using MECF.Framework.Common.Fsm;namespace MECF.Framework.Common.Communications{    public class FsmConnection : ActiveFsm    {        private enum ConnectionState        {            Init = 1000,            NotConnect,            Connecting,            Connected,            Error,        }        private enum MSG        {            Connect = 1000,            Disconnect,            ConnectFailed,            Connected,            Reset,            CommunicationError,            ReceiveBinaryData,            SendBinaryData,            ReceiveAsciiData,            SendAsciiData,            ConfirmConnection,        }        public bool IsConnected        {            get            {                return FsmState == (int)ConnectionState.Connected;            }        }        public bool IsError        {            get            {                return FsmState == (int)ConnectionState.Error;            }        }        public event Action<string> OnError;        public event Action OnConnected;        public event Action OnDisconnected;        private IConnectable _connectable;        private IConnectionContext _config;        public string Name { get; set; }        private string _lastError;        public FsmConnection()        {        }        public virtual void Initialize(int fsmInterval, IConnectable connectable, IConnectionContext config)        {            _connectable = connectable;            _config = config;            _connectable.OnBinaryDataReceived += _connectable_OnBinaryDataChanged;            _connectable.OnAsciiDataReceived += _connectable_OnAsciiDataChanged;            _connectable.OnCommunicationError += ConnectableOnCommunicationError;            EnumLoop<ConnectionState>.ForEach((item) =>            {                MapState((int)item, item.ToString());            });            EnumLoop<MSG>.ForEach((item) =>            {                MapMessage((int)item, item.ToString());            });            //init            EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Init, FsmEnterInit, FSM_MSG.NONE, null);            Transition(ConnectionState.Init, MSG.Disconnect, null, ConnectionState.NotConnect);            Transition(ConnectionState.Init, MSG.Connect, null, ConnectionState.Connecting);            //Connecting            EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Connecting, FsmEnterConnecting, FSM_MSG.NONE, null);            Transition(ConnectionState.Connecting, MSG.ConnectFailed, null, ConnectionState.Error);            Transition(ConnectionState.Connecting, MSG.Connected, null, ConnectionState.Connected);            Transition(ConnectionState.Connecting, MSG.Disconnect, FsmDisconnect, ConnectionState.NotConnect);            Transition(ConnectionState.Connecting, FSM_MSG.TIMER, FsmMonitorConnecting, ConnectionState.Connecting);            //Connected            EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Connected, FsmEnterConnected, FSM_MSG.NONE, FsmExitConnected);            Transition(ConnectionState.Connected, MSG.Disconnect, FsmDisconnect, ConnectionState.NotConnect);            Transition(ConnectionState.Connected, MSG.CommunicationError, null, ConnectionState.Error);            Transition(ConnectionState.Connected, MSG.ConnectFailed, null, ConnectionState.Error);            Transition(ConnectionState.Connected, FSM_MSG.TIMER, FsmMonitorConnected, ConnectionState.Connected);            Transition(ConnectionState.Connected, MSG.ConfirmConnection, FsmMonitorConnected, ConnectionState.Connected);            Transition(ConnectionState.Connected, MSG.ReceiveBinaryData, FsmReceiveBinaryData, ConnectionState.Connected);            Transition(ConnectionState.Connected, MSG.SendBinaryData, FsmSendBinaryData, ConnectionState.Connected);            Transition(ConnectionState.Connected, MSG.ReceiveAsciiData, FsmReceiveAsciiData, ConnectionState.Connected);            Transition(ConnectionState.Connected, MSG.SendAsciiData, FsmSendAsciiData, ConnectionState.Connected);            //NotConnect            Transition(ConnectionState.NotConnect, MSG.Connect, null, ConnectionState.Connecting);            //Error            EnterExitTransition<ConnectionState, FSM_MSG>(ConnectionState.Error, FsmEnterError, FSM_MSG.NONE, null);            Transition(ConnectionState.Error, MSG.Disconnect, null, ConnectionState.NotConnect);            Transition(ConnectionState.Error, MSG.Reset, null, ConnectionState.Connecting);            StartFsm(Name, fsmInterval, (int)ConnectionState.Init);        }        public virtual void Terminate()        {            StopFsm();            try            {                _connectable.Disconnect(out _);            }            catch (Exception ex)            {                LOG.Write(ex);            }        }        protected virtual void OnReceiveData(string message)        {        }        protected virtual void OnReceiveData(byte[] message)        {        }        protected virtual void OnConnect()        {        }        protected virtual void OnDisconnect()        {        }        protected virtual void OnConnectMonitor()        {        }        private bool FsmSendAsciiData(object[] param)        {            if (!_connectable.SendAsciiData((string)param[0]))            {                PostMsg(MSG.ConfirmConnection);            }            return true;        }        private bool FsmReceiveAsciiData(object[] param)        {            try            {                OnReceiveData((string)param[0]);            }            catch (Exception ex)            {                LOG.Write(ex);            }            return true;        }        private bool FsmSendBinaryData(object[] param)        {            if (!_connectable.SendBinaryData((byte[])param[0]))            {                PostMsg(MSG.ConfirmConnection);            }            return true;        }        private bool FsmReceiveBinaryData(object[] param)        {            try            {                OnReceiveData((byte[])param[0]);            }            catch (Exception ex)            {                LOG.Write(ex);            }            return true;        }        private void ConnectableOnCommunicationError(string obj)        {            if (!CheckToPostMessage((int)MSG.CommunicationError, out string reason, obj))            {                LOG.Write(reason);            }        }        private void _connectable_OnAsciiDataChanged(string obj)        {            if (!CheckToPostMessage((int)MSG.ReceiveAsciiData, out string reason, obj))            {                LOG.Write(reason);            }        }        private void _connectable_OnBinaryDataChanged(byte[] obj)        {            if (!CheckToPostMessage((int)MSG.ReceiveBinaryData, out string reason, obj))            {                LOG.Write(reason);            }        }        private bool FsmDisconnect(object[] param)        {            if (!_connectable.Disconnect(out string reason))            {                LOG.Write(reason);                return false;            }            return true;        }        private bool FsmExitConnected(object[] param)        {            if (OnDisconnected != null)            {                OnDisconnected();            }            OnDisconnect();            return true;        }        private bool FsmEnterError(object[] param)        {            if (OnError != null)            {                OnError(_lastError);            }            return true;        }        private bool FsmEnterConnecting(object[] param)        {            if (!_connectable.Connect(out string reason))            {                _lastError = reason;                PostMsg(MSG.ConnectFailed);            }            return true;        }        private bool FsmMonitorConnecting(object[] param)        {            if (_connectable.CheckIsConnected())            {                PostMsg(MSG.Connected);                return true;            }            if (!PeformConnect())            {                _lastError = $"Can not connect with {Name}";                PostMsg(MSG.ConnectFailed);                return true;            }            return true;        }        private bool FsmMonitorConnected(object[] param)        {            if (_config.EnableCheckConnection)            {                if (!_connectable.CheckIsConnected())                {                    if (!PeformConnect())                    {                        _lastError = $"Can not connect with {Name}";                        PostMsg(MSG.ConnectFailed);                        return false;                    }                }            }            OnConnectMonitor();            return true;        }        private bool PeformConnect()        {            int retryTime = 0;            do            {                if (!_connectable.Connect(out string reason))                {                    _lastError = reason;                    return false;                }                Thread.Sleep(10);                if (_connectable.CheckIsConnected())                {                    return true;                }                if (retryTime < _config.MaxRetryConnectCount)                {                    retryTime++;                    LOG.Write($"{Name} retry connect {retryTime} /{_config.MaxRetryConnectCount} time");                    Thread.Sleep(_config.RetryConnectIntervalMs);                }            } while (retryTime < _config.MaxRetryConnectCount);            if (!_connectable.CheckIsConnected())            {                LOG.Error($"Can not connect with {Name}");                return false;            }            return true;        }        private bool FsmEnterConnected(object[] param)        {            if (OnConnected != null)                OnConnected();            OnConnect();            return true;        }        private bool FsmEnterInit(object[] param)        {            if (_config.IsEnabled)            {                PostMsg(MSG.Connect);            }            else            {                PostMsg(MSG.Disconnect);            }            return true;        }        public void InvokeSendData<T>(T data)        {            if (!CheckToPostMessage((int)MSG.SendAsciiData, out string reason, data))            {                LOG.Write(reason);            }        }        public void InvokeConnect()        {            if (!CheckToPostMessage((int)MSG.Connect, out string reason))            {                LOG.Write(reason);            }        }        public void InvokeDisconnect()        {            if (!CheckToPostMessage((int)MSG.Disconnect, out string reason))            {                LOG.Write(reason);            }        }        public void InvokeError()        {            if (!CheckToPostMessage((int)MSG.CommunicationError, out string reason))            {                LOG.Write(reason);            }        }        public void InvokeReset()        {            if (!CheckToPostMessage((int)MSG.Reset, out string reason))            {                LOG.Write(reason);            }        }    }}
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