using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using Aitex.Core.RT.Event;
using Aitex.Core.RT.Log;
using MECF.Framework.Common.Equipment;
namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts
{
    public class AsyncSocket : ICommunication, IDisposable
    {
        public delegate void ErrorHandler(ErrorEventArgs args);
        public event ErrorHandler OnErrorHappened;
        public delegate void MessageHandler(string message);
        public event MessageHandler OnDataChanged;
        private static Object _locker = new Object();
        public class ClientStateObject
        {
            // Client socket.     
            public Socket workSocket = null;
            // Size of receive buffer.     
            public const int BufferSize = 256;
            // Receive buffer.     
            public byte[] buffer = new byte[BufferSize];
            // Received data string.     
            public StringBuilder sb = new StringBuilder();
        }
        public string NewLine { get; set; }
        private Socket _socket;
        private string _ip;
        private int _port;
        private int _bufferSize = 256;
        public bool IsConnected { get { return (_socket != null && _socket.Connected); } }
        //public bool IsConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }
        private bool IsSocketConnected(Socket client)
        {
            try
            {
                byte[] tmp = new byte[] { 0x0, 0x0, 0x0 };
                //int a= newclient.Receive(tmp);
                int a = client.Send(tmp);
                if (a == 1)
                    return true;
                else
                    return false;
            }
            catch (SocketException e)
            {
                LOG.Write(e);
                return false;
            }
        }
        public AsyncSocket(string address, string newline = "\r")
        {
            //        Connect(address);
            _socket = null;
            NewLine = newline;
        }
        public AsyncSocket(string address, int bufferSize, string newline = "\r")
        {
            _socket = null;
            NewLine = newline;
           
            _bufferSize = bufferSize;
        }
        ~AsyncSocket()
        {
            Dispose();
        }
        public void Connect(string address)
        {
            try
            {
                _ip = address.Split(':')[0];
                _port = int.Parse(address.Split(':')[1]);
                IPAddress ipAddress = IPAddress.Parse(_ip);
                IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
                //Dispose current socket and create a TCP/IP socket.
                Dispose();
                if (_socket == null)
                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                // Connect to the remote endpoint.     
                _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
            }
            catch (Exception e)
            {
                LOG.Write(e);
                throw new Exception(e.ToString());
            }
        }
        private void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.     
                Socket client = (Socket)ar.AsyncState;
                // Complete the connection.   
                client.EndConnect(ar);
                EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());
                // Receive the response from the remote device. 
                Receive(_socket);
            }
            catch (Exception e)
            {
                LOG.Write(e);
                string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
                LOG.Error(reason);
                //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
                OnErrorHappened(new ErrorEventArgs(reason));
            }
        }
        private void Receive(Socket client)
        {
            try
            {
                // Create the state object.     
                ClientStateObject state = new ClientStateObject();
                state.workSocket = client;
                // Begin receiving the data from the remote device.     
                client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            catch (Exception e)
            {
                LOG.Write(e);
                string reason = string.Format("TCP连接发生错误:{0}", e.Message);
                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
                OnErrorHappened(new ErrorEventArgs(reason));
            }
        }
        private void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                if (!IsConnected) { return; }
                // Retrieve the state object and the client socket     
                // from the asynchronous state object.     
                ClientStateObject state = (ClientStateObject)ar.AsyncState;
                Socket client = state.workSocket;
                // Read data from the remote device.     
                int bytesRead = client.EndReceive(ar);
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.     
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                    if (state.sb.Length > NewLine.Length)
                    {
                        if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
                        {
                            string msg = state.sb.ToString();
                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
                            OnDataChanged(state.sb.ToString());
                            state.sb.Clear();
                        }
                    }
                    // Get the rest of the data.     
                    client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
                }
            }
            catch (Exception ex)
            {
                LOG.Write(ex);
                string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
                LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
                OnErrorHappened(new ErrorEventArgs(reason));
            }
        }
        public bool Write(string data)
        {
            try
            {
                lock (_locker)
                {
                    // Convert the string data to byte data using ASCII encoding.     
                    byte[] byteData = Encoding.ASCII.GetBytes(data);
                    _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
                    LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
                }
                return true;
            }
            catch (Exception ex)
            {
                LOG.Write(ex);
                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
                string reason = string.Format("Send command failed:{0}", ex.Message);
                OnErrorHappened(new ErrorEventArgs(reason));
            }
            return false;
        }
        private void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.     
                Socket client = (Socket)ar.AsyncState;
                // Complete sending the data to the remote device.     
                int bytesSent = client.EndSend(ar);
            }
            catch (Exception ex)
            {
                LOG.Write(ex);
                string reason = string.Format("Send command failed:{0}", ex.Message);
                OnErrorHappened(new ErrorEventArgs(reason));
            }
        }
        /// 
        /// 释放资源(Dispose)
        /// 
        public void Dispose()
        {
            try
            {
                if (_socket != null)
                {
                    if (IsConnected)
                    {
                        _socket.Shutdown(SocketShutdown.Both);
                    }
                    _socket.Close();
                    _socket.Dispose();
                    _socket = null;
                }
            }
            catch (Exception ex)
            {
                LOG.Write(ex);
                string reason = string.Format("release socket failed:{0}", ex.Message);
                OnErrorHappened(new ErrorEventArgs(reason));
            }
        }
    }
    //public class AsyncSocket :  ICommunication, IDisposable
    //{
    //    public delegate void ErrorHandler(ErrorEventArgs args);
    //    public event ErrorHandler OnErrorHappened;
    //    public delegate void MessageHandler(string message);
    //    public event MessageHandler OnDataChanged;
    //    private static Object _locker = new Object();
    //    public class ClientStateObject
    //    {
    //        // Client socket.     
    //        public Socket workSocket = null;
    //        // Size of receive buffer.     
    //        public static int BufferSize = 256;
    //        // Receive buffer.     
    //        public byte[] buffer = new byte[BufferSize];
    //        // Received data string.     
    //        public StringBuilder sb = new StringBuilder();
    //        public ClientStateObject(int bufferSize = 256)
    //        {
    //            BufferSize = bufferSize;
    //            buffer = new byte[bufferSize];
    //        }
    //    }
    //    public string NewLine { get; set; }
    //    public bool NeedLog { get; set; } = true;
    //    private Socket _socket;
    //    private string _ip;
    //    private int _port;
    //    private string _address;
    //    private int _bufferSize = 256;
    //    public bool IsConnected { get { return (_socket != null && _socket.Connected); } } //&& !_socket.Poll(100, SelectMode.SelectRead)); } }
    //    public bool IsHstConnected { get { return (_socket != null && IsSocketConnected(_socket)); } }
    //    private bool IsSocketConnected(Socket client)
    //    {
    //        try
    //        {
    //            byte[] tmp = new byte[] { 0x0};
    //            //int a= newclient.Receive(tmp);
    //            int a = client.Send(tmp);
    //            if (a == 1)
    //                return true;
    //            else
    //                return false;
    //        }
    //        catch (SocketException e)
    //        {
    //            LOG.Write(e.Message);
    //            return false;
    //        }
    //    }
    //    public AsyncSocket(string address, string newline ="\r")
    //    {
    //        //        Connect(address);
    //        _socket = null;
    //        NewLine = newline;
    //        _address = address;
    //    }
    //    public AsyncSocket(string address, int bufferSize, string newline ="\r")
    //    {
    //        _socket = null;
    //        NewLine = newline;
    //        _address = address;
    //        _bufferSize = bufferSize;
    //    }
    //    ~AsyncSocket()
    //    {
    //        Dispose();
    //    }
    //    public void Connect(string address)
    //    {
    //        try
    //        {
    //            _ip =address.Split(':')[0];
    //            _port =int.Parse(address.Split(':')[1]);
    //            IPAddress ipAddress = IPAddress.Parse(_ip);
    //            IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
    //            lock (_locker)
    //            {
    //                //Dispose current socket and create a TCP/IP socket.
    //                Dispose();
    //                if(_socket == null)
    //                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    //                // Connect to the remote endpoint.     
    //                _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
    //            }
    //        }
    //        catch (Exception e)
    //        {
    //            LOG.Write(e);
    //            throw new Exception(e.ToString());
    //        }
    //    }
    //    private void ConnectCallback(IAsyncResult ar)
    //    {
    //        try
    //        {
    //            // Retrieve the socket from the state object.     
    //            Socket client = (Socket)ar.AsyncState;
    //            // Complete the connection.   
    //            client.EndConnect(ar);
    //            EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());      
    //            // Receive the response from the remote device. 
    //            Receive(_socket);
    //        }
    //        catch(Exception e)
    //        {
    //            LOG.Write(e);
    //            string reason = string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, e.Message);
    //            LOG.Error(reason);
    //     //       EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
    //            //OnErrorHappened(new ErrorEventArgs(reason));
    //            Thread.Sleep(1000);
    //            Connect(_address);
    //        }
    //    }
    //    private void Receive(Socket client)
    //    {
    //        try
    //        {
    //            // Create the state object.     
    //            ClientStateObject state = new ClientStateObject(_bufferSize);
    //            state.workSocket = client;
    //            // Begin receiving the data from the remote device.     
    //            client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
    //        }
    //        catch (Exception e)
    //        {
    //            LOG.Write(e);
    //            string reason = string.Format("TCP connection error:{0}", e.Message);
    //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
    //            OnErrorHappened(new ErrorEventArgs(reason));
    //        }
    //    }
    //    private void ReceiveCallback(IAsyncResult ar)
    //    {
    //        try
    //        {
    //            if (!IsConnected) { return; }
    //            // Retrieve the state object and the client socket     
    //            // from the asynchronous state object.     
    //            ClientStateObject state = (ClientStateObject)ar.AsyncState;
    //            Socket client = state.workSocket;
    //            // Read data from the remote device.     
    //            int bytesRead = client.EndReceive(ar);
    //            if (bytesRead > 0)
    //            {
    //                // There might be more data, so store the data received so far.     
    //                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
    //                if (state.sb.Length > NewLine.Length)
    //                {
    //                    if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
    //                    {
    //                        string msg =state.sb.ToString();
    //                        if(NeedLog)
    //                            LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
    //                        OnDataChanged(state.sb.ToString());           
    //                        state.sb.Clear();
    //                    }
    //                }
    //                // Get the rest of the data.     
    //                client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
    //            }
    //        }
    //        catch (Exception ex)
    //        {
    //            LOG.Write(ex);
    //            string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
    //            LOG.Error(string.Format("Communication  {0}:{1:D} {2}.", _ip, _port, reason));
    //            OnErrorHappened(new ErrorEventArgs(reason));
    //        }
    //    }
    //    public bool Write(string data)
    //    {
    //        try
    //        {
    //            lock (_locker)
    //            {
    //                // Convert the string data to byte data using ASCII encoding.     
    //                byte[] byteData = Encoding.ASCII.GetBytes(data);
    //                _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
    //                LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data));
    //            }
    //            return true;
    //        }
    //        catch (Exception ex)
    //        {
    //            LOG.Write(ex);
    //            LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
    //            string reason = string.Format("Send command failed:{0}", ex.Message);
    //            OnErrorHappened(new ErrorEventArgs(reason));
    //        }
    //        return false;
    //    }
    //    private void SendCallback(IAsyncResult ar)
    //    {
    //        try
    //        {
    //            // Retrieve the socket from the state object.     
    //            Socket client = (Socket)ar.AsyncState;
    //            // Complete sending the data to the remote device.     
    //            int bytesSent = client.EndSend(ar);
    //        }
    //        catch (Exception ex)
    //        {
    //            LOG.Write(ex);
    //            string reason = string.Format("Send command failed:{0}", ex.Message);
    //            OnErrorHappened(new ErrorEventArgs(reason));
    //        }
    //    }
    //    /// 
    //    /// 释放资源(Dispose)
    //    /// 
    //    public void Dispose()
    //    {
    //        try
    //        {
    //            if (_socket != null)
    //            {
    //                if (IsConnected)
    //                {
    //                    _socket.Shutdown(SocketShutdown.Both);
    //                }
    //                _socket.Close();
    //                _socket.Dispose();
    //                _socket = null;
    //            }
    //        }
    //        catch (Exception ex)
    //        {
    //            LOG.Write(ex);
    //            string reason = string.Format("释放socket资源失败:{0}", ex.Message);
    //            OnErrorHappened(new ErrorEventArgs(reason));
    //        }
    //    }
    //}
}