using Aitex.Core.RT.Log;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace MECF.Framework.UI.Core.Control
{
    /// 
    /// SwitchDialog.xaml 的交互逻辑
    /// 
    public partial class SwitchValueDialog2 : Window
    {
        public Action CommandDelegate;
        public bool IsOpen { get; set; }
        public bool IsOpenChecked { get; set; }
        public bool IsCloseChecked { get; set; }
        public bool IsSave { get; set; }
        private string _deviceName;
        public string DeviceName
        {
            get
            {
                return _deviceName;
            }
            set
            {
                _deviceName = value;
                this.TxtDeviceName.Text = value;
            }
        }
        public SwitchValueDialog2()
        {
            InitializeComponent();
        }
        protected override void OnSourceInitialized(EventArgs e)
        {
            base.OnSourceInitialized(e);
            opencheck.IsChecked = IsOpen;
            closecheck.IsChecked = !IsOpen;
        }
        private void RadioButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                IsOpen = true;
            }
            catch (Exception ex)
            {
                LOG.Error(ex.Message);
            }
        }
        private void RadioButton_Click_1(object sender, RoutedEventArgs e)
        {
            try
            {
                IsOpen = false;
            }
            catch (Exception ex)
            {
                LOG.Error(ex.Message);
            }
        }
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            IsSave = false;
            Close();
        }
        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            IsSave = true;
            Close();
        }
    }
}