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- using System;
- using System.Collections.Generic;
- using System.Runtime.Serialization;
- using MECF.Framework.Common.Equipment;
- using MECF.Framework.Common.Schedulers;
- namespace MECF.Framework.Common.Jobs
- {
- [Serializable]
- [DataContract]
- public class ProcessJobInfo
- {
- [DataMember]
- public SequenceInfo Sequence { get; set; }
- [DataMember]
- public EnumProcessJobState State { get; private set; }
- [DataMember]
- public string Name { get; set; }
- [DataMember]
- public string LotName { get; set; }
- [DataMember]
- public string ControlJobName { get; set; }
- [DataMember]
- public Guid InnerId { get; set; }
- [DataMember]
- public List<Tuple<ModuleName, int>> SlotWafers { get; set; }
- [DataMember]
- public DateTime BeginTime { get; set; }
- [DataMember]
- public DateTime EndTime { get; set; }
- public ProcessJobInfo()
- {
- State = EnumProcessJobState.Created;
- InnerId = Guid.NewGuid();
- }
- public void SetState(EnumProcessJobState state)
- {
- State = state;
- }
- }
- public static class EnumProcessJobState_Extension
- {
- public static bool IsCreated(this EnumProcessJobState state) => state == EnumProcessJobState.Created;
- public static bool IsQueued(this EnumProcessJobState state) => state == EnumProcessJobState.Queued;
- public static bool IsCanceled(this EnumProcessJobState state) => state == EnumProcessJobState.Canceled;
- public static bool IsSetUp(this EnumProcessJobState state) => state == EnumProcessJobState.SetUp;
- public static bool IsWaitingForStart(this EnumProcessJobState state) => state == EnumProcessJobState.WaitingForStart;
- public static bool IsProcessing(this EnumProcessJobState state) => state == EnumProcessJobState.Processing;
- public static bool IsProcessingComplete(this EnumProcessJobState state) => state == EnumProcessJobState.ProcessingComplete;
- public static bool IsPausing(this EnumProcessJobState state) => state == EnumProcessJobState.Pausing;
- public static bool IsPaused(this EnumProcessJobState state) => state == EnumProcessJobState.Paused;
- public static bool IsAborting(this EnumProcessJobState state) => state == EnumProcessJobState.Aborting;
- public static bool IsStopping(this EnumProcessJobState state) => state == EnumProcessJobState.Stopping;
- public static bool IsComplete(this EnumProcessJobState state) => state == EnumProcessJobState.Complete;
- public static bool IsFinished(this EnumProcessJobState state) => state == EnumProcessJobState.Complete || state == EnumProcessJobState.ProcessingComplete;
- }
- }
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