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- using System;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Linq;
- using System.Text;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.Log;
- using Aitex.Core.Util;
- namespace Aitex.Core.RT.Routine
- {
- public class SeqenecRoutine
- {
- //timer, 计算routine时间
- protected DeviceTimer counter = new DeviceTimer();
- protected DeviceTimer delayTimer = new DeviceTimer();
- protected enum STATE
- {
- IDLE,
- WAIT,
- }
- public int TokenId
- {
- get { return _currentStepId; }
- }
- protected int _currentStepId; //step index
- /// <summary>
- /// already done steps
- /// </summary>
- protected List<int> _historySteps = new List<int>();
- /// <summary>
- /// wait run steps
- /// </summary>
- protected List<int> _waitSteps = new List<int>();
- protected STATE _stepState; //step state //idel,wait,
- //loop control
- protected int _loopCounter = 0;
- protected int _loopTotalCountSetting = 0;
- protected int _loopStepStartId = 0;
- protected DeviceTimer _timer = new DeviceTimer();
- public int LoopCounter { get { return _loopCounter; } }
- public int LoopTotalTime { get { return _loopTotalCountSetting; } }
- // public int Timeout { get { return (int)(timer.GetTotalTime() / 1000); } }
- //状态持续时间,单位为秒
- public int Elapsed { get { return (int)(_timer.GetElapseTime() / 1000); } }
- protected RoutineResult RoutineToken = new RoutineResult() { Result = RoutineState.Running };
- public void Reset()
- {
- _currentStepId = -1;
- _historySteps.Clear();
- _waitSteps.Clear();
- _loopCounter = 0;
- _loopTotalCountSetting = 0;
- _stepState = STATE.IDLE;
- counter.Start(60*60*100); //默认1小时
- RoutineToken.Result = RoutineState.Running;
- }
- protected void PerformRoutineStep(int id, Func<RoutineState> execution, RoutineResult result)
- {
- if (!ActiveStep(id))
- return;
- result.Result = execution();
- }
- #region interface
- public void StopLoop()
- {
- _loopCounter = _loopTotalCountSetting;
- }
- public Tuple<bool, Result> Loop<T>(T id, Func<bool> func, int count)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (!func())
- {
- return Tuple.Create(bActive, Result.FAIL); //执行错误
- }
- _loopStepStartId = idx;
- _loopTotalCountSetting = count;
- NextStep();
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- public Tuple<bool, Result> EndLoop<T>(T id, Func<bool> func)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (++_loopCounter >= _loopTotalCountSetting) //Loop 结束
- {
- if (!func())
- {
- return Tuple.Create(bActive, Result.FAIL); //执行错误
- }
- _loopCounter = 0;
- _loopTotalCountSetting = 0; // Loop 结束时,当前loop和loop总数都清零
- NextStep();
- return Tuple.Create(true, Result.RUN);
- }
- //继续下一LOOP
- NextStep(_loopStepStartId);
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- public Tuple<bool, Result> ExecuteAndWait<T>(T id, IRoutine routine)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
-
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- Result startRet = routine.Start();
- if (startRet == Result.FAIL)
- {
- return Tuple.Create(true, Result.FAIL); //执行错误
- }else if (startRet == Result.DONE)
- {
- NextStep();
- return Tuple.Create(true, Result.DONE);
- }
- _stepState = STATE.WAIT;
- }
- Result ret = routine.Monitor();
- if (ret == Result.DONE)
- {
- NextStep();
- return Tuple.Create(true, Result.DONE);
- }
- else if (ret == Result.FAIL || ret == Result.TIMEOUT)
- {
- return Tuple.Create(true, Result.FAIL);
- }
- else
- {
- return Tuple.Create(true, Result.RUN);
- }
- }
- return Tuple.Create(false, Result.RUN);
- }
-
- public Tuple<bool, Result> ExecuteAndWait<T>(T id, List<IRoutine> routines)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- foreach (var item in routines)
- {
- if (item.Start() == Result.FAIL)
- return Tuple.Create(true, Result.FAIL);
- }
- _stepState = STATE.WAIT;
- }
- //wait all sub failed or completedboo
- bool bFail = false;
- bool bDone = true;
- foreach (var item in routines)
- {
- Result ret = item.Monitor();
- bDone &= (ret == Result.FAIL || ret == Result.DONE);
- bFail |= ret == Result.FAIL;
- }
- if (bDone)
- {
- NextStep();
- if(bFail)
- return Tuple.Create(true, Result.FAIL);
- return Tuple.Create(true, Result.DONE);
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- public Tuple<bool, Result> Check<T>(T id, Func<bool> func) //顺序执行
- {
- return Check(Check(Convert.ToInt32(id), func));
- }
- public Tuple<bool, Result> Execute<T>(T id, Func<bool> func) //顺序执行
- {
- return Check(execute(Convert.ToInt32(id), func));
- }
- public Tuple<bool, Result> Wait<T>(T id, Func<bool> func, double timeout = int.MaxValue) //Wait condition
- {
- return Check(wait(Convert.ToInt32(id), func, timeout));
- }
- public Tuple<bool, Result> Wait<T>(T id, Func<bool?> func, double timeout = int.MaxValue) //Wait condition
- {
- return Check(wait(Convert.ToInt32(id), func, timeout));
- }
- public Tuple<bool, Result> ExecuteAndWait<T>(T id, Func<bool> execute, Func<bool?> check, double timeout = int.MaxValue)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- bool? bExecute = false;
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- if (!execute())
- {
- return Tuple.Create(bActive, Result.FAIL); //执行错误
- }
- _timer.Start(timeout);
- _stepState = STATE.WAIT;
- }
-
- bExecute = check();
- if (bExecute == null)
- {
- return Tuple.Create(bActive, Result.FAIL); //Termianate
- }
- else
- {
- if (bExecute.Value) //检查Success, next
- {
- NextStep();
- return Tuple.Create(true, Result.RUN);
- }
- }
- if(_timer.IsTimeout())
- return Tuple.Create(true, Result.TIMEOUT);
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
-
- public Tuple<bool, Result> ExecuteAndWait<T>(T id, Func<bool> execute, Func<bool?> check, Func<double> time)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- bool? bExecute = false;
- double timeout = 0;
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- timeout = time();
- if (!execute())
- {
- return Tuple.Create(true, Result.FAIL); //执行错误
- }
- _timer.Start(timeout);
- _stepState = STATE.WAIT;
- }
- bExecute = check();
- if (bExecute == null)
- {
- return Tuple.Create(true, Result.FAIL); //Termianate
- }
- if (bExecute.Value) //检查Success, next
- {
- NextStep();
- return Tuple.Create(true, Result.RUN);
- }
- if (_timer.IsTimeout())
- return Tuple.Create(true, Result.TIMEOUT);
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- public Tuple<bool, Result> Wait<T>(T id, IRoutine rt)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- rt.Start();
- _stepState = STATE.WAIT;
- }
- Result ret = rt.Monitor();
- return Tuple.Create(true, ret);
- }
- return Tuple.Create(false, Result.RUN);
- }
- //Monitor
- public Tuple<bool, Result> Monitor<T>(T id, Func<bool> func, Func<bool> check, double time)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- bool bCheck = false;
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- if ((func != null) && !func())
- {
- return Tuple.Create(true, Result.FAIL);
- }
- _timer.Start(time);
- _stepState = STATE.WAIT;
- }
- bCheck = check();
- if (!bCheck)
- {
- return Tuple.Create(true, Result.FAIL); //Termianate
- }
- if (_timer.IsTimeout())
- {
- NextStep();
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- //Delay
- public Tuple<bool, Result> Delay<T>(T id, Func<bool> func, double time)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- if ((func != null) && !func())
- {
- return Tuple.Create(true, Result.FAIL);
- }
-
- _timer.Start(time);
- _stepState = STATE.WAIT;
- }
- if (_timer.IsTimeout())
- {
- NextStep();
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- //先delay 再运行
- public Tuple<bool, Result> DelayCheck<T>(T id, Func<bool> func, double time)
- {
- int idx = Convert.ToInt32(id);
- bool bActive = ActiveStep(idx);
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- _timer.Start(time);
- _stepState = STATE.WAIT;
- }
- if (_timer.IsTimeout())
- {
- if (func != null && !func())
- {
- return Tuple.Create(true, Result.FAIL);
- }
- NextStep();
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- #endregion
- private Tuple<bool,bool> execute(int id, Func<bool> func) //顺序执行
- {
- bool bActive = ActiveStep(id);
- bool bExecute = false;
- if (bActive)
- {
- bExecute = func();
- if (bExecute)
- {
- NextStep();
- }
- }
- return Tuple.Create(bActive, bExecute);
- }
- private Tuple<bool, bool> Check(int id, Func<bool> func) //check
- {
- bool bActive = ActiveStep(id);
- bool bExecute = false;
- if (bActive)
- {
- bExecute = func();
- NextStep();
- }
- return Tuple.Create(bActive, bExecute);
- }
- /// <summary>
-
- /// </summary>
- /// <param name="id"></param>
- /// <param name="func"></param>
- /// <param name="timeout"></param>
- /// <returns>
- /// item1 Active
- /// item2 execute
- /// item3 Timeout
- ///</returns>
- private Tuple<bool,bool, bool> wait(int id, Func<bool> func, double timeout = int.MaxValue) //Wait condition
- {
- bool bActive = ActiveStep(id);
- bool bExecute = false;
- bool bTimeout = false;
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- _timer.Start(timeout);
- _stepState = STATE.WAIT;
- }
- bExecute = func();
- if (bExecute)
- {
- NextStep();
- }
- bTimeout = _timer.IsTimeout();
- }
- return Tuple.Create(bActive, bExecute, bTimeout);
- }
- private Tuple<bool, bool?, bool> wait(int id, Func<bool?> func, double timeout = int.MaxValue) //Wait condition && Check error
- {
- bool bActive = ActiveStep(id);
- bool? bExecute = false;
- bool bTimeout = false;
- if (bActive)
- {
- if (_stepState == STATE.IDLE)
- {
- _timer.Start(timeout);
- _stepState = STATE.WAIT;
- }
- bExecute = func();
- if (bExecute.HasValue && bExecute.Value)
- {
- NextStep();
- }
- bTimeout = _timer.IsTimeout();
- }
- return Tuple.Create(bActive, bExecute, bTimeout);
- }
- /// <summary>
- /// </summary>
- /// <param name="value"></param>
- /// <returns>
- /// item1 true, return item2
- /// </returns>
- private Tuple<bool,Result> Check(Tuple<bool, bool> value)
- {
- if (value.Item1)
- {
- if (!value.Item2)
- {
- return Tuple.Create(true, Result.FAIL);
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
- private Tuple<bool, Result> Check(Tuple<bool, bool, bool> value)
- {
- if (value.Item1) // 当前执行
- {
- if (CheckTimeout(value)) //timeout
- {
- return Tuple.Create(true, Result.TIMEOUT);
- }
- return Tuple.Create(true, Result.RUN);
- }
- return Tuple.Create(false, Result.RUN);
- }
-
- private Tuple<bool, Result> Check(Tuple<bool, bool?, bool> value)
- {
- if (value.Item1) // 当前执行
- {
- if (value.Item2 == null)
- {
- return Tuple.Create(true, Result.FAIL);
- }
- else
- {
- if (value.Item2 == false && value.Item3 == true) //timeout
- {
- return Tuple.Create(true, Result.TIMEOUT);
- }
- return Tuple.Create(true, Result.RUN);
- }
- }
- return Tuple.Create(false, Result.RUN);
- }
- private bool CheckTimeout(Tuple<bool, bool, bool> value)
- {
- return value.Item1 == true && value.Item2 == false && value.Item3 == true;
- }
- private bool ActiveStep(int id) //
- {
- if (_historySteps.Contains(id))
- return false;
- this._currentStepId = id;
- return true;
- }
- protected void NextStep()
- {
- _historySteps.Add(_currentStepId);
- _stepState = STATE.IDLE;
- }
- protected void NextStep(int step) //loop
- {
- if (!_historySteps.Contains(step))
- {
- System.Diagnostics.Trace.Assert(false, $"Error, no step {step}");
- LOG.Write($"Error, no step {step}");
- return;
- }
- int[] steps = _historySteps.ToArray();
- for (int i = steps.Length - 1; i >= 0; i--)
- {
- _historySteps.RemoveAt(i);
- if (steps[i] == step)
- {
- _currentStepId = step;
- break;
- }
- _waitSteps.Insert(0,steps[i]);
- }
- _stepState = STATE.IDLE;
- }
- public void Delay(int id, double delaySeconds)
- {
- Tuple<bool, Result> ret = Delay(id, () =>
- {
- return true;
- }, delaySeconds * 1000);
- if (ret.Item1)
- {
- if (ret.Item2 == Result.RUN)
- {
- throw (new RoutineBreakException());
- }
- }
- }
- public bool IsActived(int id)
- {
- return _historySteps.Contains(id);
- }
- }
- }
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