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- using Aitex.Core.Common;
- using Aitex.Core.UI.MVVM;
- using Aitex.Sorter.UI.Controls.Common;
- using MECF.Framework.Common.Equipment;
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Linq;
- using System.Threading;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Animation;
- namespace Aitex.Sorter.UI.Controls
- {
- /// <summary>
- /// AtmRobot3.xaml 的交互逻辑
- /// </summary>
- public partial class AtmRobot3 : UserControl, INotifyPropertyChanged
- {
- protected readonly int MoveTime = 300;
- private const int AnimationTimeout = 3000; // seconds
- public int RotateAngle
- {
- get { return (int)GetValue(RotateAngleProperty); }
- set { SetValue(RotateAngleProperty, value); }
- }
- // Using a DependencyProperty as the backing store for RotateAngel. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty RotateAngleProperty =
- DependencyProperty.Register("RotateAngel", typeof(int), typeof(AtmRobot3), new PropertyMetadata(0));
- public ModuleName Station
- {
- get { return (ModuleName)GetValue(StationProperty); }
- set { SetValue(StationProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Station. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty StationProperty =
- DependencyProperty.Register("Station", typeof(ModuleName), typeof(AtmRobot3), new PropertyMetadata(ModuleName.Robot));
- public ICommand Command
- {
- get { return (ICommand)GetValue(CommandProperty); }
- set { SetValue(CommandProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Command. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty CommandProperty =
- DependencyProperty.Register("Command", typeof(ICommand), typeof(AtmRobot3), new PropertyMetadata(null));
- public string RobotBladeTarget
- {
- get { return (string)GetValue(RobotBladeTargetProperty); }
- set { SetValue(RobotBladeTargetProperty, value); }
- }
- public static readonly DependencyProperty RobotBladeTargetProperty =
- DependencyProperty.Register("RobotBladeTarget", typeof(string), typeof(AtmRobot3), new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
- public string RobotBlade2Target
- {
- get { return (string)GetValue(RobotBlade2TargetProperty); }
- set { SetValue(RobotBlade2TargetProperty, value); }
- }
- public static readonly DependencyProperty RobotBlade2TargetProperty =
- DependencyProperty.Register("RobotBlade2Target", typeof(string), typeof(AtmRobot3), new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));
- public Dictionary<string, StationPosition> StationPosition
- {
- get { return (Dictionary<string, StationPosition>)GetValue(StationPositionProperty); }
- set { SetValue(StationPositionProperty, value); }
- }
- // Using a DependencyProperty as the backing store for StationPosition2. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty StationPositionProperty =
- DependencyProperty.Register("StationPosition", typeof(Dictionary<string, StationPosition>), typeof(AtmRobot3), new PropertyMetadata(null, StationPositionChangedCallback));
- public bool ShowDock
- {
- get { return (bool)GetValue(ShowDockProperty); }
- set { SetValue(ShowDockProperty, value); }
- }
- // Using a DependencyProperty as the backing store for ShowDock. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty ShowDockProperty =
- DependencyProperty.Register("ShowDock", typeof(bool), typeof(AtmRobot3), new PropertyMetadata(false));
- public WaferInfo Wafer1
- {
- get { return (WaferInfo)GetValue(Wafer1Property); }
- set { SetValue(Wafer1Property, value); }
- }
- // Using a DependencyProperty as the backing store for Wafer1. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty Wafer1Property =
- DependencyProperty.Register("Wafer1", typeof(WaferInfo), typeof(AtmRobot3), new PropertyMetadata(null));
- public WaferInfo Wafer2
- {
- get { return (WaferInfo)GetValue(Wafer2Property); }
- set { SetValue(Wafer2Property, value); }
- }
- // Using a DependencyProperty as the backing store for Wafer2. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty Wafer2Property =
- DependencyProperty.Register("Wafer2", typeof(WaferInfo), typeof(AtmRobot3), new PropertyMetadata(null));
- private string CurrentPosition
- {
- get; set;
- }
- private List<MenuItem> menu;
- public List<MenuItem> Menu
- {
- get
- {
- return menu;
- }
- set
- {
- menu = value;
- PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("Menu"));
- }
- }
- public ICommand MoveCommand
- {
- get
- {
- return new DelegateCommand<string>(MoveTo);
- }
- }
- private AnimationQueue queue;
- public event PropertyChangedEventHandler PropertyChanged;
- static void StationPositionChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
- {
- var self = (AtmRobot3)d;
- var positions = (Dictionary<string, StationPosition>)e.NewValue;
- self.Menu = positions.Select(x => new MenuItem() { Header = x.Key, Command = self.MoveCommand, CommandParameter = x.Key }).ToList();
- }
- public AtmRobot3()
- {
- #if DEBUG
- System.Diagnostics.PresentationTraceSources.DataBindingSource.Switch.Level = System.Diagnostics.SourceLevels.Critical;
- #endif
- InitializeComponent();
- root.DataContext = this;
- queue = new AnimationQueue("Robot Animation");
- queue.StatusUpdated += Queue_StatusUpdated;
- canvas1.Rotate(90);
- canvas2.Rotate(180);
- canvas3.Rotate(180);
- canvas21.Rotate(90);
- canvas22.Rotate(180);
- canvas23.Rotate(180);
- CurrentPosition = "ArmA." + ModuleName.System.ToString();
- }
- protected override void OnRender(DrawingContext drawingContext)
- {
- base.OnRender(drawingContext);
- if (DesignerProperties.GetIsInDesignMode(this))
- {
- return;
- }
- if (RobotBladeTarget != null)
- {
- queue.EnqueueStatus(new AnimationParameter() { Target = RobotBladeTarget });
- }
- if (RobotBlade2Target != null)
- {
- queue.EnqueueStatus(new AnimationParameter() { Target = RobotBlade2Target });
- }
- }
- private void Queue_StatusUpdated(object sender, StatusUpdateArgs e)
- {
- string TargetPosition = CurrentPosition.Split('.')[0] + "." + e.Parameter.Target;
- LogMsg(string.Format("Target: {0} - {1}", CurrentPosition, TargetPosition));
- var nextEvent = new AutoResetEvent(false);
- var next = new Action(() =>
- {
- nextEvent.Set();
- });
- var wait = new Action(() =>
- {
- if (!nextEvent.WaitOne(AnimationTimeout))
- {
- LogMsg("Aniamtion time out!");
- }
- });
- var done = new Action(() =>
- {
- CurrentPosition = TargetPosition;
- e.Event.Set();
- });
- var needMove = CurrentPosition != TargetPosition;
- if (needMove)
- {
- Invoke(() => MoveRobot(TargetPosition, next));
- wait();
- }
- done();
- }
- private void MoveRobot(string target, Action onComplete = null)
- {
- MoveToStart(CurrentPosition, () => TranslateTo(target, () =>
- RetractArm(() =>
- MoveToStart(target, () => MoveToEnd(target, onComplete)))));
- }
- private void RetractArm(Action onComplete = null)
- {
- canvas2.Rotate(180, true, 50, 0, 0, onComplete);
- canvas3.Rotate(180, true);
- canvas2.Rotate(180, true);
- canvas3.Rotate(180, true);
- }
- private void MoveToStart(string station, Action onComplete = null)
- {
- //var position = StationPosition[station];
- StationPosition positionA = station.Contains("ArmA") ? StationPosition[station] : StationPosition[station.Replace("ArmB", "ArmA")];
- StationPosition positionB = station.Contains("ArmB") ? StationPosition[station] : StationPosition[station.Replace("ArmA", "ArmB")];
- canvas1.Rotate(positionA.StartPosition.Root, true, MoveTime, 0, 0, onComplete);
- canvas2.Rotate(positionA.StartPosition.Arm, true, MoveTime);
- canvas3.Rotate(positionA.StartPosition.Hand, true, MoveTime);
- canvas21.Rotate(positionB.StartPosition.Root, true, MoveTime);
- canvas22.Rotate(positionB.StartPosition.Arm, true, MoveTime);
- canvas23.Rotate(positionB.StartPosition.Hand, true, MoveTime);
- CurrentPosition = station;
- }
- private void MoveToEnd(string station, Action onComplete = null)
- {
- var position = StationPosition[station];
- if (station.Contains("ArmA"))
- {
- canvas1.Rotate(position.EndPosition.Root, true, MoveTime, 0, 0, onComplete);
- canvas2.Rotate(position.EndPosition.Arm, true, MoveTime);
- canvas3.Rotate(position.EndPosition.Hand, true, MoveTime);
- }
- if (station.Contains("ArmB"))
- {
- canvas21.Rotate(position.EndPosition.Root, true, MoveTime, 0, 0, onComplete);
- canvas22.Rotate(position.EndPosition.Arm, true, MoveTime);
- canvas23.Rotate(position.EndPosition.Hand, true, MoveTime);
- }
- CurrentPosition = station;
- }
- private void TranslateTo(string station, Action onComplete = null)
- {
- var position = StationPosition[station];
- if (position.StartPosition.X.HasValue)
- {
- Translate(position.StartPosition.X.Value, onComplete);
- }
- else
- {
- onComplete?.Invoke();
- }
- }
- private void Translate(int x, Action onComplete = null)
- {
- var storyBoard = new Storyboard();
- var oldX = translate.X;
- var animation = new DoubleAnimation(oldX, x, TimeSpan.FromMilliseconds(MoveTime));
- storyBoard.Children.Add(animation);
- Storyboard.SetTarget(animation, root);
- var propertyChain = new DependencyProperty[]
- {
- Canvas.RenderTransformProperty,
- TransformGroup.ChildrenProperty,
- TranslateTransform.XProperty
- };
- string thePath = "(0).(1)[1].(2)";
- PropertyPath myPropertyPath = new PropertyPath(thePath, propertyChain);
- Storyboard.SetTargetProperty(animation, myPropertyPath);
- storyBoard.Completed += (s, e) =>
- {
- //InvalidateVisual();
- if (onComplete != null)
- {
- onComplete();
- }
- };
- storyBoard.Begin();
- }
- private void MoveTo(string target)
- {
- MoveRobot(target);
- }
- private void Invoke(Action action)
- {
- Dispatcher.Invoke(action);
- }
- private void LogMsg(string msg)
- {
- var source = "Robot";
- Console.WriteLine("{0} {1}", source, msg);
- }
- }
- //public enum BladeStatusLP
- //{
- // Extend,
- // Retract
- //}
- //public class Robot2Position
- //{
- // public int? X;
- // public int Root;
- // public int Arm;
- // public int Hand;
- //}
- //public class StationPosition2
- //{
- // public Robot2Position StartPosition;
- // public Robot2Position EndPosition;
- //}
- }
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