HandlerBase.cs 3.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using System.Threading.Tasks;
  8. using Aitex.Core.RT.Log;
  9. namespace MECF.Framework.Common.Communications
  10. {
  11. public enum EnumHandlerState
  12. {
  13. Create,
  14. Sent,
  15. Acked,
  16. Completed,
  17. Nak,
  18. Can,
  19. Abs,
  20. }
  21. public abstract class HandlerBase
  22. {
  23. public bool IsComplete
  24. {
  25. get { return _state == EnumHandlerState.Completed; }
  26. }
  27. public bool IsCompleteTimeout { get; set; }
  28. public bool IsAcked
  29. {
  30. get { return _state == EnumHandlerState.Acked; }
  31. }
  32. public bool IsAckTimeout { get; set; }
  33. private EnumHandlerState _state;
  34. public EnumHandlerState CurrentState => _state;
  35. public string Name { get; set; }
  36. public int MutexId { get; set; }
  37. public TimeSpan AckTimeout { get; set; }
  38. public TimeSpan CompleteTimeout { get; set; }
  39. public MessageBase ResponseMessage { get; set; }
  40. public string SendText { get; set; }
  41. public byte[] SendBinary { get; set; }
  42. protected Stopwatch _timerAck = new Stopwatch();
  43. protected Stopwatch _timerComplete = new Stopwatch();
  44. protected HandlerBase(string text)
  45. {
  46. SendText = text;
  47. SendBinary = Encoding.ASCII.GetBytes(text);
  48. AckTimeout = TimeSpan.FromSeconds(10);
  49. CompleteTimeout = TimeSpan.FromSeconds(60);
  50. IsAckTimeout = false;
  51. IsCompleteTimeout = false;
  52. _state = EnumHandlerState.Create;
  53. }
  54. protected HandlerBase(byte[] buffer)
  55. {
  56. SendText = "";
  57. SendBinary = buffer;
  58. AckTimeout = TimeSpan.FromSeconds(60);
  59. CompleteTimeout = TimeSpan.FromSeconds(90);
  60. IsAckTimeout = false;
  61. IsCompleteTimeout = false;
  62. _state = EnumHandlerState.Create;
  63. }
  64. public abstract bool HandleMessage(MessageBase msg, out bool transactionComplete);
  65. public void OnSent()
  66. {
  67. SetState(EnumHandlerState.Sent);
  68. }
  69. public void OnAcked()
  70. {
  71. SetState(EnumHandlerState.Acked);
  72. }
  73. public void OnComplete()
  74. {
  75. SetState(EnumHandlerState.Completed);
  76. }
  77. public void SetState(EnumHandlerState state)
  78. {
  79. _state = state;
  80. if (_state == EnumHandlerState.Sent) //connection's responsibility
  81. {
  82. _timerAck.Restart();
  83. _timerComplete.Restart();
  84. }
  85. if (_state == EnumHandlerState.Acked) //handler's responsibility
  86. {
  87. _timerAck.Stop();
  88. }
  89. if (_state == EnumHandlerState.Completed)//handler's responsibility
  90. {
  91. _timerAck.Stop();
  92. _timerComplete.Stop();
  93. }
  94. }
  95. public bool CheckTimeout( )
  96. {
  97. if (_state == EnumHandlerState.Sent && _timerAck.IsRunning && _timerAck.Elapsed > AckTimeout)
  98. {
  99. _timerAck.Stop();
  100. _state = EnumHandlerState.Completed;
  101. IsAckTimeout = true;
  102. return true;
  103. }
  104. if ((_state == EnumHandlerState.Sent || _state==EnumHandlerState.Acked) && _timerComplete.IsRunning && _timerComplete.Elapsed > CompleteTimeout)
  105. {
  106. _timerAck.Stop();
  107. _timerComplete.Stop();
  108. _state = EnumHandlerState.Completed;
  109. IsCompleteTimeout = true;
  110. return true;
  111. }
  112. return false;
  113. }
  114. public virtual bool MatchMessage(MessageBase msg)
  115. {
  116. return false;
  117. }
  118. }
  119. }