#pragma checksum "..\..\..\Controls\FoupItemPro1.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "788D4E5FF2AC8919481B14C944FF4DBEA5C96FDB3BF2D7124D128D5F22C76FE7"
//------------------------------------------------------------------------------
//
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
//
//------------------------------------------------------------------------------
using Aitex.Sorter.UI.Controls;
using EfemUI.Controls;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Forms.Integration;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace EfemUI.Controls {
///
/// FoupItemPro1
///
public partial class FoupItemPro1 : System.Windows.Controls.UserControl, System.Windows.Markup.IComponentConnector, System.Windows.Markup.IStyleConnector {
#line 17 "..\..\..\Controls\FoupItemPro1.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border root;
#line default
#line hidden
#line 25 "..\..\..\Controls\FoupItemPro1.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.ItemsControl Slot;
#line default
#line hidden
private bool _contentLoaded;
///
/// InitializeComponent
///
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/EfemUI;component/controls/foupitempro1.xaml", System.UriKind.Relative);
#line 1 "..\..\..\Controls\FoupItemPro1.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
#line 9 "..\..\..\Controls\FoupItemPro1.xaml"
((EfemUI.Controls.FoupItemPro1)(target)).PreviewKeyDown += new System.Windows.Input.KeyEventHandler(this.UserControl_PreviewKeyDown);
#line default
#line hidden
return;
case 2:
this.root = ((System.Windows.Controls.Border)(target));
return;
case 3:
this.Slot = ((System.Windows.Controls.ItemsControl)(target));
return;
}
this._contentLoaded = true;
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
void System.Windows.Markup.IStyleConnector.Connect(int connectionId, object target) {
System.Windows.EventSetter eventSetter;
switch (connectionId)
{
case 4:
eventSetter = new System.Windows.EventSetter();
eventSetter.Event = System.Windows.UIElement.PreviewMouseLeftButtonDownEvent;
#line 28 "..\..\..\Controls\FoupItemPro1.xaml"
eventSetter.Handler = new System.Windows.Input.MouseButtonEventHandler(this.lbItem_PreviewMouseLeftButtonDown);
#line default
#line hidden
((System.Windows.Style)(target)).Setters.Add(eventSetter);
eventSetter = new System.Windows.EventSetter();
eventSetter.Event = System.Windows.UIElement.PreviewMouseMoveEvent;
#line 29 "..\..\..\Controls\FoupItemPro1.xaml"
eventSetter.Handler = new System.Windows.Input.MouseEventHandler(this.lbItem_PreviewMouseMove);
#line default
#line hidden
((System.Windows.Style)(target)).Setters.Add(eventSetter);
eventSetter = new System.Windows.EventSetter();
eventSetter.Event = System.Windows.UIElement.DropEvent;
#line 30 "..\..\..\Controls\FoupItemPro1.xaml"
eventSetter.Handler = new System.Windows.DragEventHandler(this.Slot_Drop);
#line default
#line hidden
((System.Windows.Style)(target)).Setters.Add(eventSetter);
break;
}
}
}
}