using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using Aitex.Core.RT.Event; using Aitex.Core.RT.Log; using Aitex.Core.Util; namespace Aitex.Core.RT.Routine { public class SeqenecRoutine2 { //timer, 计算routine时间 protected DeviceTimer counter = new DeviceTimer(); protected DeviceTimer delayTimer = new DeviceTimer(); private enum STATE { IDLE, WAIT, } public int TokenId { get { return _id; } } private int _id; //step index private int _currentTokenId = -1; /// /// already done steps /// private Stack _steps = new Stack(); private STATE state; //step state //idel,wait, //loop control private int loop = 0; private int loopCount = 0; private int loopID = 0; private DeviceTimer timer = new DeviceTimer(); public int LoopCounter { get { return loop; } } public int LoopTotalTime { get { return loopCount; } } // public int Timeout { get { return (int)(timer.GetTotalTime() / 1000); } } //状态持续时间,单位为秒 public int Elapsed { get { return (int)(timer.GetElapseTime() / 1000); } } protected RoutineResult RoutineToken = new RoutineResult() { Result = RoutineState.Running }; protected Tuple ExecuteResult; public void Reset() { _id = 0; _steps.Clear(); loop = 0; loopCount = 0; state = STATE.IDLE; counter.Start(60*60*100); //默认1小时 RoutineToken.Result = RoutineState.Running; _currentTokenId = -1; ExecuteResult = Tuple.Create(false, Result.DONE); } protected void PerformRoutineStep(int id, Func execution, RoutineResult result) { if (!Acitve(id)) return; result.Result = execution(); } #region interface public void StopLoop() { loop = loopCount; } public Tuple Loop(T id, Func func, int count) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (!func()) { return Tuple.Create(bActive, Result.FAIL); //执行错误 } loopID = idx; loopCount = count; next(); return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } public Tuple EndLoop(T id, Func func) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (++loop >= loopCount) //Loop 结束 { if (!func()) { return Tuple.Create(bActive, Result.FAIL); //执行错误 } loop = 0; loopCount = 0; // Loop 结束时,当前loop和loop总数都清零 next(); return Tuple.Create(true, Result.RUN); } //继续下一LOOP next(loopID); return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } public Tuple ExecuteAndWait(T id, IRoutine routine) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (state == STATE.IDLE) { Result startRet = routine.Start(); if (startRet == Result.FAIL) { return Tuple.Create(true, Result.FAIL); //执行错误 }else if (startRet == Result.DONE) { next(); return Tuple.Create(true, Result.DONE); } state = STATE.WAIT; } Result ret = routine.Monitor(); if (ret == Result.DONE) { next(); return Tuple.Create(true, Result.DONE); } else if (ret == Result.FAIL || ret == Result.TIMEOUT) { return Tuple.Create(true, Result.FAIL); } else { return Tuple.Create(true, Result.RUN); } } return Tuple.Create(false, Result.RUN); } public Tuple ExecuteAndWait(T id, List routines) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (state == STATE.IDLE) { foreach (var item in routines) { if (item.Start() == Result.FAIL) return Tuple.Create(true, Result.FAIL); } state = STATE.WAIT; } //wait all sub failed or completedboo bool bFail = false; bool bDone = true; foreach (var item in routines) { Result ret = item.Monitor(); bDone &= (ret == Result.FAIL || ret == Result.DONE); bFail |= ret == Result.FAIL; } if (bDone) { next(); if(bFail) return Tuple.Create(true, Result.FAIL); return Tuple.Create(true, Result.DONE); } return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } public Tuple Check(T id, Func func) //顺序执行 { return Check(Check(Convert.ToInt32(id), func)); } public Tuple Execute(T id, Func func) //顺序执行 { return Check(execute(Convert.ToInt32(id), func)); } public Tuple Wait(T id, Func func, double timeout = int.MaxValue) //Wait condition { return Check(wait(Convert.ToInt32(id), func, timeout)); } public Tuple Wait(T id, Func func, double timeout = int.MaxValue) //Wait condition { return Check(wait(Convert.ToInt32(id), func, timeout)); } public Tuple ExecuteAndWait(T id, Func execute, Func check, double timeout = int.MaxValue) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); Result? bExecute = Result.RUN; if (bActive) { //if (idx != _currentTokenId && ExecuteResult.Item1) return ExecuteResult; if (state == STATE.IDLE) { if (!execute()) { ExecuteResult = Tuple.Create(bActive, Result.FAIL); return Tuple.Create(bActive, Result.FAIL); //执行错误 } timer.Start(timeout); state = STATE.WAIT; _currentTokenId = idx; } bExecute = check(); if (bExecute == null) { ExecuteResult = Tuple.Create(bActive, Result.FAIL); return Tuple.Create(bActive, Result.FAIL); //Termianate } else { if (bExecute == Result.DONE) //检查Success, next { next(); ExecuteResult = Tuple.Create(true, Result.RUN); return Tuple.Create(true, Result.RUN); } if (bExecute == Result.Succeed) //检查Success, next { next(); ExecuteResult = Tuple.Create(true, Result.RUN); return Tuple.Create(true, Result.RUN); } if (bExecute == Result.FAIL) //检查 Fail 直接返回Fail { ExecuteResult = Tuple.Create(true, Result.FAIL); return Tuple.Create(true, Result.FAIL); } } if (timer.IsTimeout()) { ExecuteResult = Tuple.Create(true, Result.TIMEOUT); return Tuple.Create(true, Result.TIMEOUT); } ExecuteResult = Tuple.Create(true, Result.RUN); return Tuple.Create(true, Result.RUN); } ExecuteResult = Tuple.Create(false, Result.RUN); return Tuple.Create(false, Result.RUN); } public Tuple Wait(T id, IRoutine rt) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (state == STATE.IDLE) { rt.Start(); state = STATE.WAIT; } Result ret = rt.Monitor(); return Tuple.Create(true, ret); } return Tuple.Create(false, Result.RUN); } //Monitor public Tuple Monitor(T id, Func func, Func check, double time) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); bool bCheck = false; if (bActive) { if (state == STATE.IDLE) { if ((func != null) && !func()) { return Tuple.Create(true, Result.FAIL); } timer.Start(time); state = STATE.WAIT; } bCheck = check(); if (!bCheck) { return Tuple.Create(true, Result.FAIL); //Termianate } if (timer.IsTimeout()) { next(); } return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } //Delay public Tuple Delay(T id, Func func, double time) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { //if (_currentTokenId != idx && !ExecuteResult.Item1) return ExecuteResult; if (state == STATE.IDLE) { if ((func != null) && !func()) { ExecuteResult = Tuple.Create(true, Result.FAIL); return Tuple.Create(true, Result.FAIL); } _currentTokenId = idx; timer.Start(time); state = STATE.WAIT; } if (timer.IsTimeout()) { next(); } ExecuteResult = Tuple.Create(true, Result.RUN); return Tuple.Create(true, Result.RUN); } ExecuteResult = Tuple.Create(false, Result.RUN); return Tuple.Create(false, Result.RUN); } //先delay 再运行 public Tuple DelayCheck(T id, Func func, double time) { int idx = Convert.ToInt32(id); bool bActive = Acitve(idx); if (bActive) { if (state == STATE.IDLE) { timer.Start(time); state = STATE.WAIT; } if (timer.IsTimeout()) { if (func != null && !func()) { return Tuple.Create(true, Result.FAIL); } next(); } return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } #endregion private Tuple execute(int id, Func func) //顺序执行 { bool bActive = Acitve(id); bool bExecute = false; if (bActive) { //if (ExecuteResult.Item1) return Tuple.Create(true, true); bExecute = func(); if (bExecute) { next(); } } return Tuple.Create(bActive, bExecute); } private Tuple Check(int id, Func func) //check { bool bActive = Acitve(id); bool bExecute = false; if (bActive) { if (ExecuteResult.Item1) return Tuple.Create(true, true); bExecute = func(); next(); } return Tuple.Create(bActive, bExecute); } /// /// /// /// /// /// /// item1 Active /// item2 execute /// item3 Timeout /// private Tuple wait(int id, Func func, double timeout = int.MaxValue) //Wait condition { bool bActive = Acitve(id); bool bExecute = false; bool bTimeout = false; if (bActive) { if (state == STATE.IDLE) { timer.Start(timeout); state = STATE.WAIT; } bExecute = func(); if (bExecute) { next(); } bTimeout = timer.IsTimeout(); } return Tuple.Create(bActive, bExecute, bTimeout); } private Tuple wait(int id, Func func, double timeout = int.MaxValue) //Wait condition && Check error { bool bActive = Acitve(id); bool? bExecute = false; bool bTimeout = false; if (bActive) { if (state == STATE.IDLE) { timer.Start(timeout); state = STATE.WAIT; } bExecute = func(); if (bExecute.HasValue && bExecute.Value) { next(); } bTimeout = timer.IsTimeout(); } return Tuple.Create(bActive, bExecute, bTimeout); } /// /// /// /// /// item1 true, return item2 /// private Tuple Check(Tuple value) { if (value.Item1) { if (!value.Item2) { ExecuteResult = Tuple.Create(true, Result.FAIL); return Tuple.Create(true, Result.FAIL); } ExecuteResult = Tuple.Create(true, Result.RUN); return Tuple.Create(true, Result.RUN); } ExecuteResult = Tuple.Create(false, Result.RUN); return Tuple.Create(false, Result.RUN); } private Tuple Check(Tuple value) { if (value.Item1) // 当前执行 { if (CheckTimeout(value)) //timeout { return Tuple.Create(true, Result.TIMEOUT); } return Tuple.Create(true, Result.RUN); } return Tuple.Create(false, Result.RUN); } private Tuple Check(Tuple value) { if (value.Item1) // 当前执行 { if (value.Item2 == null) { return Tuple.Create(true, Result.FAIL); } else { if (value.Item2 == false && value.Item3 == true) //timeout { return Tuple.Create(true, Result.TIMEOUT); } return Tuple.Create(true, Result.RUN); } } return Tuple.Create(false, Result.RUN); } private bool CheckTimeout(Tuple value) { return value.Item1 == true && value.Item2 == false && value.Item3 == true; } private bool Acitve(int id) // { if (_steps.Contains(id)) return false; this._id = id; return true; } private void next() { _steps.Push(this._id); state = STATE.IDLE; } private void next(int step) //loop { while(_steps.Pop() != step); state = STATE.IDLE; } public void Delay(int id, double delaySeconds) { Tuple ret = Delay(id, () => { return true; }, delaySeconds * 1000); if (ret.Item1) { if (ret.Item2 == Result.RUN) { } } } public bool IsActived(int id) { return _steps.Contains(id); } } }