using System; using System.Collections.Generic; using System.Linq; using System.Net.Configuration; using System.Text; using System.Threading.Tasks; using System.Xml; using Aitex.Core.Common.DeviceData; using Aitex.Core.RT.DataCenter; using Aitex.Core.RT.Device; using Aitex.Core.RT.Event; using Aitex.Core.RT.IOCore; using Aitex.Core.RT.OperationCenter; using Aitex.Core.RT.SCCore; using Aitex.Core.Util; namespace MECF.Framework.Common.Device.Bases { public enum PumpRunStatus { Stop, Running } public enum ValveStatus { Closed, Opened } public enum PumpLLStatus { Off, On } public enum ControlMode { Local, Remote } public enum FaultResult { OK, Alert, Alarm } public abstract class PumpBase : BaseDevice, IDevice { public virtual bool IsOn { get; set; } public virtual bool IsError { get; set; } public virtual bool IsStable { get; set; } public virtual bool IsOverTemperature { get; set; } public virtual float Speed { get; set; } public virtual float Temperature { get; set; } public virtual AITPumpData DeviceData { get; set; } protected PumpBase() : base() { } protected PumpBase(string module, string name) : base(module, name, name, name) { } public virtual bool Initialize() { DATA.Subscribe($"{Module}.{Name}.DeviceData", () => DeviceData); DATA.Subscribe($"{Module}.{Name}.IsOn", () => IsOn); DATA.Subscribe($"{Module}.{Name}.IsError", () => IsError); DATA.Subscribe($"{Module}.{Name}.IsOverTemperature", () => IsOverTemperature); DATA.Subscribe($"{Module}.{Name}.Speed", () => Speed); DATA.Subscribe($"{Module}.{Name}.Temperature", () => Temperature); OP.Subscribe($"{Module}.{Name}.SetPumpOn", (function, args) => { SetPumpOnOff(true); return true; }); OP.Subscribe($"{Module}.{Name}.SetPumpOff", (function, args) => { SetPumpOnOff(false); return true; }); OP.Subscribe($"{Module}.{Name}.PumpOn", (function, args) => { SetPumpOnOff(true); return true; }); OP.Subscribe($"{Module}.{Name}.PumpOff", (function, args) => { SetPumpOnOff(false); return true; }); return true; } public virtual void SetPumpOnOff(bool isOn) { } public virtual void Terminate() { } public virtual void Monitor() { } public virtual void Reset() { } } }