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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using System.Windows;
 
- using System.Windows.Threading;
 
- using System.Threading;
 
- using OpenSEMI.Core.Msg;
 
- namespace OpenSEMI.ClientBase.Handlers
 
- {
 
-     public class StatesHandler : IHandler
 
-     {
 
-         public StatesHandler(Func<List<string>, List<State>> funcGetStates,List<string> allkeys)
 
-         {
 
-             this.Keys = new List<string>();
 
-             this.CommonKeys = new List<string>();
 
-             this.States = new Dictionary<string, State>();
 
-             this.looper = new MsgPool(500, Do);
 
-             //define an external function to let client implement 
 
-             this.GetStates = funcGetStates;
 
-             //init states list
 
-             allkeys.ForEach(key => { this.States.Add(key, new State() { Key = key, DisplayValue = string.Empty }); });
 
-         }
 
-         public void Handle()
 
-         {
 
-             this.looper.Run();
 
-         }
 
-         public void Do(MsgPool pool)
 
-         {
 
-             List<string> summarykeys = new List<string>();
 
-             lock (lockObj)
 
-             {
 
-                 if (this.CommonKeys.Count == 0 && this.Keys.Count == 0)
 
-                     return;
 
-                 if (Application.Current == null || Application.Current.Dispatcher == null)
 
-                     return;
 
-                 //common and current page keys 
 
-                 
 
-                 if (this.CommonKeys.Count > 0)
 
-                     summarykeys.AddRange(this.CommonKeys);
 
-                 if (this.Keys.Count > 0)
 
-                     summarykeys.AddRange(this.Keys);
 
-             }
 
-             List<State> states = GetStates(summarykeys);
 
-                 Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (ThreadStart)delegate
 
-                 {
 
-                     if (states == null) return;
 
-                     states.ForEach(
 
-                             state =>
 
-                             {
 
-                                 if (this.States.ContainsKey(state.Key))
 
-                                 {
 
-                                     this.States[state.Key].DisplayValue = state.DisplayValue;
 
-                                 }
 
-                             }
 
-                         );
 
-                 });
 
-         }
 
-         /// <summary>
 
-         /// Register keys for each page or common page
 
-         /// </summary>
 
-         /// <param name="keys"></param>
 
-         /// <param name="isCommon"></param>
 
-         public void Register(List<string> keys, bool isCommon = false)
 
-         {
 
-             lock (lockObj)
 
-             {         
 
-                 if (isCommon)
 
-                 {
 
-                     keys.ForEach(e =>
 
-                         {
 
-                             if (!this.CommonKeys.Contains(e))
 
-                                 this.CommonKeys.Add(e);
 
-                         });
 
-                 }
 
-                 else
 
-                 {
 
-                     this.Keys.Clear();
 
-                     this.Keys.AddRange(keys);
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         ///remove a page's key
 
-         /// </summary>
 
-         /// <param name="keys"></param>
 
-         public void UnRegister(List<string> keys)
 
-         {
 
-             lock(lockObj)
 
-             {
 
-                 this.Keys.Clear();
 
-             }
 
-         }
 
-         public Dictionary<string, State> States { get; private set; }
 
-         public MsgPool looper { get; private set; }
 
-         private List<string> Keys { get; set; }
 
-         private List<string> CommonKeys { get; set; }
 
-         private Func<List<string>, List<State>> GetStates;
 
-         private static object lockObj = new object();
 
-     }
 
- }
 
 
  |