SimulatorSystem.cs 29 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.IOCore;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Util;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Simulator.Core.Driver;
  7. using System;
  8. using System.Collections.Generic;
  9. using VirgoSimulator.Devices;
  10. namespace VirgoSimulator.Instances
  11. {
  12. public class SimulatorSystem : Singleton<SimulatorSystem>
  13. {
  14. private PeriodicJob _thread;
  15. private Random _rd = new Random();
  16. private RD_TRIG _trigATM = new RD_TRIG();
  17. private RD_TRIG _trigVAC = new RD_TRIG();
  18. private readonly float ATM_THRESHOLD = 750000;
  19. private readonly float ATM_PRESSURE = 760000;
  20. private readonly uint VAC_SW_PRESSURE = 9500;
  21. private readonly uint PROCESS_GAUGE = 10000;
  22. private Dictionary<ModuleName, DeviceSimulator> _MockDevices = new Dictionary<ModuleName, DeviceSimulator>();
  23. public SimulatorSystem()
  24. {
  25. //_MockDevices.Add(ModuleName.PMB, new SkyPumpMock());
  26. //_MockDevices.Add(ModuleName.PMB, new AdTecGeneratorMock());
  27. //_MockDevices.Add(ModuleName.PMB, new AdTecMatchMock());
  28. // TODO
  29. }
  30. ~SimulatorSystem()
  31. {
  32. _thread?.Stop();
  33. }
  34. public void Initialize()
  35. {
  36. SetDefaultValue(ModuleName.PMA);
  37. SetDefaultValue(ModuleName.PMB);
  38. Singleton<DataManager>.Instance.Initialize(false);
  39. _thread = new PeriodicJob(500, OnMonitor, nameof(SimulatorSystem), true);
  40. }
  41. private void SetDefaultValue(ModuleName mod)
  42. {
  43. // chamber
  44. IO.DI[$"{mod}.DI_Lid_Closed"].Value = true;
  45. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = true;
  46. IO.DI[$"{mod}.DI_CDA_Pressure"].Value = true;
  47. IO.DI[$"{mod}.DI_SourceFan1"].Value = true;
  48. IO.DI[$"{mod}.DI_SourceFan2"].Value = true;
  49. IO.DI[$"{mod}.DI_Cooling_Water_Flow_SW"].Value = true;
  50. IO.DI[$"{mod}.DI_Coolant_Inlet_TC_Broken_Alarm"].Value = false;
  51. IO.DI[$"{mod}.DI_Coolant_Outlet_TC_Broken_Alarm"].Value = false;
  52. IO.DI[$"{mod}.DI_Water_Leak"].Value = true;
  53. IO.DI[$"{mod}.DI_ARM_Not_Extend_to_PM"].Value = true;
  54. IO.DI[$"{mod}.DI_MFC1_Pressure"].Value = true;
  55. IO.DI[$"{mod}.DI_MFC2_Pressure"].Value = true;
  56. IO.DI[$"{mod}.DI_MFC3_Pressure"].Value = true;
  57. IO.DI[$"{mod}.DI_MFC4_Pressure"].Value = true;
  58. IO.DI[$"{mod}.DI_MFC5_Pressure"].Value = true;
  59. IO.DI[$"{mod}.DI_EFEM_Side_Panel_Closed"].Value = true;
  60. IO.DI[$"{mod}.DI_Generator_Hardware_Interlock"].Value = true;
  61. IO.DI[$"{mod}.DI_N2_Pressure"].Value = true;
  62. // slit door
  63. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  64. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  65. // lift pin
  66. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = false;
  67. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = true;
  68. //
  69. IO.DI[$"{mod}.DI_LE_OT_SW_Alarm"].Value = false;
  70. IO.DI[$"{mod}.DI_GB_Door_SW_Alarm"].Value = false;
  71. IO.DI[$"{mod}.DI_GB_Pressure_SW_Alarm"].Value = false;
  72. //Guide pin
  73. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  74. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  75. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  76. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  77. // pressure
  78. SetAiValue($"{mod}.AI_Foreline_pressure", 5000);
  79. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  80. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  81. //SetAiValue($"{mod}.AI_Throttle_Valve_State", 1);
  82. IO.AI[$"{mod}.AI_Throttle_Valve_State"].Value = 1;
  83. IO.AI[$"{mod}.AI_Throttle_Valve_Real_Position"].Value = 10;
  84. // Temperature
  85. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", 28);
  86. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", 27);
  87. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", 28);
  88. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", 27);
  89. SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", 28);
  90. SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", 27);
  91. SetAiValue($"{mod}.AI_Grid_TC_Temp", 28);
  92. // Datetime
  93. SetAiValue($"{mod}.AI_Year", DateTime.Today.Year);
  94. SetAiValue($"{mod}.AI_Month", DateTime.Today.Month);
  95. SetAiValue($"{mod}.AI_Day", DateTime.Today.Day);
  96. }
  97. private bool OnMonitor()
  98. {
  99. try
  100. {
  101. // PMA
  102. MonitorSlitDoor(ModuleName.PMA);
  103. MonitorPin(ModuleName.PMA);
  104. MonitorPressure(ModuleName.PMA);
  105. MonitorTemperature(ModuleName.PMA);
  106. MonitorGas(ModuleName.PMA);
  107. MonitorRF(ModuleName.PMA);
  108. ChangeTime(ModuleName.PMA);
  109. // PMB
  110. MonitorSlitDoor(ModuleName.PMB);
  111. MonitorPin(ModuleName.PMB);
  112. MonitorPressure(ModuleName.PMB);
  113. MonitorTemperature(ModuleName.PMB);
  114. MonitorGas(ModuleName.PMB);
  115. MonitorRF(ModuleName.PMB);
  116. ChangeTime(ModuleName.PMB);
  117. }
  118. catch (Exception e)
  119. {
  120. LOG.Write(e);
  121. }
  122. return true;
  123. }
  124. private void ChangeTime(ModuleName mod)
  125. {
  126. // Heartbeat with PLC
  127. SetAiValue($"{mod}.AI_Heartbeat_FB", GetAoValue($"{mod}.AO_Heartbeat"));
  128. SetAiValue($"{mod}.AI_Time", DateTime.Now.Hour);
  129. SetAiValue($"{mod}.AI_Minute", DateTime.Now.Minute);
  130. SetAiValue($"{mod}.AI_Second", DateTime.Now.Second);
  131. }
  132. void MonitorSlitDoor(ModuleName mod)
  133. {
  134. // slit door open
  135. if (IO.DO[$"{mod}.DO_Slit_Door_Open"].Value)
  136. {
  137. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = true;
  138. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = false;
  139. }
  140. // slit door close
  141. if (IO.DO[$"{mod}.DO_Slit_Door_Close"].Value)
  142. {
  143. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  144. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  145. }
  146. }
  147. void MonitorPin(ModuleName mod)
  148. {
  149. // lift pin up
  150. if (IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value != IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value)
  151. {
  152. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value;
  153. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value;
  154. }
  155. // upper guide pin up
  156. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Up"].Value)
  157. {
  158. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = true;
  159. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = false;
  160. }
  161. // upper guide pin down
  162. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Down"].Value)
  163. {
  164. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  165. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  166. }
  167. // lower guide pin up
  168. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Up"].Value)
  169. {
  170. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = true;
  171. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = false;
  172. }
  173. // lower guide pin down
  174. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Down"].Value)
  175. {
  176. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  177. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  178. }
  179. }
  180. void MonitorPressure(ModuleName mod)
  181. {
  182. // pressure
  183. string sAI_Foreline = "AI_Foreline_pressure";
  184. // Foreline
  185. if (SkyPumpMockPMA._simPumpStatus == SkyPumpMockPMA.SimPumpStatus.Open || EdwardsPumpMockPMA._simPumpStatus == EdwardsPumpMockPMA.SimEdwardsPumpStatus.Open)
  186. {
  187. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") - _rd.Next(500, 600));
  188. }
  189. else
  190. {
  191. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") + _rd.Next(500, 600));
  192. }
  193. // PLC 模拟量范围[0,4000], 电压[0, 10V], 压力[0, 760Torr]
  194. string sAI_ChamberPressure = "AI_Chamber_pressure";
  195. string sAI_ProcessPressure = "AI_Process_pressure";
  196. //float chamber_pressure = GetMockChamberPressure(mod);
  197. //float process_pressure = GetAiValue($"{mod}.AI_Process_pressure");
  198. // soft pump & fast pump
  199. DOAccessor fast_pump_vlv = IO.DO[$"{mod}.DO_Fast_Pumping_Valve"];
  200. DOAccessor soft_pump_vlv = IO.DO[$"{mod}.DO_Soft_Pumping_Valve"];
  201. if (fast_pump_vlv.Value || soft_pump_vlv.Value)
  202. {
  203. if (fast_pump_vlv.Value && soft_pump_vlv.Value)
  204. {
  205. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  206. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  207. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  208. {
  209. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 30000);
  210. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  211. }
  212. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  213. {
  214. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  215. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  216. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  217. }
  218. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(15000, 16000));
  219. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(150, 160));
  220. }
  221. else if (fast_pump_vlv.Value)
  222. {
  223. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  224. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  225. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  226. {
  227. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 25000);
  228. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  229. }
  230. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  231. {
  232. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  233. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  234. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  235. }
  236. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(12000, 13000));
  237. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(120, 130));
  238. }
  239. else if (soft_pump_vlv.Value)
  240. {
  241. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  242. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  243. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  244. {
  245. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 22000);
  246. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  247. }
  248. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000 )
  249. {
  250. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  251. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  252. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  253. }
  254. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(13000, 14000));
  255. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(100, 110));
  256. }
  257. }
  258. // fast vent & purge
  259. DOAccessor vent_vlv = IO.DO[$"{mod}.DO_Chamber_vent_valve"];
  260. DOAccessor purge_vlv = IO.DO[$"{mod}.DO_Chamber_purge_valve"];
  261. if (vent_vlv.Value || purge_vlv.Value)
  262. {
  263. if (vent_vlv.Value && purge_vlv.Value)
  264. {
  265. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  266. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  267. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000 )
  268. {
  269. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  270. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  271. }
  272. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000 )
  273. {
  274. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  275. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  276. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  277. }
  278. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(45000, 50000));
  279. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(150, 160));
  280. }
  281. else if (vent_vlv.Value)
  282. {
  283. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  284. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  285. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  286. {
  287. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 25000);
  288. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  289. }
  290. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  291. {
  292. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  293. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  294. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  295. }
  296. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(25000, 30000));
  297. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(130, 150));
  298. }
  299. else if (purge_vlv.Value)
  300. {
  301. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  302. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  303. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  304. {
  305. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  306. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  307. }
  308. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000 )
  309. {
  310. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  311. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  312. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  313. }
  314. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(15000, 20000));
  315. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(100, 120));
  316. }
  317. }
  318. // 压力值越界,复位
  319. float chamber_pressure1 = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  320. if (chamber_pressure1 > ATM_PRESSURE)
  321. {
  322. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  323. }
  324. else if (chamber_pressure1 < 20)
  325. {
  326. SetAiValue($"{mod}.AI_Chamber_pressure", 20);
  327. }
  328. float process_pressure1 = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  329. if (process_pressure1 > PROCESS_GAUGE)
  330. {
  331. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  332. }
  333. else if (process_pressure1 < 20)
  334. {
  335. SetAiValue($"{mod}.AI_Process_pressure", 20);
  336. }
  337. float foreline_pressure = GetAiValue($"{mod}.{sAI_Foreline}");
  338. if (foreline_pressure > 10000)
  339. {
  340. SetAiValue($"{mod}.AI_Foreline_pressure", 10000);
  341. }
  342. else if (foreline_pressure < 150)
  343. {
  344. SetAiValue($"{mod}.AI_Foreline_pressure", 150);
  345. }
  346. // 模拟压力计漂移
  347. //int p1 = (int)GetMockChamberPressure(mod);
  348. //int new_p1 = _rd.Next(p1 - 2, p1 + 2);
  349. //SetAiValue($"{mod}.AI_Chamber_pressure", new_p1);
  350. //int p2 = (int)GetAiValue($"{mod}.AI_Foreline_pressure");
  351. //int new_p2 = _rd.Next(p2 - 1, p2 + 1);
  352. //SetAiValue($"{mod}.AI_Foreline_pressure", new_p2);
  353. //int p3 = (int)GetAiValue($"{mod}.AI_Process_pressure");
  354. //int new_p3 = _rd.Next(p3 - 1, p3 + 1);
  355. //SetAiValue($"{mod}.AI_Process_pressure", new_p3);
  356. // 根据当前压力值设定信号
  357. //float chamber_pressure2 = GetMockChamberPressure(mod);
  358. // ATM switch
  359. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") > ATM_THRESHOLD;
  360. // VAC switch
  361. IO.DI[$"{mod}.DI_PM_VAC_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") < VAC_SW_PRESSURE;
  362. // Throttle valve
  363. //var pos_sp = IO.AO[$"{mod}.AO_Throttle_Valve_Pressure_Setpoint"].Value;
  364. //var mock_pos_fb = _rd.Next(pos_sp - 2, pos_sp + 2);
  365. ////IO.AI[$"{mod}.AI_Throttle_Valve_Real_Pressure"].Value = (short)mock_pos_fb;
  366. //SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", mock_pos_fb);
  367. // 压力值
  368. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  369. {
  370. short increase = (short)_rd.Next(20, 30);
  371. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") + increase);
  372. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") > GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  373. {
  374. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  375. }
  376. }
  377. else
  378. {
  379. short increase = (short)_rd.Next(20, 30);
  380. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") - increase);
  381. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  382. {
  383. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  384. }
  385. }
  386. // 位置值
  387. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  388. {
  389. short increase = (short)_rd.Next(20, 30);
  390. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") + increase);
  391. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") > GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  392. {
  393. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  394. }
  395. }
  396. else
  397. {
  398. short increase = (short)_rd.Next(20, 30);
  399. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") - increase);
  400. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  401. {
  402. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  403. }
  404. }
  405. }
  406. //float GetMockChamberPressure(ModuleName mod)
  407. //{
  408. // return GetAiValue($"{mod}.AI_Chamber_pressure");
  409. //}
  410. //void SetMockChamberPressure(ModuleName mod, float val)
  411. //{
  412. // SetAiValue($"{mod}.AI_Chamber_pressure", val);
  413. //}
  414. void SetAiValue(string name, float value)
  415. {
  416. byte[] flow = BitConverter.GetBytes(value);
  417. short high1 = BitConverter.ToInt16(flow, 0);
  418. short low1 = BitConverter.ToInt16(flow, 2);
  419. IO.AI[name].Buffer[IO.AI[name].Index] = BitConverter.ToInt16(flow, 0);
  420. IO.AI[name].Buffer[IO.AI[name].Index + 1] = BitConverter.ToInt16(flow, 2);
  421. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  422. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  423. float readback = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  424. }
  425. float GetAiValue(string name)
  426. {
  427. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  428. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  429. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  430. return flow;
  431. }
  432. float GetAoValue(string name)
  433. {
  434. byte[] high = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index]);
  435. byte[] low = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index + 1]);
  436. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  437. return flow;
  438. }
  439. void MonitorTemperature(ModuleName mod)
  440. {
  441. IO.DI[$"{mod}.DI_Substrate_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value;
  442. IO.DI[$"{mod}.DI_Foreline_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Forline_Heater_On"].Value;
  443. IO.DI[$"{mod}.DI_CHB_Wall_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value;
  444. IO.DI[$"{mod}.DI_Foreline_TC_Deviation_out_of_range"].Value = false;
  445. IO.DI[$"{mod}.DI_Substrate_TC_Deviation_out_of_range"].Value = false;
  446. // 底座
  447. if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  448. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") < GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  449. {
  450. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") + _rd.Next(1, 2));
  451. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") + _rd.Next(1, 2));
  452. }
  453. else if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  454. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  455. {
  456. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") - _rd.Next(1, 2));
  457. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") - _rd.Next(1, 2));
  458. }
  459. // Foreline
  460. if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  461. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") < GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  462. {
  463. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") + _rd.Next(1, 2));
  464. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") + _rd.Next(1, 2));
  465. }
  466. else if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  467. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") > GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  468. {
  469. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") - _rd.Next(1, 2));
  470. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") - _rd.Next(1, 2));
  471. }
  472. // Wall
  473. if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  474. GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") < GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  475. {
  476. SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") + _rd.Next(1, 2));
  477. SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") + _rd.Next(1, 2));
  478. }
  479. else if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  480. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  481. {
  482. SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") - _rd.Next(1, 2));
  483. SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") - _rd.Next(1, 2));
  484. }
  485. }
  486. void MonitorGas(ModuleName mod)
  487. {
  488. // gas
  489. this.SimulateMFC(ModuleName.PMA, 1);
  490. this.SimulateMFC(ModuleName.PMA, 2);
  491. this.SimulateMFC(ModuleName.PMA, 3);
  492. this.SimulateMFC(ModuleName.PMA, 4);
  493. this.SimulateMFC(ModuleName.PMA, 5);
  494. this.SimulateMFC(ModuleName.PMB, 1);
  495. this.SimulateMFC(ModuleName.PMB, 2);
  496. this.SimulateMFC(ModuleName.PMB, 3);
  497. this.SimulateMFC(ModuleName.PMB, 4);
  498. this.SimulateMFC(ModuleName.PMB, 5);
  499. }
  500. private void SimulateMFC(ModuleName mod, byte gasNum)
  501. {
  502. var sp = GetAoValue($"{mod}.AO_MFC{gasNum}_Flow_Setpoint");
  503. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  504. SetAiValue($"{mod}.AI_MFC{gasNum}_Flow", (float)mock_fb);
  505. }
  506. void MonitorRF(ModuleName mod)
  507. {
  508. // RF generator
  509. var sp = GetAoValue($"{mod}.AO_Generator_Power_Setpoint");
  510. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  511. //var mock_sp = _rd.Next(sp - 3, sp + 3);
  512. SetAiValue($"{mod}.AI_Generator_Forward_Power", (float)mock_fb);
  513. //IO.DI[$"{mod}.DI_Generator_Power_Status"].Value = IO.DO[$"{mod}.DO_Generator_Power_ON"].Value;
  514. }
  515. public void Terminate()
  516. {
  517. _thread.Stop();
  518. }
  519. }
  520. }