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- using Aitex.Sorter.Common;
- using MECF.Framework.Common.Equipment;
- using System;
- using System.Globalization;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Input;
- using System.Windows.Media;
- namespace VirgoUI.Client.Models.Controls
- {
- /// <summary>
- /// FOUPTopView.xaml 的交互逻辑
- /// </summary>
- public partial class FOUPTopView : UserControl
- {
- public FOUPTopView()
- {
- InitializeComponent();
- root.DataContext = this;
- }
- public string Label
- {
- get { return (string)GetValue(LabelProperty); }
- set { SetValue(LabelProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Label. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty LabelProperty =
- DependencyProperty.Register("Label", typeof(string), typeof(FOUPTopView), new PropertyMetadata(null));
- public ICommand Command
- {
- get { return (ICommand)GetValue(CommandProperty); }
- set { SetValue(CommandProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Command. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty CommandProperty =
- DependencyProperty.Register("Command", typeof(ICommand), typeof(FOUPTopView), new PropertyMetadata(null));
- public LoadportCassetteState CassetteState
- {
- get { return (LoadportCassetteState)GetValue(CassetteStateProperty); }
- set { SetValue(CassetteStateProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Present. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty CassetteStateProperty =
- DependencyProperty.Register("CassetteState", typeof(LoadportCassetteState), typeof(FOUPTopView), new FrameworkPropertyMetadata(LoadportCassetteState.Unknown));
- public FoupDoorState DoorState
- {
- get { return (FoupDoorState)GetValue(DoorStateProperty); }
- set { SetValue(DoorStateProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Open. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty DoorStateProperty =
- DependencyProperty.Register("DoorState", typeof(FoupDoorState), typeof(FOUPTopView), new FrameworkPropertyMetadata(FoupDoorState.Unknown)); //FrameworkPropertyMetadataOptions.AffectsRender
- public ModuleName Station
- {
- get { return (ModuleName)GetValue(StationProperty); }
- set { SetValue(StationProperty, value); }
- }
- // Using a DependencyProperty as the backing store for Station. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty StationProperty =
- DependencyProperty.Register("Station", typeof(ModuleName), typeof(FOUPTopView), new PropertyMetadata(ModuleName.System));
- private void MenuItem_Click(object sender, RoutedEventArgs e)
- {
- var cmd = ((MenuItem)sender).Tag;
- Command.Execute(new[] { Station.ToString(), cmd });
- }
- //protected override void OnRender(DrawingContext drawingContext)
- //{
- // base.OnRender(drawingContext);
- // if (DoorState == FoupDoorState.Open)
- // {
- // // cassette.VerticalAlignment = VerticalAlignment.Top;
- // }
- // else if (DoorState == FoupDoorState.Close)
- // {
- // //cassette.VerticalAlignment = VerticalAlignment.Bottom;
- // }
- //}
- }
- }
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