Utils.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using Aitex.Core.RT.SCCore;
  6. using Aitex.Sorter.Common;
  7. using MECF.Framework.Common.Equipment;
  8. namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.Robot.NX100
  9. {
  10. public class ProtocolTag
  11. {
  12. public const string tag_end = "\r";
  13. public const string tag_cmd_start = "$";
  14. public const string cmd_token = ",";
  15. public const string resp_tag_normal = "$";
  16. public const string resp_tag_error = "?";
  17. public const string resp_tag_excute = "!";
  18. public const string resp_tag_event = ">";
  19. public const string resp_evt_error = "100";
  20. }
  21. public class RobotConvertor
  22. {
  23. public static string chamber2staion(ModuleName chamber)
  24. {
  25. string st = "";
  26. switch (chamber)
  27. {
  28. case ModuleName.LP1:
  29. st = "C1";
  30. break;
  31. case ModuleName.LP2:
  32. st = "C2";
  33. break;
  34. case ModuleName.LP3:
  35. st = "C3";
  36. break;
  37. case ModuleName.LP4:
  38. st = "C4";
  39. break;
  40. case ModuleName.LP5:
  41. st = "C5";
  42. break;
  43. case ModuleName.LP6:
  44. st = "C6";
  45. break;
  46. case ModuleName.LP7:
  47. st = "C7";
  48. break;
  49. case ModuleName.LP8:
  50. st = "C8";
  51. break;
  52. case ModuleName.LP9:
  53. st = "C9";
  54. break;
  55. case ModuleName.LP10:
  56. st = "CA";
  57. break;
  58. case ModuleName.Aligner:
  59. st = "P1";
  60. break;
  61. case ModuleName.Buffer:
  62. st = "C5";
  63. break;
  64. case ModuleName.PM1:
  65. st = "S1";
  66. break;
  67. case ModuleName.PM2:
  68. st = "S2";
  69. break;
  70. case ModuleName.PM3:
  71. st = "S3";
  72. break;
  73. case ModuleName.PM4:
  74. st = "S4";
  75. break;
  76. case ModuleName.PM5:
  77. st = "S5";
  78. break;
  79. case ModuleName.PM6:
  80. st = "S6";
  81. break;
  82. case ModuleName.PM7:
  83. st = "S7";
  84. break;
  85. case ModuleName.PM8:
  86. st = "S8";
  87. break;
  88. case ModuleName.LL1:
  89. st = "S9";
  90. break;
  91. case ModuleName.LL2:
  92. st = "SA";
  93. break;
  94. case ModuleName.LL3:
  95. st = "SB";
  96. break;
  97. case ModuleName.LL4:
  98. st = "SC";
  99. break;
  100. }
  101. return st;
  102. }
  103. public static string chamberSlot2Slot(ModuleName chamber, int slot)
  104. {
  105. string sslot = "";
  106. switch (chamber)
  107. {
  108. case ModuleName.LP1:
  109. case ModuleName.LP2:
  110. case ModuleName.LP3:
  111. case ModuleName.LP4:
  112. case ModuleName.LP5:
  113. case ModuleName.LP6:
  114. case ModuleName.LP7:
  115. case ModuleName.LP8:
  116. case ModuleName.LP9:
  117. case ModuleName.LP10:
  118. case ModuleName.Buffer:
  119. sslot = string.Format("{0:D2}", slot + 1);
  120. break;
  121. case ModuleName.Aligner:
  122. case ModuleName.Robot:
  123. case ModuleName.PM1:
  124. case ModuleName.PM2:
  125. case ModuleName.PM3:
  126. case ModuleName.PM4:
  127. case ModuleName.PM5:
  128. case ModuleName.PM6:
  129. case ModuleName.PM7:
  130. case ModuleName.PM8:
  131. case ModuleName.LL1:
  132. case ModuleName.LL2:
  133. case ModuleName.LL3:
  134. case ModuleName.LL4:
  135. case ModuleName.LLA:
  136. case ModuleName.LLB:
  137. case ModuleName.LLC:
  138. case ModuleName.LLD:
  139. sslot = "00";
  140. break;
  141. }
  142. return sslot;
  143. }
  144. public static string hand2string(Hand hand)
  145. {
  146. string st = "";
  147. if (SC.ContainsItem("Robot.BladeUpDownReverse") && SC.GetValue<bool>("Robot.BladeUpDownReverse"))
  148. {
  149. switch (hand)
  150. {
  151. case Hand.Blade1:
  152. st = "A"; //单手臂 下
  153. break;
  154. case Hand.Blade2:
  155. st = "B"; //4手臂 上
  156. break;
  157. case Hand.Both:
  158. st = "W";
  159. break;
  160. }
  161. }
  162. else
  163. {
  164. switch (hand)
  165. {
  166. case Hand.Blade1:
  167. st = "B"; //单手臂 下
  168. break;
  169. case Hand.Blade2:
  170. st = "A"; //4手臂 上
  171. break;
  172. case Hand.Both:
  173. st = "W";
  174. break;
  175. }
  176. }
  177. return st;
  178. }
  179. public static string NextMotion2String(Motion motion,Hand hand)
  180. {
  181. string st = "";
  182. switch (motion)
  183. {
  184. case Motion.Pick:
  185. st = string.Format("G{0}", hand2string(hand));
  186. break;
  187. case Motion.Place:
  188. st = string.Format("P{0}", hand2string(hand));
  189. break;
  190. case Motion.Exchange:
  191. st = string.Format("E{0}", hand2string(hand));
  192. break;
  193. default:
  194. st = "AL";
  195. break;
  196. }
  197. return st;
  198. }
  199. public static string Offset2String(int offset)
  200. {
  201. string st = "";
  202. if (offset >= 0)
  203. {
  204. st = string.Format("{0:D5}", offset);
  205. }
  206. else
  207. {
  208. st = string.Format("{0:D4}", offset);
  209. }
  210. return st;
  211. }
  212. }
  213. }