123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245 |
- using System;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.Log;
- using MECF.Framework.Common.Equipment;
- namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts
- {
- public class AsyncSocket : ICommunication, IDisposable
- {
- public delegate void ErrorHandler(ErrorEventArgs args);
- public event ErrorHandler OnErrorHappened;
- public delegate void MessageHandler(string message);
- public event MessageHandler OnDataChanged;
- private static Object _locker = new Object();
- public class ClientStateObject
- {
- // Client socket.
- public Socket workSocket = null;
- // Size of receive buffer.
- public const int BufferSize = 256;
- // Receive buffer.
- public byte[] buffer = new byte[BufferSize];
- // Received data string.
- public StringBuilder sb = new StringBuilder();
- }
- public string NewLine { get; set; }
- private Socket _socket;
- private string _ip;
- private int _port;
- private string _address;
- public bool IsConnected { get { return (_socket != null && _socket.Connected); } }
- public AsyncSocket(string address, string newline ="\r")
- {
- // Connect(address);
- _socket = null;
- NewLine = newline;
- _address = address;
- }
- ~AsyncSocket()
- {
- Dispose();
- }
- public void Connect(string address)
- {
- try
- {
- _ip =address.Split(':')[0];
- _port =int.Parse(address.Split(':')[1]);
- IPAddress ipAddress = IPAddress.Parse(_ip);
- IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port);
- //Dispose current socket and create a TCP/IP socket.
- Dispose();
- if(_socket == null)
- _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- // Connect to the remote endpoint.
- _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket);
- }
- catch (Exception e)
- {
- LOG.Write(e);
- throw new Exception(e.ToString());
- }
- }
- private void ConnectCallback(IAsyncResult ar)
- {
- try
- {
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete the connection.
- client.EndConnect(ar);
-
- EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString());
- // Receive the response from the remote device.
- Receive(_socket);
- }
- catch(Exception e)
- {
- LOG.Write(e);
- string reason = string.Format("Communication {0}:{1:D} {2}.", _ip, _port, e.Message);
- LOG.Error(reason);
- // EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason);
- //OnErrorHappened(new ErrorEventArgs(reason));
- Thread.Sleep(1000);
- Connect(_address);
- }
- }
- private void Receive(Socket client)
- {
- try
- {
- // Create the state object.
- ClientStateObject state = new ClientStateObject();
- state.workSocket = client;
- // Begin receiving the data from the remote device.
- client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
- }
- catch (Exception e)
- {
- LOG.Write(e);
- string reason = string.Format("TCP连接发生错误:{0}", e.Message);
- LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason));
- OnErrorHappened(new ErrorEventArgs(reason));
- }
- }
- private void ReceiveCallback(IAsyncResult ar)
- {
- try
- {
- if (!IsConnected) { return; }
- // Retrieve the state object and the client socket
- // from the asynchronous state object.
- ClientStateObject state = (ClientStateObject)ar.AsyncState;
- Socket client = state.workSocket;
- // Read data from the remote device.
- int bytesRead = client.EndReceive(ar);
- if (bytesRead > 0)
- {
- // There might be more data, so store the data received so far.
- state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
- if (state.sb.Length > NewLine.Length)
- {
- if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine))
- {
- string msg =state.sb.ToString();
- LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r')));
- OnDataChanged(state.sb.ToString());
- state.sb.Clear();
- }
- }
- // Get the rest of the data.
- client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
- }
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message);
- LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason));
- OnErrorHappened(new ErrorEventArgs(reason));
- }
- }
- public bool Write(string data)
- {
- try
- {
- lock (_locker)
- {
- // Convert the string data to byte data using ASCII encoding.
- byte[] byteData = Encoding.ASCII.GetBytes(data);
- _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket);
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data.TrimEnd('\n').TrimEnd('\r')));
- }
- return true;
-
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data));
- string reason = string.Format("Send command failed:{0}", ex.Message);
- OnErrorHappened(new ErrorEventArgs(reason));
- }
- return false;
- }
- private void SendCallback(IAsyncResult ar)
- {
- try
- {
- // Retrieve the socket from the state object.
- Socket client = (Socket)ar.AsyncState;
- // Complete sending the data to the remote device.
- int bytesSent = client.EndSend(ar);
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("Send command failed:{0}", ex.Message);
- OnErrorHappened(new ErrorEventArgs(reason));
- }
- }
- /// <summary>
- /// 释放资源(Dispose)
- /// </summary>
- public void Dispose()
- {
- try
- {
- if (_socket != null)
- {
- if (IsConnected)
- {
- _socket.Shutdown(SocketShutdown.Both);
- }
- _socket.Close();
- _socket.Dispose();
- _socket = null;
- }
- }
- catch (Exception ex)
- {
- LOG.Write(ex);
- string reason = string.Format("释放socket资源失败:{0}", ex.Message);
- OnErrorHappened(new ErrorEventArgs(reason));
- }
- }
- }
- }
|