ModuleName.cs 6.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.Serialization;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. namespace MECF.Framework.Common.Equipment
  8. {
  9. /// <summary>
  10. /// 在框架中,Module指具备放置Wafer的单元
  11. /// </summary>
  12. [DataContract]
  13. [Serializable]
  14. public enum ModuleName
  15. {
  16. [EnumMember]
  17. System = 0,
  18. [EnumMember]
  19. LP1,
  20. [EnumMember]
  21. LP2,
  22. [EnumMember]
  23. LP3,
  24. [EnumMember]
  25. LP4,
  26. [EnumMember]
  27. LP5,
  28. [EnumMember]
  29. LP6,
  30. [EnumMember]
  31. LP7,
  32. [EnumMember]
  33. LP8,
  34. [EnumMember]
  35. LP9,
  36. [EnumMember]
  37. LP10,
  38. //robot modules
  39. //[EnumMember]
  40. //Robot,
  41. [EnumMember]
  42. VaccumRobot,
  43. [EnumMember]
  44. LoadRobot,
  45. [EnumMember]
  46. EfemRobot,
  47. //[EnumMember]
  48. //TMRobot,
  49. //upenders
  50. [EnumMember]
  51. Upender,
  52. //efem
  53. [EnumMember]
  54. EFEM,
  55. //aligners
  56. [EnumMember]
  57. Aligner,
  58. [EnumMember]
  59. Aligner1,
  60. [EnumMember]
  61. Aligner2,
  62. //load locks
  63. [EnumMember]
  64. LL1,
  65. [EnumMember]
  66. LL2,
  67. [EnumMember]
  68. LL3,
  69. [EnumMember]
  70. LL4,
  71. //load locks
  72. [EnumMember]
  73. LLA,
  74. [EnumMember]
  75. LLB,
  76. [EnumMember]
  77. LLC,
  78. [EnumMember]
  79. LLD,
  80. [EnumMember]
  81. VCE1,
  82. [EnumMember]
  83. VCE2,
  84. //transfer modules
  85. [EnumMember]
  86. TM,
  87. //buffers
  88. [EnumMember]
  89. Buffer,
  90. [EnumMember]
  91. Cooling1,
  92. [EnumMember]
  93. Cooling2,
  94. //[EnumMember]
  95. //Buffer1,
  96. //[EnumMember]
  97. //Buffer2,
  98. [EnumMember]
  99. Buffer3,
  100. //PMs
  101. [EnumMember]
  102. PM1,
  103. [EnumMember]
  104. PM2,
  105. [EnumMember]
  106. PM3,
  107. [EnumMember]
  108. PM4,
  109. [EnumMember]
  110. PM5,
  111. [EnumMember]
  112. PM6,
  113. [EnumMember]
  114. PM7,
  115. [EnumMember]
  116. PM8,
  117. [EnumMember]
  118. Robot,
  119. [EnumMember]
  120. PMA,
  121. [EnumMember]
  122. PMB,
  123. }
  124. public static class ModuleHelper
  125. {
  126. public static bool IsBuffer(ModuleName unit)
  127. {
  128. return false;
  129. }
  130. public static bool IsLoadPort(ModuleName unit)
  131. {
  132. return unit == ModuleName.LP1
  133. || unit == ModuleName.LP2
  134. || unit == ModuleName.LP3
  135. || unit == ModuleName.LP4
  136. || unit == ModuleName.LP5
  137. || unit == ModuleName.LP6
  138. || unit == ModuleName.LP7
  139. || unit == ModuleName.LP8
  140. || unit == ModuleName.LP9
  141. || unit == ModuleName.LP10;
  142. }
  143. public static bool IsPm(string unit)
  144. {
  145. return IsPm(ModuleHelper.Converter(unit));
  146. }
  147. public static bool IsPm(ModuleName unit)
  148. {
  149. return unit == ModuleName.PM1
  150. || unit == ModuleName.PM2
  151. || unit == ModuleName.PM3
  152. || unit == ModuleName.PM4
  153. || unit == ModuleName.PM5
  154. || unit == ModuleName.PM6
  155. || unit == ModuleName.PM7
  156. || unit == ModuleName.PM8
  157. || unit == ModuleName.PMA
  158. || unit == ModuleName.PMB;
  159. }
  160. public static bool IsLoadLock(string unit)
  161. {
  162. return IsLoadLock(ModuleHelper.Converter(unit));
  163. }
  164. public static bool IsAligner(ModuleName unit)
  165. {
  166. return unit == ModuleName.Aligner || unit == ModuleName.Aligner1 || unit == ModuleName.Aligner2 ;
  167. }
  168. public static bool IsCooling(ModuleName unit)
  169. {
  170. return unit == ModuleName.Cooling1 || unit == ModuleName.Cooling2;
  171. }
  172. public static bool IsLoadLock(ModuleName unit)
  173. {
  174. return unit == ModuleName.LLA
  175. || unit == ModuleName.LLB
  176. || unit == ModuleName.LL1
  177. || unit == ModuleName.LL2
  178. || unit == ModuleName.LL3
  179. || unit == ModuleName.LL4
  180. || unit == ModuleName.LLC
  181. || unit == ModuleName.LLD;
  182. }
  183. public static string GetAbbr(ModuleName module)
  184. {
  185. switch (module)
  186. {
  187. case ModuleName.Aligner: return "PA";
  188. case ModuleName.Robot: return "RB";
  189. default: return module.ToString();
  190. }
  191. }
  192. public static ModuleName Converter(string module)
  193. {
  194. return (ModuleName) Enum.Parse(typeof(ModuleName), module);
  195. }
  196. /// <summary>
  197. ///
  198. /// </summary>
  199. /// <param name="index">0 based</param>
  200. /// <returns></returns>
  201. public static ModuleName GetLoadPort(int index)
  202. {
  203. ModuleName[] lps = new ModuleName[]
  204. {
  205. ModuleName.LP1, ModuleName.LP2, ModuleName.LP3, ModuleName.LP4, ModuleName.LP5,
  206. ModuleName.LP6, ModuleName.LP7, ModuleName.LP8, ModuleName.LP9, ModuleName.LP10,
  207. };
  208. return lps[index];
  209. }
  210. }
  211. public class ModuleNameString
  212. {
  213. public const string System = "System";
  214. public const string LDULD = "LDULD";
  215. public const string BufferOut = "BufferOut";
  216. public const string BufferIn = "BufferIn";
  217. public const string Dryer = "Dryer";
  218. public const string QDR = "QDR";
  219. public const string Robot = "Robot";
  220. public const string Handler = "Handler";
  221. public static ModuleName ToEnum(string value)
  222. {
  223. return (ModuleName)Enum.Parse(typeof(ModuleName), value, true);
  224. }
  225. }
  226. }