SimulatorSystem.cs 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615
  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.IOCore;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Util;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Simulator.Core.Driver;
  7. using System;
  8. using System.Collections.Generic;
  9. using VirgoSimulator.Devices;
  10. namespace VirgoSimulator.Instances
  11. {
  12. public class SimulatorSystem : Singleton<SimulatorSystem>
  13. {
  14. private PeriodicJob _thread;
  15. private Random _rd = new Random();
  16. private RD_TRIG _trigATM = new RD_TRIG();
  17. private RD_TRIG _trigVAC = new RD_TRIG();
  18. private readonly float ATM_THRESHOLD = 750000;
  19. private readonly float ATM_PRESSURE = 760000;
  20. private readonly uint VAC_SW_PRESSURE = 9500;
  21. private readonly uint PROCESS_GAUGE = 10000;
  22. private Dictionary<ModuleName, DeviceSimulator> _MockDevices = new Dictionary<ModuleName, DeviceSimulator>();
  23. public SimulatorSystem()
  24. {
  25. //_MockDevices.Add(ModuleName.PMB, new SkyPumpMock());
  26. //_MockDevices.Add(ModuleName.PMB, new AdTecGeneratorMock());
  27. //_MockDevices.Add(ModuleName.PMB, new AdTecMatchMock());
  28. // TODO
  29. }
  30. ~SimulatorSystem()
  31. {
  32. _thread?.Stop();
  33. }
  34. public void Initialize()
  35. {
  36. SetDefaultValue(ModuleName.PMA);
  37. SetDefaultValue(ModuleName.PMB);
  38. Singleton<DataManager>.Instance.Initialize(false);
  39. _thread = new PeriodicJob(500, OnMonitor, nameof(SimulatorSystem), true);
  40. }
  41. private void SetDefaultValue(ModuleName mod)
  42. {
  43. // chamber
  44. IO.DI[$"{mod}.DI_Lid_Closed"].Value = true;
  45. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = true;
  46. IO.DI[$"{mod}.DI_CDA_Pressure"].Value = true;
  47. IO.DI[$"{mod}.DI_SourceFan1"].Value = true;
  48. IO.DI[$"{mod}.DI_SourceFan2"].Value = true;
  49. IO.DI[$"{mod}.DI_Cooling_Water_Flow_SW"].Value = true;
  50. IO.DI[$"{mod}.DI_Coolant_Inlet_TC_Broken_Alarm"].Value = false;
  51. IO.DI[$"{mod}.DI_Coolant_Outlet_TC_Broken_Alarm"].Value = false;
  52. IO.DI[$"{mod}.DI_Water_Leak"].Value = true;
  53. IO.DI[$"{mod}.DI_ARM_Not_Extend_to_PM"].Value = true;
  54. IO.DI[$"{mod}.DI_MFC1_Pressure"].Value = true;
  55. IO.DI[$"{mod}.DI_MFC2_Pressure"].Value = true;
  56. IO.DI[$"{mod}.DI_MFC3_Pressure"].Value = true;
  57. IO.DI[$"{mod}.DI_MFC4_Pressure"].Value = true;
  58. IO.DI[$"{mod}.DI_MFC5_Pressure"].Value = true;
  59. IO.DI[$"{mod}.DI_EFEM_Side_Panel_Closed"].Value = true;
  60. IO.DI[$"{mod}.DI_Generator_Hardware_Interlock"].Value = true;
  61. IO.DI[$"{mod}.DI_N2_Pressure"].Value = true;
  62. // slit door
  63. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  64. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  65. // lift pin
  66. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = false;
  67. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = true;
  68. //
  69. IO.DI[$"{mod}.DI_LE_OT_SW_Alarm"].Value = false;
  70. IO.DI[$"{mod}.DI_GB_Door_SW_Alarm"].Value = false;
  71. IO.DI[$"{mod}.DI_GB_Pressure_SW_Alarm"].Value = false;
  72. //Guide pin
  73. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  74. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  75. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  76. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  77. IO.DI[$"{mod}.DI_Dry_Pump_Running"].Value = false;
  78. IO.DI[$"{mod}.DI_Pump_Remote_Status"].Value = true;
  79. IO.DI[$"{mod}.DI_Pump_Alarm"].Value = false;
  80. // pressure
  81. SetAiValue($"{mod}.AI_Foreline_pressure", 5000);
  82. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  83. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  84. //SetAiValue($"{mod}.AI_Throttle_Valve_State", 1);
  85. IO.AI[$"{mod}.AI_Throttle_Valve_State"].Value = 1;
  86. IO.AI[$"{mod}.AI_Throttle_Valve_Real_Position"].Value = 10;
  87. // Temperature
  88. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", 28);
  89. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", 27);
  90. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", 28);
  91. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", 27);
  92. SetAiValue($"{mod}.AI_Coolant_Inlet_Temp", 28);
  93. if (mod == ModuleName.PMA)
  94. {
  95. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 29);
  96. }
  97. else if (mod == ModuleName.PMB)
  98. {
  99. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 30);
  100. }
  101. // Datetime
  102. SetAiValue($"{mod}.AI_Year", DateTime.Today.Year);
  103. SetAiValue($"{mod}.AI_Month", DateTime.Today.Month);
  104. SetAiValue($"{mod}.AI_Day", DateTime.Today.Day);
  105. }
  106. private bool OnMonitor()
  107. {
  108. try
  109. {
  110. // PMA
  111. MonitorSlitDoor(ModuleName.PMA);
  112. MonitorPin(ModuleName.PMA);
  113. MonitorPressure(ModuleName.PMA);
  114. MonitorTemperature(ModuleName.PMA);
  115. MonitorGas(ModuleName.PMA);
  116. MonitorRF(ModuleName.PMA);
  117. ChangeTime(ModuleName.PMA);
  118. MonitorIOPumpCtrl(ModuleName.PMA);
  119. // PMB
  120. MonitorSlitDoor(ModuleName.PMB);
  121. MonitorPin(ModuleName.PMB);
  122. MonitorPressure(ModuleName.PMB);
  123. MonitorTemperature(ModuleName.PMB);
  124. MonitorGas(ModuleName.PMB);
  125. MonitorRF(ModuleName.PMB);
  126. ChangeTime(ModuleName.PMB);
  127. MonitorIOPumpCtrl(ModuleName.PMB);
  128. }
  129. catch (Exception e)
  130. {
  131. LOG.Write(e);
  132. }
  133. return true;
  134. }
  135. private void ChangeTime(ModuleName mod)
  136. {
  137. // Heartbeat with PLC
  138. SetAiValue($"{mod}.AI_Heartbeat_FB", GetAoValue($"{mod}.AO_Heartbeat"));
  139. SetAiValue($"{mod}.AI_Time", DateTime.Now.Hour);
  140. SetAiValue($"{mod}.AI_Minute", DateTime.Now.Minute);
  141. SetAiValue($"{mod}.AI_Second", DateTime.Now.Second);
  142. }
  143. void MonitorSlitDoor(ModuleName mod)
  144. {
  145. // slit door open
  146. if (IO.DO[$"{mod}.DO_Slit_Door_Open"].Value)
  147. {
  148. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = true;
  149. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = false;
  150. }
  151. // slit door close
  152. if (IO.DO[$"{mod}.DO_Slit_Door_Close"].Value)
  153. {
  154. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  155. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  156. }
  157. }
  158. void MonitorPin(ModuleName mod)
  159. {
  160. // lift pin up
  161. if (IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value != IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value)
  162. {
  163. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value;
  164. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value;
  165. }
  166. // upper guide pin up
  167. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Up"].Value)
  168. {
  169. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = true;
  170. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = false;
  171. }
  172. // upper guide pin down
  173. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Down"].Value)
  174. {
  175. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  176. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  177. }
  178. // lower guide pin up
  179. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Up"].Value)
  180. {
  181. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = true;
  182. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = false;
  183. }
  184. // lower guide pin down
  185. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Down"].Value)
  186. {
  187. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  188. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  189. }
  190. }
  191. void MonitorPressure(ModuleName mod)
  192. {
  193. // pressure
  194. string sAI_Foreline = "AI_Foreline_pressure";
  195. // Foreline
  196. if (SkyPumpMockPMA._simPumpStatus == SkyPumpMockPMA.SimPumpStatus.Open || EdwardsPumpMockPMA._simPumpStatus == EdwardsPumpMockPMA.SimEdwardsPumpStatus.Open)
  197. {
  198. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") - _rd.Next(500, 600));
  199. }
  200. else
  201. {
  202. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") + _rd.Next(500, 600));
  203. }
  204. // PLC 模拟量范围[0,4000], 电压[0, 10V], 压力[0, 760Torr]
  205. string sAI_ChamberPressure = "AI_Chamber_pressure";
  206. string sAI_ProcessPressure = "AI_Process_pressure";
  207. //float chamber_pressure = GetMockChamberPressure(mod);
  208. //float process_pressure = GetAiValue($"{mod}.AI_Process_pressure");
  209. // soft pump & fast pump
  210. DOAccessor fast_pump_vlv = IO.DO[$"{mod}.DO_Fast_Pumping_Valve"];
  211. DOAccessor soft_pump_vlv = IO.DO[$"{mod}.DO_Soft_Pumping_Valve"];
  212. if (fast_pump_vlv.Value || soft_pump_vlv.Value)
  213. {
  214. if (fast_pump_vlv.Value && soft_pump_vlv.Value)
  215. {
  216. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  217. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  218. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  219. {
  220. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 30000);
  221. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  222. }
  223. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  224. {
  225. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  226. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  227. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  228. }
  229. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(15000, 16000));
  230. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(150, 160));
  231. }
  232. else if (fast_pump_vlv.Value)
  233. {
  234. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  235. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  236. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  237. {
  238. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 25000);
  239. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  240. }
  241. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  242. {
  243. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  244. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  245. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  246. }
  247. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(12000, 13000));
  248. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(120, 130));
  249. }
  250. else if (soft_pump_vlv.Value)
  251. {
  252. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  253. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  254. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  255. {
  256. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 22000);
  257. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  258. }
  259. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  260. {
  261. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  262. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  263. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  264. }
  265. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(13000, 14000));
  266. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(100, 110));
  267. }
  268. }
  269. // fast vent & purge
  270. DOAccessor vent_vlv = IO.DO[$"{mod}.DO_Chamber_vent_valve"];
  271. DOAccessor purge_vlv = IO.DO[$"{mod}.DO_Chamber_purge_valve"];
  272. if (vent_vlv.Value || purge_vlv.Value)
  273. {
  274. if (vent_vlv.Value && purge_vlv.Value)
  275. {
  276. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  277. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  278. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  279. {
  280. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  281. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  282. }
  283. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  284. {
  285. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  286. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  287. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  288. }
  289. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(45000, 50000));
  290. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(150, 160));
  291. }
  292. else if (vent_vlv.Value)
  293. {
  294. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  295. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  296. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  297. {
  298. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 25000);
  299. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  300. }
  301. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  302. {
  303. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  304. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  305. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  306. }
  307. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(25000, 30000));
  308. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(130, 150));
  309. }
  310. else if (purge_vlv.Value)
  311. {
  312. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  313. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  314. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  315. {
  316. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  317. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  318. }
  319. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  320. {
  321. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  322. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  323. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  324. }
  325. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(15000, 20000));
  326. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(100, 120));
  327. }
  328. }
  329. // 压力值越界,复位
  330. float chamber_pressure1 = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  331. if (chamber_pressure1 > ATM_PRESSURE)
  332. {
  333. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  334. }
  335. else if (chamber_pressure1 < 20)
  336. {
  337. SetAiValue($"{mod}.AI_Chamber_pressure", 20);
  338. }
  339. float process_pressure1 = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  340. if (process_pressure1 > PROCESS_GAUGE)
  341. {
  342. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  343. }
  344. else if (process_pressure1 < 20)
  345. {
  346. SetAiValue($"{mod}.AI_Process_pressure", 20);
  347. }
  348. float foreline_pressure = GetAiValue($"{mod}.{sAI_Foreline}");
  349. if (foreline_pressure > 10000)
  350. {
  351. SetAiValue($"{mod}.AI_Foreline_pressure", 10000);
  352. }
  353. else if (foreline_pressure < 150)
  354. {
  355. SetAiValue($"{mod}.AI_Foreline_pressure", 150);
  356. }
  357. // 模拟压力计漂移
  358. //int p1 = (int)GetMockChamberPressure(mod);
  359. //int new_p1 = _rd.Next(p1 - 2, p1 + 2);
  360. //SetAiValue($"{mod}.AI_Chamber_pressure", new_p1);
  361. //int p2 = (int)GetAiValue($"{mod}.AI_Foreline_pressure");
  362. //int new_p2 = _rd.Next(p2 - 1, p2 + 1);
  363. //SetAiValue($"{mod}.AI_Foreline_pressure", new_p2);
  364. //int p3 = (int)GetAiValue($"{mod}.AI_Process_pressure");
  365. //int new_p3 = _rd.Next(p3 - 1, p3 + 1);
  366. //SetAiValue($"{mod}.AI_Process_pressure", new_p3);
  367. // 根据当前压力值设定信号
  368. //float chamber_pressure2 = GetMockChamberPressure(mod);
  369. // ATM switch
  370. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") > ATM_THRESHOLD;
  371. // VAC switch
  372. IO.DI[$"{mod}.DI_PM_VAC_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") < VAC_SW_PRESSURE;
  373. // Throttle valve
  374. //var pos_sp = IO.AO[$"{mod}.AO_Throttle_Valve_Pressure_Setpoint"].Value;
  375. //var mock_pos_fb = _rd.Next(pos_sp - 2, pos_sp + 2);
  376. ////IO.AI[$"{mod}.AI_Throttle_Valve_Real_Pressure"].Value = (short)mock_pos_fb;
  377. //SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", mock_pos_fb);
  378. // 压力值
  379. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  380. {
  381. short increase = (short)_rd.Next(20, 30);
  382. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") + increase);
  383. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") > GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  384. {
  385. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  386. }
  387. }
  388. else
  389. {
  390. short increase = (short)_rd.Next(20, 30);
  391. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") - increase);
  392. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  393. {
  394. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  395. }
  396. }
  397. // 位置值
  398. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  399. {
  400. short increase = (short)_rd.Next(20, 30);
  401. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") + increase);
  402. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") > GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  403. {
  404. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  405. }
  406. }
  407. else
  408. {
  409. short increase = (short)_rd.Next(20, 30);
  410. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") - increase);
  411. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  412. {
  413. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  414. }
  415. }
  416. }
  417. //float GetMockChamberPressure(ModuleName mod)
  418. //{
  419. // return GetAiValue($"{mod}.AI_Chamber_pressure");
  420. //}
  421. //void SetMockChamberPressure(ModuleName mod, float val)
  422. //{
  423. // SetAiValue($"{mod}.AI_Chamber_pressure", val);
  424. //}
  425. void SetAiValue(string name, float value)
  426. {
  427. byte[] flow = BitConverter.GetBytes(value);
  428. short high1 = BitConverter.ToInt16(flow, 0);
  429. short low1 = BitConverter.ToInt16(flow, 2);
  430. IO.AI[name].Buffer[IO.AI[name].Index] = BitConverter.ToInt16(flow, 0);
  431. IO.AI[name].Buffer[IO.AI[name].Index + 1] = BitConverter.ToInt16(flow, 2);
  432. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  433. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  434. float readback = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  435. }
  436. float GetAiValue(string name)
  437. {
  438. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  439. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  440. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  441. return flow;
  442. }
  443. float GetAoValue(string name)
  444. {
  445. byte[] high = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index]);
  446. byte[] low = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index + 1]);
  447. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  448. return flow;
  449. }
  450. void MonitorTemperature(ModuleName mod)
  451. {
  452. IO.DI[$"{mod}.DI_Substrate_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value;
  453. IO.DI[$"{mod}.DI_Foreline_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Forline_Heater_On"].Value;
  454. IO.DI[$"{mod}.DI_CHB_Wall_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value;
  455. IO.DI[$"{mod}.DI_Foreline_TC_Deviation_out_of_range"].Value = false;
  456. IO.DI[$"{mod}.DI_Substrate_TC_Deviation_out_of_range"].Value = false;
  457. // 底座
  458. if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  459. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") < GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  460. {
  461. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") + _rd.Next(1, 2));
  462. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") + _rd.Next(1, 2));
  463. }
  464. else if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  465. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  466. {
  467. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") - _rd.Next(1, 2));
  468. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") - _rd.Next(1, 2));
  469. }
  470. // Foreline
  471. if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  472. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") < GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  473. {
  474. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") + _rd.Next(1, 2));
  475. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") + _rd.Next(1, 2));
  476. }
  477. else if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  478. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") > GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  479. {
  480. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") - _rd.Next(1, 2));
  481. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") - _rd.Next(1, 2));
  482. }
  483. // Wall
  484. if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  485. GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") < GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  486. {
  487. SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") + _rd.Next(1, 2));
  488. SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") + _rd.Next(1, 2));
  489. }
  490. else if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  491. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  492. {
  493. SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") - _rd.Next(1, 2));
  494. SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") - _rd.Next(1, 2));
  495. }
  496. }
  497. void MonitorGas(ModuleName mod)
  498. {
  499. // gas
  500. this.SimulateMFC(ModuleName.PMA, 1);
  501. this.SimulateMFC(ModuleName.PMA, 2);
  502. this.SimulateMFC(ModuleName.PMA, 3);
  503. this.SimulateMFC(ModuleName.PMA, 4);
  504. this.SimulateMFC(ModuleName.PMA, 5);
  505. this.SimulateMFC(ModuleName.PMB, 1);
  506. this.SimulateMFC(ModuleName.PMB, 2);
  507. this.SimulateMFC(ModuleName.PMB, 3);
  508. this.SimulateMFC(ModuleName.PMB, 4);
  509. this.SimulateMFC(ModuleName.PMB, 5);
  510. }
  511. private void SimulateMFC(ModuleName mod, byte gasNum)
  512. {
  513. var sp = GetAoValue($"{mod}.AO_MFC{gasNum}_Flow_Setpoint");
  514. if (gasNum == 3)
  515. {
  516. sp = Math.Max(0, sp - 1500);
  517. }
  518. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  519. SetAiValue($"{mod}.AI_MFC{gasNum}_Flow", (float)mock_fb);
  520. }
  521. void MonitorRF(ModuleName mod)
  522. {
  523. // RF generator
  524. var sp = GetAoValue($"{mod}.AO_Generator_Power_Setpoint");
  525. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  526. //var mock_sp = _rd.Next(sp - 3, sp + 3);
  527. SetAiValue($"{mod}.AI_Generator_Forward_Power", (float)mock_fb);
  528. //IO.DI[$"{mod}.DI_Generator_Power_Status"].Value = IO.DO[$"{mod}.DO_Generator_Power_ON"].Value;
  529. }
  530. void MonitorIOPumpCtrl(ModuleName mod)
  531. {
  532. if (IO.DO[$"{mod}.DO_Pump_Run"].Value) IO.DI[$"{mod}.DI_Dry_Pump_Running"].Value = true;
  533. if (IO.DO[$"{mod}.DO_Pump_Stop"].Value) IO.DI[$"{mod}.DI_Dry_Pump_Running"].Value = false;
  534. }
  535. public void Terminate()
  536. {
  537. _thread.Stop();
  538. }
  539. }
  540. }