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- using System;
- using System.Xml;
- using Aitex.Core.Common.DeviceData;
- using Aitex.Core.RT.DataCenter;
- using Aitex.Core.RT.Event;
- using Aitex.Core.RT.IOCore;
- using Aitex.Core.RT.Log;
- using Aitex.Core.RT.SCCore;
- using Aitex.Core.Util;
- namespace Aitex.Core.RT.Device.Unit
- {
- public enum LiftStateEnum
- {
- Unknown,
- Up,
- Down,
- Error,
- }
- public class IoLift : BaseDevice, IDevice
- {
- public LiftStateEnum State
- {
- get
- {
- if (_diUp.Value && _diDown.Value)
- return LiftStateEnum.Error;
- if (_diUp.Value && !_diDown.Value)
- return LiftStateEnum.Up;
- if (!_diUp.Value && _diDown.Value)
- return LiftStateEnum.Down;
- return LiftStateEnum.Unknown;
- }
- }
- enum DeviceState
- {
- Idle,
- MovingUp,
- MovingDown,
- Error,
- }
- private DIAccessor _diUp;
- private DIAccessor _diDown;
- private DIAccessor _diMotionEnable;
- private DOAccessor _doUp;
- private DOAccessor _doDown;
- private DeviceState _state = DeviceState.Idle;
- private DeviceTimer _timer = new DeviceTimer();
- private SCConfigItem _scTimeout;
- public bool IsUp { get { return !_diDown.Value && _diUp.Value; } }
- public bool IsDown { get { return _diDown.Value && !_diUp.Value; } }
-
- public IoLift(string module, XmlElement node, string ioModule = "")
- {
- base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
- base.Name = node.GetAttribute("id");
- base.Display = node.GetAttribute("display");
- base.DeviceID = node.GetAttribute("schematicId");
- _diUp = ParseDiNode("diUp", node, ioModule);
- _diDown = ParseDiNode("diDown", node, ioModule);
- _diMotionEnable = ParseDiNode("diMotionEnable", node, ioModule);
- _doUp = ParseDoNode("doUp", node, ioModule);
- _doDown = ParseDoNode("doDown", node, ioModule);
- _scTimeout = ParseScNode("scTimeout", node);
- }
- public bool Initialize()
- {
- _state = DeviceState.Idle;
- DATA.Subscribe($"{Module}.{Name}.UpFeedback", ()=>_diUp.Value);
- DATA.Subscribe($"{Module}.{Name}.DownFeedback", () => _diDown.Value);
- DATA.Subscribe($"{Module}.{Name}.UpEnable", () => _diMotionEnable.Value);
- DATA.Subscribe($"{Module}.{Name}.DownEnable", () => _diMotionEnable.Value);
- DEVICE.Register($"{Module}.{Name}.MoveUp", (out string reason, int time, object[] param) =>
- {
- reason = "";
- return MoveUp(out reason);
- });
- DEVICE.Register($"{Module}.{Name}.MoveDown", (out string reason, int time, object[] param) =>
- {
- reason = "";
- return MoveDown(out reason);
- });
- return true;
- }
- public void Monitor()
- {
- switch (_state)
- {
- case DeviceState.MovingUp:
- if (IsUp)
- {
- if (!_doUp.SetValue(false, out string reason))
- {
- LOG.Error($"{Module} reset DO failed, {reason}");
- }
- _state = DeviceState.Idle;
- }
- else if (_timer.IsTimeout())
- {
- if (!_doUp.SetValue(false, out string reason))
- {
- LOG.Error($"{Module} reset DO failed, {reason}");
- }
- EV.PostAlarmLog(Module, $"{Module} {Name} Can not move up in {_scTimeout.IntValue} seconds");
- _state = DeviceState.Error;
- }
- break;
- case DeviceState.MovingDown:
- if (IsDown)
- {
- if (!_doDown.SetValue(false, out string reason))
- {
- LOG.Error($"{Module} reset DO failed, {reason}");
- }
- _state = DeviceState.Idle;
- }
- else if (_timer.IsTimeout())
- {
- if (!_doDown.SetValue(false, out string reason))
- {
- LOG.Error($"{Module} reset DO failed, {reason}");
- }
- EV.PostAlarmLog(Module, $"{Module} {Name} Can not move down in {_scTimeout.IntValue} seconds");
- _state = DeviceState.Error;
- }
- break;
- default:
- break;
- }
- }
- public void Terminate()
- {
- _doDown.SetValue(false, out _);
- _doUp.SetValue(false, out _);
- }
- public bool Move(bool up, out string reason)
- {
- if (up)
- return MoveUp(out reason);
- return MoveDown(out reason);
- }
- public bool MoveUp(out string reason)
- {
- if (!_diMotionEnable.Value)
- {
- reason = "Motion enable interlock triggered";
- return false;
- }
- if (!_doDown.SetValue(false, out reason) || !_doUp.SetValue(true, out reason))
- {
- _doDown.SetValue(false, out _);
- _doUp.SetValue(false, out _);
- return false;
- }
- _timer.Start(_scTimeout.IntValue * 1000);
- _state = DeviceState.MovingUp;
- return true;
- }
- public bool MoveDown(out string reason)
- {
- if (!_diMotionEnable.Value)
- {
- reason = "Motion enable interlock triggered";
- return false;
- }
- if (!_doDown.SetValue(true, out reason) || !_doUp.SetValue(false, out reason))
- {
- _doDown.SetValue(false, out _);
- _doUp.SetValue(false, out _);
- return false;
- }
- _timer.Start(_scTimeout.IntValue * 1000);
- _state = DeviceState.MovingDown;
- return true;
- }
- public void Reset()
- {
- }
- }
- }
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