HandlerBase.cs 3.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Text.RegularExpressions;
  7. using System.Threading.Tasks;
  8. using Aitex.Core.RT.Log;
  9. namespace MECF.Framework.Common.Communications
  10. {
  11. public enum EnumHandlerState
  12. {
  13. Create,
  14. Sent,
  15. Acked,
  16. Completed,
  17. }
  18. public abstract class HandlerBase
  19. {
  20. public bool IsComplete
  21. {
  22. get { return _state == EnumHandlerState.Completed; }
  23. }
  24. public bool IsAcked
  25. {
  26. get { return _state == EnumHandlerState.Acked; }
  27. }
  28. private EnumHandlerState _state;
  29. public string Name { get; set; }
  30. public TimeSpan AckTimeout { get; set; }
  31. public TimeSpan CompleteTimeout { get; set; }
  32. public MessageBase ResponseMessage { get; set; }
  33. public string SendText { get; set; }
  34. public byte[] SendBinary { get; set; }
  35. protected Stopwatch _timerAck = new Stopwatch();
  36. protected Stopwatch _timerComplete = new Stopwatch();
  37. protected HandlerBase(string text)
  38. {
  39. SendText = text;
  40. SendBinary = null;
  41. AckTimeout = TimeSpan.FromSeconds(10);
  42. CompleteTimeout = TimeSpan.FromSeconds(300);
  43. _state = EnumHandlerState.Create;
  44. }
  45. protected HandlerBase(byte[] buffer)
  46. {
  47. SendText = "";
  48. SendBinary = buffer;
  49. AckTimeout = TimeSpan.FromSeconds(10);
  50. CompleteTimeout = TimeSpan.FromSeconds(300);
  51. _state = EnumHandlerState.Create;
  52. }
  53. public abstract bool HandleMessage(MessageBase msg, out bool transactionComplete);
  54. public void SetState(EnumHandlerState state)
  55. {
  56. _state = state;
  57. if (_state == EnumHandlerState.Sent) //connection's responsibility
  58. {
  59. _timerAck.Restart();
  60. _timerComplete.Restart();
  61. }
  62. if (_state == EnumHandlerState.Acked) //handler's responsibility
  63. {
  64. _timerAck.Stop();
  65. }
  66. if (_state == EnumHandlerState.Completed)//handler's responsibility
  67. {
  68. _timerAck.Stop();
  69. _timerComplete.Stop();
  70. }
  71. }
  72. public bool CheckTimeout( )
  73. {
  74. if (_state == EnumHandlerState.Sent && _timerAck.IsRunning && _timerAck.Elapsed > AckTimeout)
  75. {
  76. _timerAck.Stop();
  77. _state = EnumHandlerState.Completed;
  78. return true;
  79. }
  80. if ((_state == EnumHandlerState.Sent || _state==EnumHandlerState.Acked) && _timerComplete.IsRunning && _timerComplete.Elapsed > CompleteTimeout)
  81. {
  82. _timerAck.Stop();
  83. _timerComplete.Stop();
  84. _state = EnumHandlerState.Completed;
  85. return true;
  86. }
  87. return false;
  88. }
  89. }
  90. }