using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using Aitex.Core.RT.Event; using Aitex.Core.RT.Log; using MECF.Framework.Common.Equipment; namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.LoadPorts { public class AsyncSocket : ICommunication, IDisposable { public delegate void ErrorHandler(ErrorEventArgs args); public event ErrorHandler OnErrorHappened; public delegate void MessageHandler(string message); public event MessageHandler OnDataChanged; private static Object _locker = new Object(); public class ClientStateObject { // Client socket. public Socket workSocket = null; // Size of receive buffer. public const int BufferSize = 256; // Receive buffer. public byte[] buffer = new byte[BufferSize]; // Received data string. public StringBuilder sb = new StringBuilder(); } public string NewLine { get; set; } private Socket _socket; private string _ip; private int _port; private string _address; public bool IsConnected { get { return (_socket != null && _socket.Connected); } } public AsyncSocket(string address, string newline ="\r") { // Connect(address); _socket = null; NewLine = newline; _address = address; } ~AsyncSocket() { Dispose(); } public void Connect(string address) { try { _ip =address.Split(':')[0]; _port =int.Parse(address.Split(':')[1]); IPAddress ipAddress = IPAddress.Parse(_ip); IPEndPoint remoteEP = new IPEndPoint(ipAddress, _port); //Dispose current socket and create a TCP/IP socket. Dispose(); if(_socket == null) _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // Connect to the remote endpoint. _socket.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), _socket); } catch (Exception e) { LOG.Write(e); throw new Exception(e.ToString()); } } private void ConnectCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete the connection. client.EndConnect(ar); EV.PostMessage(ModuleName.Robot.ToString(), EventEnum.TCPConnSucess, _ip, _port.ToString()); // Receive the response from the remote device. Receive(_socket); } catch(Exception e) { LOG.Write(e); string reason = string.Format("Communication {0}:{1:D} {2}.", _ip, _port, e.Message); LOG.Error(reason); // EV.PostMessage(UnitName.Transfer.ToString(), EventEnum.RobotCommandFailed, reason); //OnErrorHappened(new ErrorEventArgs(reason)); Thread.Sleep(1000); Connect(_address); } } private void Receive(Socket client) { try { // Create the state object. ClientStateObject state = new ClientStateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { LOG.Write(e); string reason = string.Format("TCP连接发生错误:{0}", e.Message); LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason)); OnErrorHappened(new ErrorEventArgs(reason)); } } private void ReceiveCallback(IAsyncResult ar) { try { if (!IsConnected) { return; } // Retrieve the state object and the client socket // from the asynchronous state object. ClientStateObject state = (ClientStateObject)ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead)); if (state.sb.Length > NewLine.Length) { if (state.sb.ToString().Substring(state.sb.Length - NewLine.Length).Equals(NewLine)) { string msg =state.sb.ToString(); LOG.Info(string.Format("Communication {0}:{1:D} receive {2}.", _ip, _port, msg.TrimEnd('\n').TrimEnd('\r'))); OnDataChanged(state.sb.ToString()); state.sb.Clear(); } } // Get the rest of the data. client.BeginReceive(state.buffer, 0, ClientStateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } } catch (Exception ex) { LOG.Write(ex); string reason = string.Format("TCP Socket recevice data failed:{0}", ex.Message); LOG.Error(string.Format("Communication {0}:{1:D} {2}.", _ip, _port, reason)); OnErrorHappened(new ErrorEventArgs(reason)); } } public bool Write(string data) { try { lock (_locker) { // Convert the string data to byte data using ASCII encoding. byte[] byteData = Encoding.ASCII.GetBytes(data); _socket.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), _socket); LOG.Info(string.Format("Communication {0}:{1:D} Send {2}.", _ip, _port, data.TrimEnd('\n').TrimEnd('\r'))); } return true; } catch (Exception ex) { LOG.Write(ex); LOG.Info(string.Format("Communication {0}:{1:D} Send {2}. failed", _ip, _port, data)); string reason = string.Format("Send command failed:{0}", ex.Message); OnErrorHappened(new ErrorEventArgs(reason)); } return false; } private void SendCallback(IAsyncResult ar) { try { // Retrieve the socket from the state object. Socket client = (Socket)ar.AsyncState; // Complete sending the data to the remote device. int bytesSent = client.EndSend(ar); } catch (Exception ex) { LOG.Write(ex); string reason = string.Format("Send command failed:{0}", ex.Message); OnErrorHappened(new ErrorEventArgs(reason)); } } /// /// 释放资源(Dispose) /// public void Dispose() { try { if (_socket != null) { if (IsConnected) { _socket.Shutdown(SocketShutdown.Both); } _socket.Close(); _socket.Dispose(); _socket = null; } } catch (Exception ex) { LOG.Write(ex); string reason = string.Format("释放socket资源失败:{0}", ex.Message); OnErrorHappened(new ErrorEventArgs(reason)); } } } }