using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace Aitex.Core.Util { public static class Converter { ///// ///// Unit converter from physical to logical in linear formula ///// ///// public static double Phy2Logic(double physicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax) { var ret = (logicalMax - logicalMin) * (physicalValue - physicalMin) / (physicalMax - physicalMin) + logicalMin; //if (ret < logicalMin) ret = logicalMin; //if (ret > logicalMax) ret = logicalMax; if (double.IsNaN(ret)) throw new DivideByZeroException("Phy2Logic除0操作"); return ret; } ///// ///// Unit converter from logical to physical in linear formula ///// ///// public static double Logic2Phy(double logicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax) { var ret = (physicalMax - physicalMin) * (logicalValue - logicalMin) / (logicalMax - logicalMin) + physicalMin; if (ret < physicalMin) ret = physicalMin; if (ret > physicalMax) ret = physicalMax; if (double.IsNaN(ret)) throw new DivideByZeroException("Logic2Phy除0操作"); return ret; } /// /// 只按占用的字节转换,不检查范围 /// /// /// /// public static float TwoUInt16ToFloat(UInt16 high, UInt16 low) { Int32 sum = (high << 16) + (low & 0xFFFF); byte[] bs = BitConverter.GetBytes(sum); return BitConverter.ToSingle(bs, 0); } public static int TwoInt16ToInt32(Int16 high, Int16 low) { UInt32 tmp = (ushort)low + (UInt32)(((ushort)high) << 16); return tmp > Int32.MaxValue ? (int)((~tmp + 1) * -1) : (int)tmp;////unsigned to signed } public static float TwoInt16ToFloat(Int16 high, Int16 low) { Int32 sum = (high << 16) + (low & 0xFFFF); byte[] bs = BitConverter.GetBytes(sum); return BitConverter.ToSingle(bs, 0); } } }