ModuleName.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.Serialization;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Aitex.Core.RT.SCCore;
  8. using Aitex.Core.RT.Event;
  9. namespace MECF.Framework.Common.Equipment
  10. {
  11. /// <summary>
  12. /// 在框架中,Module指具备放置Wafer的单元
  13. /// </summary>
  14. [DataContract]
  15. [Serializable]
  16. public enum ModuleName
  17. {
  18. [EnumMember]
  19. System = 0,
  20. [EnumMember]
  21. LP1,
  22. [EnumMember]
  23. LP2,
  24. [EnumMember]
  25. LP3,
  26. [EnumMember]
  27. LP4,
  28. [EnumMember]
  29. LP5,
  30. [EnumMember]
  31. LP6,
  32. [EnumMember]
  33. LP7,
  34. [EnumMember]
  35. LP8,
  36. [EnumMember]
  37. LP9,
  38. [EnumMember]
  39. LP10,
  40. //robot modules
  41. //[EnumMember]
  42. //Robot,
  43. [EnumMember]
  44. VaccumRobot,
  45. [EnumMember]
  46. LoadRobot,
  47. [EnumMember]
  48. EfemRobot,
  49. //[EnumMember]
  50. //TMRobot,
  51. //upenders
  52. [EnumMember]
  53. Upender,
  54. //efem
  55. [EnumMember]
  56. EFEM,
  57. //aligners
  58. [EnumMember]
  59. Aligner,
  60. [EnumMember]
  61. Aligner1,
  62. [EnumMember]
  63. Aligner2,
  64. //load locks
  65. [EnumMember]
  66. LL1,
  67. [EnumMember]
  68. LL2,
  69. [EnumMember]
  70. LL3,
  71. [EnumMember]
  72. LL4,
  73. //load locks
  74. [EnumMember]
  75. LLA,
  76. [EnumMember]
  77. LLB,
  78. [EnumMember]
  79. LLC,
  80. [EnumMember]
  81. LLD,
  82. [EnumMember]
  83. VCE1,
  84. [EnumMember]
  85. VCE2,
  86. //transfer modules
  87. [EnumMember]
  88. TM,
  89. //buffers
  90. [EnumMember]
  91. Buffer,
  92. [EnumMember]
  93. Cooling1,
  94. [EnumMember]
  95. Cooling2,
  96. //[EnumMember]
  97. //Buffer1,
  98. //[EnumMember]
  99. //Buffer2,
  100. [EnumMember]
  101. Buffer3,
  102. //PMs
  103. [EnumMember]
  104. PM1,
  105. [EnumMember]
  106. PM2,
  107. [EnumMember]
  108. PM3,
  109. [EnumMember]
  110. PM4,
  111. [EnumMember]
  112. PM5,
  113. [EnumMember]
  114. PM6,
  115. [EnumMember]
  116. PM7,
  117. [EnumMember]
  118. PM8,
  119. [EnumMember]
  120. Robot,
  121. [EnumMember]
  122. PMA,
  123. [EnumMember]
  124. PMB,
  125. [EnumMember]
  126. Flipper,
  127. }
  128. public static class ModuleHelper
  129. {
  130. public static bool IsBuffer(ModuleName unit)
  131. {
  132. return unit == ModuleName.Buffer
  133. || unit == ModuleName.Buffer3;
  134. }
  135. public static bool IsLoadPort(ModuleName unit)
  136. {
  137. return unit == ModuleName.LP1
  138. || unit == ModuleName.LP2
  139. || unit == ModuleName.LP3
  140. || unit == ModuleName.LP4
  141. || unit == ModuleName.LP5
  142. || unit == ModuleName.LP6
  143. || unit == ModuleName.LP7
  144. || unit == ModuleName.LP8
  145. || unit == ModuleName.LP9
  146. || unit == ModuleName.LP10;
  147. }
  148. public static bool IsPm(string unit)
  149. {
  150. return IsPm(ModuleHelper.Converter(unit));
  151. }
  152. public static bool IsPm(ModuleName unit)
  153. {
  154. return unit == ModuleName.PM1
  155. || unit == ModuleName.PM2
  156. || unit == ModuleName.PM3
  157. || unit == ModuleName.PM4
  158. || unit == ModuleName.PM5
  159. || unit == ModuleName.PM6
  160. || unit == ModuleName.PM7
  161. || unit == ModuleName.PM8
  162. || unit == ModuleName.PMA
  163. || unit == ModuleName.PMB;
  164. }
  165. public static bool IsLoadLock(string unit)
  166. {
  167. return IsLoadLock(ModuleHelper.Converter(unit));
  168. }
  169. public static bool IsAligner(ModuleName unit)
  170. {
  171. return unit == ModuleName.Aligner || unit == ModuleName.Aligner1 || unit == ModuleName.Aligner2 ;
  172. }
  173. public static bool IsCooling(ModuleName unit)
  174. {
  175. return unit == ModuleName.Cooling1 || unit == ModuleName.Cooling2;
  176. }
  177. public static bool IsFlipper(ModuleName unit)
  178. {
  179. return unit == ModuleName.Flipper;
  180. }
  181. public static bool IsEfemRobot(ModuleName unit)
  182. {
  183. return unit == ModuleName.EfemRobot;
  184. }
  185. public static bool IsLoadLock(ModuleName unit)
  186. {
  187. return unit == ModuleName.LLA
  188. || unit == ModuleName.LLB
  189. || unit == ModuleName.LL1
  190. || unit == ModuleName.LL2
  191. || unit == ModuleName.LL3
  192. || unit == ModuleName.LL4
  193. || unit == ModuleName.LLC
  194. || unit == ModuleName.LLD;
  195. }
  196. public static string GetAbbr(ModuleName module)
  197. {
  198. switch (module)
  199. {
  200. case ModuleName.Aligner: return "PA";
  201. case ModuleName.Robot: return "RB";
  202. default: return module.ToString();
  203. }
  204. }
  205. public static ModuleName Converter(string module)
  206. {
  207. return (ModuleName) Enum.Parse(typeof(ModuleName), module);
  208. }
  209. /// <summary>
  210. ///
  211. /// </summary>
  212. /// <param name="index">0 based</param>
  213. /// <returns></returns>
  214. public static ModuleName GetLoadPort(int index)
  215. {
  216. ModuleName[] lps = new ModuleName[]
  217. {
  218. ModuleName.LP1, ModuleName.LP2, ModuleName.LP3, ModuleName.LP4, ModuleName.LP5,
  219. ModuleName.LP6, ModuleName.LP7, ModuleName.LP8, ModuleName.LP9, ModuleName.LP10,
  220. };
  221. return lps[index];
  222. }
  223. private static List<ModuleName> _lstModules = new List<ModuleName>();
  224. private static readonly object _lock = new object();
  225. public static bool IsInstalled(ModuleName module)
  226. {
  227. if (_lstModules.Count == 0)
  228. {
  229. LoadModules();
  230. }
  231. return _lstModules.Contains(module);
  232. }
  233. public static void LoadModules()
  234. {
  235. lock(_lock)
  236. {
  237. try
  238. {
  239. string moduleString = SC.GetStringValue("System.InstalledModules");
  240. var modules = moduleString.Split(',');
  241. foreach (var mod in modules)
  242. {
  243. var module = Converter(mod.Trim());
  244. _lstModules.Add(module);
  245. }
  246. }
  247. catch(Exception e)
  248. {
  249. EV.PostAlarmLog("System", $"Loading intalled module error, please check the config item: System.InstalledModules, {e.Message}");
  250. }
  251. }
  252. }
  253. }
  254. public class ModuleNameString
  255. {
  256. public const string System = "System";
  257. public const string LDULD = "LDULD";
  258. public const string BufferOut = "BufferOut";
  259. public const string BufferIn = "BufferIn";
  260. public const string Dryer = "Dryer";
  261. public const string QDR = "QDR";
  262. public const string Robot = "Robot";
  263. public const string Handler = "Handler";
  264. public static ModuleName ToEnum(string value)
  265. {
  266. return (ModuleName)Enum.Parse(typeof(ModuleName), value, true);
  267. }
  268. }
  269. }