SimulatorSystem.cs 36 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.IOCore;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Util;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Simulator.Core.Driver;
  7. using System;
  8. using System.Collections.Generic;
  9. using VirgoSimulator.Devices;
  10. namespace VirgoSimulator.Instances
  11. {
  12. public class SimulatorSystem : Singleton<SimulatorSystem>
  13. {
  14. private PeriodicJob _thread;
  15. private Random _rd = new Random();
  16. private RD_TRIG _trigATM = new RD_TRIG();
  17. private RD_TRIG _trigVAC = new RD_TRIG();
  18. private readonly float ATM_THRESHOLD = 750000;
  19. private readonly float ATM_PRESSURE = 760000;
  20. private readonly uint VAC_SW_PRESSURE = 9500;
  21. private readonly uint PROCESS_GAUGE = 10000;
  22. private Dictionary<ModuleName, DeviceSimulator> _MockDevices = new Dictionary<ModuleName, DeviceSimulator>();
  23. public SimulatorSystem()
  24. {
  25. //_MockDevices.Add(ModuleName.PMB, new SkyPumpMock());
  26. //_MockDevices.Add(ModuleName.PMB, new AdTecGeneratorMock());
  27. //_MockDevices.Add(ModuleName.PMB, new AdTecMatchMock());
  28. // TODO
  29. }
  30. ~SimulatorSystem()
  31. {
  32. _thread?.Stop();
  33. }
  34. public void Initialize()
  35. {
  36. SetDefaultValue(ModuleName.PMA);
  37. SetDefaultValue(ModuleName.PMB);
  38. Singleton<DataManager>.Instance.Initialize(false);
  39. _thread = new PeriodicJob(500, OnMonitor, nameof(SimulatorSystem), true);
  40. }
  41. private void SetDefaultValue(ModuleName mod)
  42. {
  43. // chamber
  44. IO.DI[$"{mod}.DI_Lid_Closed"].Value = true;
  45. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = true;
  46. IO.DI[$"{mod}.DI_CDA_Pressure"].Value = true;
  47. IO.DI[$"{mod}.DI_CDA_Pressure_Switch_Out_2"].Value = true;
  48. IO.DI[$"{mod}.DI_SourceFan1"].Value = true;
  49. IO.DI[$"{mod}.DI_CTRL_Box_Fans_Running"].Value = true;
  50. IO.DI[$"{mod}.DI_Cooling_Water_Flow_SW"].Value = true;
  51. IO.DI[$"{mod}.DI_Coolant_Inlet_TC_Broken_Alarm"].Value = false;
  52. IO.DI[$"{mod}.DI_Coolant_Outlet_TC_Broken_Alarm"].Value = false;
  53. IO.DI[$"{mod}.DI_Water_Leak"].Value = true;
  54. IO.DI[$"{mod}.DI_ARM_Not_Extend_to_PM"].Value = true;
  55. IO.DI[$"{mod}.DI_MFC1_Pressure"].Value = true;
  56. IO.DI[$"{mod}.DI_MFC2_Pressure"].Value = true;
  57. IO.DI[$"{mod}.DI_MFC3_Pressure"].Value = true;
  58. IO.DI[$"{mod}.DI_MFC4_Pressure"].Value = true;
  59. IO.DI[$"{mod}.DI_MFC5_Pressure"].Value = true;
  60. IO.DI[$"{mod}.DI_EFEM_Side_Panel_Closed"].Value = true;
  61. IO.DI[$"{mod}.DI_Generator_Hardware_Interlock"].Value = true;
  62. IO.DI[$"{mod}.DI_ACR_Smoke_Monitoring"].Value = true;
  63. IO.DI[$"{mod}.DI_ACR_Power_On"].Value = true;
  64. IO.DI[$"{mod}.DI_N2_Pressure"].Value = true;
  65. // slit door
  66. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  67. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  68. // lift pin
  69. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = false;
  70. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = true;
  71. //
  72. IO.DI[$"{mod}.DI_LE_OT_SW_Alarm"].Value = false;
  73. IO.DI[$"{mod}.DI_GB_Interlock_Alarm"].Value = false;
  74. IO.DI[$"{mod}.DI_SRF_Water_Flow_Switch"].Value = false;
  75. //Guide pin
  76. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  77. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  78. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  79. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  80. // pressure
  81. SetAiValue($"{mod}.AI_Foreline_pressure", 5000);
  82. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  83. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  84. //SetAiValue($"{mod}.AI_Throttle_Valve_State", 1);
  85. IO.AI[$"{mod}.AI_Throttle_Valve_State"].Value = 1;
  86. IO.AI[$"{mod}.AI_Throttle_Valve_Real_Position"].Value = 10;
  87. // Temperature
  88. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", 28);
  89. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", 27);
  90. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", 28);
  91. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", 27);
  92. SetAiValue($"{mod}.AI_Coolant_Inlet_Temp", 28);
  93. //SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", 28);
  94. //SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", 27);
  95. //SetAiValue($"{mod}.AI_Grid_TC_Temp", 28);
  96. if (mod == ModuleName.PMA)
  97. {
  98. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 29);
  99. }
  100. else if (mod == ModuleName.PMB)
  101. {
  102. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 30);
  103. }
  104. // Datetime
  105. SetAiValue($"{mod}.AI_Year", DateTime.Today.Year);
  106. SetAiValue($"{mod}.AI_Month", DateTime.Today.Month);
  107. SetAiValue($"{mod}.AI_Day", DateTime.Today.Day);
  108. }
  109. private bool OnMonitor()
  110. {
  111. try
  112. {
  113. // PMA
  114. MonitorSlitDoor(ModuleName.PMA);
  115. MonitorPin(ModuleName.PMA);
  116. MonitorPressure(ModuleName.PMA);
  117. MonitorTemperature(ModuleName.PMA);
  118. MonitorGas(ModuleName.PMA);
  119. MonitorRF(ModuleName.PMA);
  120. ChangeTime(ModuleName.PMA);
  121. // PMB
  122. MonitorSlitDoor(ModuleName.PMB);
  123. MonitorPin(ModuleName.PMB);
  124. MonitorPressure(ModuleName.PMB);
  125. MonitorTemperature(ModuleName.PMB);
  126. MonitorGas(ModuleName.PMB);
  127. MonitorRF(ModuleName.PMB);
  128. ChangeTime(ModuleName.PMB);
  129. }
  130. catch (Exception e)
  131. {
  132. LOG.Write(e);
  133. }
  134. return true;
  135. }
  136. private void ChangeTime(ModuleName mod)
  137. {
  138. // Heartbeat with PLC
  139. SetAiValue($"{mod}.AI_Heartbeat_FB", GetAoValue($"{mod}.AO_Heartbeat"));
  140. SetAiValue($"{mod}.AI_Time", DateTime.Now.Hour);
  141. SetAiValue($"{mod}.AI_Minute", DateTime.Now.Minute);
  142. SetAiValue($"{mod}.AI_Second", DateTime.Now.Second);
  143. }
  144. void MonitorSlitDoor(ModuleName mod)
  145. {
  146. // slit door open
  147. if (IO.DO[$"{mod}.DO_Slit_Door_Open"].Value)
  148. {
  149. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = true;
  150. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = false;
  151. }
  152. // slit door close
  153. if (IO.DO[$"{mod}.DO_Slit_Door_Close"].Value)
  154. {
  155. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  156. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  157. }
  158. }
  159. void MonitorPin(ModuleName mod)
  160. {
  161. // lift pin up
  162. if (IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value != IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value)
  163. {
  164. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value;
  165. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value;
  166. }
  167. // upper guide pin up
  168. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Up"].Value)
  169. {
  170. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = true;
  171. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = false;
  172. }
  173. // upper guide pin down
  174. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Down"].Value)
  175. {
  176. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  177. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  178. }
  179. // lower guide pin up
  180. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Up"].Value)
  181. {
  182. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = true;
  183. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = false;
  184. }
  185. // lower guide pin down
  186. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Down"].Value)
  187. {
  188. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  189. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  190. }
  191. //IoTriStateLift
  192. IO.DI[$"{mod}.DI_Lift_Servo_ABS_fail_alarm"].Value = false;
  193. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position1"].Value)
  194. {
  195. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  196. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = true;
  197. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  198. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  199. }
  200. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position2"].Value)
  201. {
  202. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  203. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  204. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = true;
  205. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  206. }
  207. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position3"].Value)
  208. {
  209. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  210. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  211. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  212. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = true;
  213. }
  214. if (IO.DO[$"{mod}.DO_Lift_Servo_origin"].Value)
  215. {
  216. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = true;
  217. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  218. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  219. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  220. }
  221. if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_UP"].Value)
  222. {
  223. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) + 0.3f);
  224. }
  225. else if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_DOWN"].Value)
  226. {
  227. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) - 0.3f);
  228. }
  229. MonitorGroupServoPin(mod);
  230. }
  231. void MonitorGroupServoPin(ModuleName mod)
  232. {
  233. //IoTriStateLift
  234. IO.DI[$"{mod}.DI_YAS_Servo_Controler_COMM_Alarm"].Value = false;
  235. IO.DI[$"{mod}.DI_YAS_Servo_Controler_Battery_Low_Alarm"].Value = false;
  236. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position1"].Value)
  237. {
  238. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  239. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  240. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  241. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  242. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = true;
  243. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  244. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  245. }
  246. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position2"].Value)
  247. {
  248. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  249. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  250. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  251. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  252. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  253. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = true;
  254. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  255. }
  256. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position3"].Value)
  257. {
  258. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  259. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  260. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  261. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  262. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  263. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  264. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = true;
  265. }
  266. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Origin"].Value)
  267. {
  268. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = true;
  269. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = true;
  270. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = true;
  271. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = true;
  272. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  273. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  274. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  275. }
  276. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Up"].Value)
  277. {
  278. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) + 0.3f);
  279. }
  280. else if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Down"].Value)
  281. {
  282. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) - 0.3f);
  283. }
  284. }
  285. void MonitorPressure(ModuleName mod)
  286. {
  287. // pressure
  288. string sAI_Foreline = "AI_Foreline_pressure";
  289. // Foreline
  290. if (SkyPumpMockPMA._simPumpStatus == SkyPumpMockPMA.SimPumpStatus.Open || EdwardsPumpMockPMA._simPumpStatus == EdwardsPumpMockPMA.SimEdwardsPumpStatus.Open)
  291. {
  292. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") - _rd.Next(500, 600));
  293. }
  294. else
  295. {
  296. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") + _rd.Next(500, 600));
  297. }
  298. // PLC 模拟量范围[0,4000], 电压[0, 10V], 压力[0, 760Torr]
  299. string sAI_ChamberPressure = "AI_Chamber_pressure";
  300. string sAI_ProcessPressure = "AI_Process_pressure";
  301. //float chamber_pressure = GetMockChamberPressure(mod);
  302. //float process_pressure = GetAiValue($"{mod}.AI_Process_pressure");
  303. // soft pump & fast pump
  304. DOAccessor fast_pump_vlv = IO.DO[$"{mod}.DO_Fast_Pumping_Valve"];
  305. DOAccessor soft_pump_vlv = IO.DO[$"{mod}.DO_Soft_Pumping_Valve"];
  306. if (fast_pump_vlv.Value || soft_pump_vlv.Value)
  307. {
  308. if (fast_pump_vlv.Value && soft_pump_vlv.Value)
  309. {
  310. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  311. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  312. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  313. {
  314. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 30000);
  315. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  316. }
  317. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  318. {
  319. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  320. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  321. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  322. }
  323. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(15000, 16000));
  324. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(150, 160));
  325. }
  326. else if (fast_pump_vlv.Value)
  327. {
  328. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  329. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  330. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  331. {
  332. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 25000);
  333. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  334. }
  335. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  336. {
  337. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  338. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  339. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  340. }
  341. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(12000, 13000));
  342. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(120, 130));
  343. }
  344. else if (soft_pump_vlv.Value)
  345. {
  346. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  347. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  348. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  349. {
  350. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 22000);
  351. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  352. }
  353. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  354. {
  355. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  356. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  357. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  358. }
  359. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(13000, 14000));
  360. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(100, 110));
  361. }
  362. }
  363. // fast vent & purge
  364. DOAccessor vent_vlv = IO.DO[$"{mod}.DO_Chamber_vent_valve"];
  365. DOAccessor purge_vlv = IO.DO[$"{mod}.DO_Chamber_purge_valve"];
  366. if (vent_vlv.Value || purge_vlv.Value)
  367. {
  368. if (vent_vlv.Value && purge_vlv.Value)
  369. {
  370. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  371. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  372. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  373. {
  374. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  375. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  376. }
  377. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  378. {
  379. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  380. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  381. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  382. }
  383. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(45000, 50000));
  384. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(150, 160));
  385. }
  386. else if (vent_vlv.Value)
  387. {
  388. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  389. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  390. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  391. {
  392. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 25000);
  393. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  394. }
  395. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  396. {
  397. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  398. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  399. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  400. }
  401. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(25000, 30000));
  402. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(130, 150));
  403. }
  404. else if (purge_vlv.Value)
  405. {
  406. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  407. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  408. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  409. {
  410. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  411. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  412. }
  413. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  414. {
  415. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  416. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  417. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  418. }
  419. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(15000, 20000));
  420. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(100, 120));
  421. }
  422. }
  423. // 压力值越界,复位
  424. float chamber_pressure1 = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  425. if (chamber_pressure1 > ATM_PRESSURE)
  426. {
  427. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  428. }
  429. else if (chamber_pressure1 < 20)
  430. {
  431. SetAiValue($"{mod}.AI_Chamber_pressure", 20);
  432. }
  433. float process_pressure1 = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  434. if (process_pressure1 > PROCESS_GAUGE)
  435. {
  436. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  437. }
  438. else if (process_pressure1 < 20)
  439. {
  440. SetAiValue($"{mod}.AI_Process_pressure", 20);
  441. }
  442. float foreline_pressure = GetAiValue($"{mod}.{sAI_Foreline}");
  443. if (foreline_pressure > 10000)
  444. {
  445. SetAiValue($"{mod}.AI_Foreline_pressure", 10000);
  446. }
  447. else if (foreline_pressure < 150)
  448. {
  449. SetAiValue($"{mod}.AI_Foreline_pressure", 150);
  450. }
  451. // 模拟压力计漂移
  452. //int p1 = (int)GetMockChamberPressure(mod);
  453. //int new_p1 = _rd.Next(p1 - 2, p1 + 2);
  454. //SetAiValue($"{mod}.AI_Chamber_pressure", new_p1);
  455. //int p2 = (int)GetAiValue($"{mod}.AI_Foreline_pressure");
  456. //int new_p2 = _rd.Next(p2 - 1, p2 + 1);
  457. //SetAiValue($"{mod}.AI_Foreline_pressure", new_p2);
  458. //int p3 = (int)GetAiValue($"{mod}.AI_Process_pressure");
  459. //int new_p3 = _rd.Next(p3 - 1, p3 + 1);
  460. //SetAiValue($"{mod}.AI_Process_pressure", new_p3);
  461. // 根据当前压力值设定信号
  462. //float chamber_pressure2 = GetMockChamberPressure(mod);
  463. // ATM switch
  464. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") > ATM_THRESHOLD;
  465. // VAC switch
  466. IO.DI[$"{mod}.DI_PM_VAC_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") < VAC_SW_PRESSURE;
  467. // Throttle valve
  468. //var pos_sp = IO.AO[$"{mod}.AO_Throttle_Valve_Pressure_Setpoint"].Value;
  469. //var mock_pos_fb = _rd.Next(pos_sp - 2, pos_sp + 2);
  470. ////IO.AI[$"{mod}.AI_Throttle_Valve_Real_Pressure"].Value = (short)mock_pos_fb;
  471. //SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", mock_pos_fb);
  472. // 压力值
  473. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  474. {
  475. short increase = (short)_rd.Next(20, 30);
  476. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") + increase);
  477. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") > GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  478. {
  479. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  480. }
  481. }
  482. else
  483. {
  484. short increase = (short)_rd.Next(20, 30);
  485. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") - increase);
  486. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  487. {
  488. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  489. }
  490. }
  491. // 位置值
  492. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  493. {
  494. short increase = (short)_rd.Next(20, 30);
  495. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") + increase);
  496. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") > GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  497. {
  498. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  499. }
  500. }
  501. else
  502. {
  503. short increase = (short)_rd.Next(20, 30);
  504. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") - increase);
  505. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  506. {
  507. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  508. }
  509. }
  510. }
  511. //float GetMockChamberPressure(ModuleName mod)
  512. //{
  513. // return GetAiValue($"{mod}.AI_Chamber_pressure");
  514. //}
  515. //void SetMockChamberPressure(ModuleName mod, float val)
  516. //{
  517. // SetAiValue($"{mod}.AI_Chamber_pressure", val);
  518. //}
  519. void SetAiValue(string name, float value)
  520. {
  521. byte[] flow = BitConverter.GetBytes(value);
  522. short high1 = BitConverter.ToInt16(flow, 0);
  523. short low1 = BitConverter.ToInt16(flow, 2);
  524. IO.AI[name].Buffer[IO.AI[name].Index] = BitConverter.ToInt16(flow, 0);
  525. IO.AI[name].Buffer[IO.AI[name].Index + 1] = BitConverter.ToInt16(flow, 2);
  526. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  527. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  528. float readback = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  529. }
  530. float GetAiValue(string name)
  531. {
  532. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  533. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  534. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  535. return flow;
  536. }
  537. float GetAoValue(string name)
  538. {
  539. byte[] high = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index]);
  540. byte[] low = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index + 1]);
  541. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  542. return flow;
  543. }
  544. protected float _GetRealFloat(IOAccessor<short> accessor)
  545. {
  546. byte[] low = BitConverter.GetBytes(accessor.Buffer[accessor.Index]);
  547. byte[] high = BitConverter.GetBytes(accessor.Buffer[accessor.Index + 1]);
  548. float res = BitConverter.ToSingle(new[] { low[0], low[1], high[0], high[1] }, 0);
  549. return res;
  550. }
  551. protected void _SetRealFloat(IOAccessor<short> accessor, float val)
  552. {
  553. byte[] val2 = BitConverter.GetBytes(val);
  554. accessor.Buffer[accessor.Index] = BitConverter.ToInt16(val2, 0);
  555. accessor.Buffer[accessor.Index + 1] = BitConverter.ToInt16(val2, 2);
  556. }
  557. void MonitorTemperature(ModuleName mod)
  558. {
  559. IO.DI[$"{mod}.DI_Substrate_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value;
  560. IO.DI[$"{mod}.DI_Foreline_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Forline_Heater_On"].Value;
  561. //IO.DI[$"{mod}.DI_CHB_Wall_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value;
  562. IO.DI[$"{mod}.DI_Foreline_TC_Deviation_out_of_range"].Value = false;
  563. IO.DI[$"{mod}.DI_Substrate_TC_Deviation_out_of_range"].Value = false;
  564. // 底座
  565. if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  566. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") < GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  567. {
  568. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") + _rd.Next(1, 2));
  569. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") + _rd.Next(1, 2));
  570. }
  571. else if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  572. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  573. {
  574. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") - _rd.Next(1, 2));
  575. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") - _rd.Next(1, 2));
  576. }
  577. // Foreline
  578. if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  579. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") < GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  580. {
  581. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") + _rd.Next(1, 2));
  582. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") + _rd.Next(1, 2));
  583. }
  584. else if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  585. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") > GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  586. {
  587. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") - _rd.Next(1, 2));
  588. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") - _rd.Next(1, 2));
  589. }
  590. // Wall
  591. //if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  592. // GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") < GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  593. //{
  594. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") + _rd.Next(1, 2));
  595. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") + _rd.Next(1, 2));
  596. //}
  597. //else if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  598. // GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  599. //{
  600. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") - _rd.Next(1, 2));
  601. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") - _rd.Next(1, 2));
  602. //}
  603. }
  604. void MonitorGas(ModuleName mod)
  605. {
  606. // gas
  607. this.SimulateMFC(ModuleName.PMA, 1);
  608. this.SimulateMFC(ModuleName.PMA, 2);
  609. this.SimulateMFC(ModuleName.PMA, 3);
  610. this.SimulateMFC(ModuleName.PMA, 4);
  611. this.SimulateMFC(ModuleName.PMA, 5);
  612. this.SimulateMFC(ModuleName.PMB, 1);
  613. this.SimulateMFC(ModuleName.PMB, 2);
  614. this.SimulateMFC(ModuleName.PMB, 3);
  615. this.SimulateMFC(ModuleName.PMB, 4);
  616. this.SimulateMFC(ModuleName.PMB, 5);
  617. }
  618. private void SimulateMFC(ModuleName mod, byte gasNum)
  619. {
  620. var sp = GetAoValue($"{mod}.AO_MFC{gasNum}_Flow_Setpoint");
  621. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  622. SetAiValue($"{mod}.AI_MFC{gasNum}_Flow", (float)mock_fb);
  623. }
  624. void MonitorRF(ModuleName mod)
  625. {
  626. // RF generator
  627. var sp = GetAoValue($"{mod}.AO_Generator_Power_Setpoint");
  628. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  629. //var mock_sp = _rd.Next(sp - 3, sp + 3);
  630. SetAiValue($"{mod}.AI_Generator_Forward_Power", (float)mock_fb);
  631. //IO.DI[$"{mod}.DI_Generator_Power_Status"].Value = IO.DO[$"{mod}.DO_Generator_Power_ON"].Value;
  632. }
  633. public void Terminate()
  634. {
  635. _thread.Stop();
  636. }
  637. }
  638. }