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							- using MECF.Framework.Common.Equipment;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- namespace VirgoRT.Scheduler
 
- {
 
-     public enum StepID
 
-     {
 
-         Source,
 
-         LoadlockIn,
 
-         ProcessA,
 
-         ProcessB,
 
-         ProcessC,
 
-         LoadlockOut,
 
-         Target,
 
-     }
 
-     public class Step
 
-     {
 
-         public bool Need;
 
-         public ModuleName Chamber;
 
-         public int Slot;
 
-         public string Recipe;
 
-         public Step(bool need, ModuleName chamber, int slot, string recipe)
 
-         {
 
-             Need = need;
 
-             Chamber = chamber;
 
-             Slot = slot;
 
-             Recipe = recipe;
 
-         }
 
-     }
 
-     public class Sequence
 
-     {
 
-         public Step[] Steps
 
-         {
 
-             get { return _steps; }
 
-         }
 
-         private StepID _curStep = StepID.Source;
 
-         private Step[] _steps = new Step[]
 
-         {
 
-             new Step(true, ModuleName.LP1, 0, string.Empty),
 
-             new Step(true, ModuleName.LLA, 0, string.Empty),
 
-             new Step(true, ModuleName.PM1, 0, string.Empty),
 
-             new Step(true, ModuleName.PM2, 0, string.Empty),
 
-             new Step(true, ModuleName.PM3, 0, string.Empty),
 
-             new Step(true, ModuleName.LLA, 0, string.Empty),
 
-             new Step(true, ModuleName.LP1, 0, string.Empty),
 
-         };
 
-         public Sequence()
 
-         {
 
-         }
 
-         public Step NextStep(bool move = true)
 
-         {
 
-             for (StepID _step = _curStep; _curStep < StepID.Target; _step++)
 
-             {
 
-                 if (_steps[(int)_step].Need)
 
-                 {
 
-                     if(move)
 
-                         _curStep = _step;
 
-                     return _steps[(int)_step];
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-     }
 
- }
 
 
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