SimulatorSystem.cs 35 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.IOCore;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Util;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Simulator.Core.Driver;
  7. using System;
  8. using System.Collections.Generic;
  9. using VirgoSimulator.Devices;
  10. namespace VirgoSimulator.Instances
  11. {
  12. public class SimulatorSystem : Singleton<SimulatorSystem>
  13. {
  14. private PeriodicJob _thread;
  15. private Random _rd = new Random();
  16. private RD_TRIG _trigATM = new RD_TRIG();
  17. private RD_TRIG _trigVAC = new RD_TRIG();
  18. private readonly float ATM_THRESHOLD = 750000;
  19. private readonly float ATM_PRESSURE = 760000;
  20. private readonly uint VAC_SW_PRESSURE = 9500;
  21. private readonly uint PROCESS_GAUGE = 10000;
  22. private Dictionary<ModuleName, DeviceSimulator> _MockDevices = new Dictionary<ModuleName, DeviceSimulator>();
  23. public SimulatorSystem()
  24. {
  25. //_MockDevices.Add(ModuleName.PMB, new SkyPumpMock());
  26. //_MockDevices.Add(ModuleName.PMB, new AdTecGeneratorMock());
  27. //_MockDevices.Add(ModuleName.PMB, new AdTecMatchMock());
  28. // TODO
  29. }
  30. ~SimulatorSystem()
  31. {
  32. _thread?.Stop();
  33. }
  34. public void Initialize()
  35. {
  36. SetDefaultValue(ModuleName.PMA);
  37. SetDefaultValue(ModuleName.PMB);
  38. Singleton<DataManager>.Instance.Initialize(false);
  39. _thread = new PeriodicJob(500, OnMonitor, nameof(SimulatorSystem), true);
  40. }
  41. private void SetDefaultValue(ModuleName mod)
  42. {
  43. // chamber
  44. IO.DI[$"{mod}.DI_Lid_Closed"].Value = true;
  45. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = true;
  46. IO.DI[$"{mod}.DI_CDA_Pressure"].Value = true;
  47. IO.DI[$"{mod}.DI_CDA_Pressure_Switch_Out_2"].Value = true;
  48. IO.DI[$"{mod}.DI_SourceFan1"].Value = true;
  49. IO.DI[$"{mod}.DI_Cooling_Water_Flow_SW"].Value = true;
  50. IO.DI[$"{mod}.DI_Coolant_Inlet_TC_Broken_Alarm"].Value = false;
  51. IO.DI[$"{mod}.DI_Coolant_Outlet_TC_Broken_Alarm"].Value = false;
  52. IO.DI[$"{mod}.DI_Water_Leak"].Value = true;
  53. IO.DI[$"{mod}.DI_ARM_Not_Extend_to_PM"].Value = true;
  54. IO.DI[$"{mod}.DI_MFC1_Pressure"].Value = true;
  55. IO.DI[$"{mod}.DI_MFC2_Pressure"].Value = true;
  56. IO.DI[$"{mod}.DI_MFC3_Pressure"].Value = true;
  57. IO.DI[$"{mod}.DI_MFC4_Pressure"].Value = true;
  58. IO.DI[$"{mod}.DI_MFC5_Pressure"].Value = true;
  59. IO.DI[$"{mod}.DI_EFEM_Side_Panel_Closed"].Value = true;
  60. IO.DI[$"{mod}.DI_Generator_Hardware_Interlock"].Value = true;
  61. IO.DI[$"{mod}.DI_N2_Pressure"].Value = true;
  62. // slit door
  63. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  64. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  65. // lift pin
  66. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = false;
  67. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = true;
  68. //
  69. IO.DI[$"{mod}.DI_LE_OT_SW_Alarm"].Value = false;
  70. IO.DI[$"{mod}.DI_GB_Interlock_Alarm"].Value = false;
  71. //Guide pin
  72. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  73. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  74. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  75. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  76. // pressure
  77. SetAiValue($"{mod}.AI_Foreline_pressure", 5000);
  78. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  79. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  80. //SetAiValue($"{mod}.AI_Throttle_Valve_State", 1);
  81. IO.AI[$"{mod}.AI_Throttle_Valve_State"].Value = 1;
  82. IO.AI[$"{mod}.AI_Throttle_Valve_Real_Position"].Value = 10;
  83. // Temperature
  84. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", 28);
  85. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", 27);
  86. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", 28);
  87. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", 27);
  88. SetAiValue($"{mod}.AI_Coolant_Inlet_Temp", 28);
  89. //SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", 28);
  90. //SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", 27);
  91. //SetAiValue($"{mod}.AI_Grid_TC_Temp", 28);
  92. if (mod == ModuleName.PMA)
  93. {
  94. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 29);
  95. }
  96. else if (mod == ModuleName.PMB)
  97. {
  98. SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 30);
  99. }
  100. // Datetime
  101. SetAiValue($"{mod}.AI_Year", DateTime.Today.Year);
  102. SetAiValue($"{mod}.AI_Month", DateTime.Today.Month);
  103. SetAiValue($"{mod}.AI_Day", DateTime.Today.Day);
  104. }
  105. private bool OnMonitor()
  106. {
  107. try
  108. {
  109. // PMA
  110. MonitorSlitDoor(ModuleName.PMA);
  111. MonitorPin(ModuleName.PMA);
  112. MonitorPressure(ModuleName.PMA);
  113. MonitorTemperature(ModuleName.PMA);
  114. MonitorGas(ModuleName.PMA);
  115. MonitorRF(ModuleName.PMA);
  116. ChangeTime(ModuleName.PMA);
  117. // PMB
  118. MonitorSlitDoor(ModuleName.PMB);
  119. MonitorPin(ModuleName.PMB);
  120. MonitorPressure(ModuleName.PMB);
  121. MonitorTemperature(ModuleName.PMB);
  122. MonitorGas(ModuleName.PMB);
  123. MonitorRF(ModuleName.PMB);
  124. ChangeTime(ModuleName.PMB);
  125. }
  126. catch (Exception e)
  127. {
  128. LOG.Write(e);
  129. }
  130. return true;
  131. }
  132. private void ChangeTime(ModuleName mod)
  133. {
  134. // Heartbeat with PLC
  135. SetAiValue($"{mod}.AI_Heartbeat_FB", GetAoValue($"{mod}.AO_Heartbeat"));
  136. SetAiValue($"{mod}.AI_Time", DateTime.Now.Hour);
  137. SetAiValue($"{mod}.AI_Minute", DateTime.Now.Minute);
  138. SetAiValue($"{mod}.AI_Second", DateTime.Now.Second);
  139. }
  140. void MonitorSlitDoor(ModuleName mod)
  141. {
  142. // slit door open
  143. if (IO.DO[$"{mod}.DO_Slit_Door_Open"].Value)
  144. {
  145. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = true;
  146. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = false;
  147. }
  148. // slit door close
  149. if (IO.DO[$"{mod}.DO_Slit_Door_Close"].Value)
  150. {
  151. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  152. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  153. }
  154. }
  155. void MonitorPin(ModuleName mod)
  156. {
  157. // lift pin up
  158. if (IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value != IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value)
  159. {
  160. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value;
  161. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value;
  162. }
  163. // upper guide pin up
  164. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Up"].Value)
  165. {
  166. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = true;
  167. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = false;
  168. }
  169. // upper guide pin down
  170. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Down"].Value)
  171. {
  172. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  173. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  174. }
  175. // lower guide pin up
  176. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Up"].Value)
  177. {
  178. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = true;
  179. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = false;
  180. }
  181. // lower guide pin down
  182. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Down"].Value)
  183. {
  184. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  185. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  186. }
  187. //IoTriStateLift
  188. IO.DI[$"{mod}.DI_Lift_Servo_ABS_fail_alarm"].Value = false;
  189. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position1"].Value)
  190. {
  191. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  192. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = true;
  193. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  194. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  195. }
  196. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position2"].Value)
  197. {
  198. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  199. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  200. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = true;
  201. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  202. }
  203. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position3"].Value)
  204. {
  205. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  206. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  207. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  208. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = true;
  209. }
  210. if (IO.DO[$"{mod}.DO_Lift_Servo_origin"].Value)
  211. {
  212. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = true;
  213. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  214. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  215. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  216. }
  217. if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_UP"].Value)
  218. {
  219. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) + 0.3f);
  220. }
  221. else if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_DOWN"].Value)
  222. {
  223. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) - 0.3f);
  224. }
  225. MonitorGroupServoPin(mod);
  226. }
  227. void MonitorGroupServoPin(ModuleName mod)
  228. {
  229. //IoTriStateLift
  230. IO.DI[$"{mod}.DI_YAS_Servo_Controler_COMM_Alarm"].Value = false;
  231. IO.DI[$"{mod}.DI_YAS_Servo_Controler_Battery_Low_Alarm"].Value = false;
  232. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position1"].Value)
  233. {
  234. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  235. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = true;
  236. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  237. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  238. }
  239. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position2"].Value)
  240. {
  241. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  242. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  243. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = true;
  244. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  245. }
  246. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position3"].Value)
  247. {
  248. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  249. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  250. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  251. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = true;
  252. }
  253. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Origin"].Value)
  254. {
  255. IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = true;
  256. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  257. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  258. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  259. }
  260. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Up"].Value)
  261. {
  262. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) + 0.3f);
  263. }
  264. else if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Down"].Value)
  265. {
  266. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) - 0.3f);
  267. }
  268. }
  269. void MonitorPressure(ModuleName mod)
  270. {
  271. // pressure
  272. string sAI_Foreline = "AI_Foreline_pressure";
  273. // Foreline
  274. if (SkyPumpMockPMA._simPumpStatus == SkyPumpMockPMA.SimPumpStatus.Open || EdwardsPumpMockPMA._simPumpStatus == EdwardsPumpMockPMA.SimEdwardsPumpStatus.Open)
  275. {
  276. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") - _rd.Next(500, 600));
  277. }
  278. else
  279. {
  280. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") + _rd.Next(500, 600));
  281. }
  282. // PLC 模拟量范围[0,4000], 电压[0, 10V], 压力[0, 760Torr]
  283. string sAI_ChamberPressure = "AI_Chamber_pressure";
  284. string sAI_ProcessPressure = "AI_Process_pressure";
  285. //float chamber_pressure = GetMockChamberPressure(mod);
  286. //float process_pressure = GetAiValue($"{mod}.AI_Process_pressure");
  287. // soft pump & fast pump
  288. DOAccessor fast_pump_vlv = IO.DO[$"{mod}.DO_Fast_Pumping_Valve"];
  289. DOAccessor soft_pump_vlv = IO.DO[$"{mod}.DO_Soft_Pumping_Valve"];
  290. if (fast_pump_vlv.Value || soft_pump_vlv.Value)
  291. {
  292. if (fast_pump_vlv.Value && soft_pump_vlv.Value)
  293. {
  294. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  295. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  296. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  297. {
  298. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 30000);
  299. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  300. }
  301. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  302. {
  303. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  304. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  305. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  306. }
  307. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(15000, 16000));
  308. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(150, 160));
  309. }
  310. else if (fast_pump_vlv.Value)
  311. {
  312. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  313. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  314. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  315. {
  316. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 25000);
  317. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  318. }
  319. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  320. {
  321. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  322. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  323. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  324. }
  325. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(12000, 13000));
  326. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(120, 130));
  327. }
  328. else if (soft_pump_vlv.Value)
  329. {
  330. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  331. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  332. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  333. {
  334. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 22000);
  335. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  336. }
  337. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  338. {
  339. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  340. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  341. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  342. }
  343. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(13000, 14000));
  344. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(100, 110));
  345. }
  346. }
  347. // fast vent & purge
  348. DOAccessor vent_vlv = IO.DO[$"{mod}.DO_Chamber_vent_valve"];
  349. DOAccessor purge_vlv = IO.DO[$"{mod}.DO_Chamber_purge_valve"];
  350. if (vent_vlv.Value || purge_vlv.Value)
  351. {
  352. if (vent_vlv.Value && purge_vlv.Value)
  353. {
  354. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  355. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  356. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  357. {
  358. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  359. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  360. }
  361. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  362. {
  363. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  364. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  365. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  366. }
  367. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(45000, 50000));
  368. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(150, 160));
  369. }
  370. else if (vent_vlv.Value)
  371. {
  372. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  373. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  374. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  375. {
  376. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 25000);
  377. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  378. }
  379. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  380. {
  381. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  382. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  383. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  384. }
  385. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(25000, 30000));
  386. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(130, 150));
  387. }
  388. else if (purge_vlv.Value)
  389. {
  390. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  391. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  392. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  393. {
  394. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  395. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  396. }
  397. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  398. {
  399. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  400. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  401. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  402. }
  403. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(15000, 20000));
  404. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(100, 120));
  405. }
  406. }
  407. // 压力值越界,复位
  408. float chamber_pressure1 = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  409. if (chamber_pressure1 > ATM_PRESSURE)
  410. {
  411. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  412. }
  413. else if (chamber_pressure1 < 20)
  414. {
  415. SetAiValue($"{mod}.AI_Chamber_pressure", 20);
  416. }
  417. float process_pressure1 = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  418. if (process_pressure1 > PROCESS_GAUGE)
  419. {
  420. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  421. }
  422. else if (process_pressure1 < 20)
  423. {
  424. SetAiValue($"{mod}.AI_Process_pressure", 20);
  425. }
  426. float foreline_pressure = GetAiValue($"{mod}.{sAI_Foreline}");
  427. if (foreline_pressure > 10000)
  428. {
  429. SetAiValue($"{mod}.AI_Foreline_pressure", 10000);
  430. }
  431. else if (foreline_pressure < 150)
  432. {
  433. SetAiValue($"{mod}.AI_Foreline_pressure", 150);
  434. }
  435. // 模拟压力计漂移
  436. //int p1 = (int)GetMockChamberPressure(mod);
  437. //int new_p1 = _rd.Next(p1 - 2, p1 + 2);
  438. //SetAiValue($"{mod}.AI_Chamber_pressure", new_p1);
  439. //int p2 = (int)GetAiValue($"{mod}.AI_Foreline_pressure");
  440. //int new_p2 = _rd.Next(p2 - 1, p2 + 1);
  441. //SetAiValue($"{mod}.AI_Foreline_pressure", new_p2);
  442. //int p3 = (int)GetAiValue($"{mod}.AI_Process_pressure");
  443. //int new_p3 = _rd.Next(p3 - 1, p3 + 1);
  444. //SetAiValue($"{mod}.AI_Process_pressure", new_p3);
  445. // 根据当前压力值设定信号
  446. //float chamber_pressure2 = GetMockChamberPressure(mod);
  447. // ATM switch
  448. IO.DI[$"{mod}.DI_PM_ATM_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") > ATM_THRESHOLD;
  449. // VAC switch
  450. IO.DI[$"{mod}.DI_PM_VAC_SW"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") < VAC_SW_PRESSURE;
  451. // Throttle valve
  452. //var pos_sp = IO.AO[$"{mod}.AO_Throttle_Valve_Pressure_Setpoint"].Value;
  453. //var mock_pos_fb = _rd.Next(pos_sp - 2, pos_sp + 2);
  454. ////IO.AI[$"{mod}.AI_Throttle_Valve_Real_Pressure"].Value = (short)mock_pos_fb;
  455. //SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", mock_pos_fb);
  456. // 压力值
  457. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  458. {
  459. short increase = (short)_rd.Next(20, 30);
  460. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") + increase);
  461. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") > GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  462. {
  463. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  464. }
  465. }
  466. else
  467. {
  468. short increase = (short)_rd.Next(20, 30);
  469. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") - increase);
  470. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  471. {
  472. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  473. }
  474. }
  475. // 位置值
  476. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  477. {
  478. short increase = (short)_rd.Next(20, 30);
  479. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") + increase);
  480. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") > GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  481. {
  482. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  483. }
  484. }
  485. else
  486. {
  487. short increase = (short)_rd.Next(20, 30);
  488. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") - increase);
  489. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  490. {
  491. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  492. }
  493. }
  494. }
  495. //float GetMockChamberPressure(ModuleName mod)
  496. //{
  497. // return GetAiValue($"{mod}.AI_Chamber_pressure");
  498. //}
  499. //void SetMockChamberPressure(ModuleName mod, float val)
  500. //{
  501. // SetAiValue($"{mod}.AI_Chamber_pressure", val);
  502. //}
  503. void SetAiValue(string name, float value)
  504. {
  505. byte[] flow = BitConverter.GetBytes(value);
  506. short high1 = BitConverter.ToInt16(flow, 0);
  507. short low1 = BitConverter.ToInt16(flow, 2);
  508. IO.AI[name].Buffer[IO.AI[name].Index] = BitConverter.ToInt16(flow, 0);
  509. IO.AI[name].Buffer[IO.AI[name].Index + 1] = BitConverter.ToInt16(flow, 2);
  510. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  511. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  512. float readback = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  513. }
  514. float GetAiValue(string name)
  515. {
  516. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  517. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  518. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  519. return flow;
  520. }
  521. float GetAoValue(string name)
  522. {
  523. byte[] high = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index]);
  524. byte[] low = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index + 1]);
  525. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  526. return flow;
  527. }
  528. protected float _GetRealFloat(IOAccessor<short> accessor)
  529. {
  530. byte[] low = BitConverter.GetBytes(accessor.Buffer[accessor.Index]);
  531. byte[] high = BitConverter.GetBytes(accessor.Buffer[accessor.Index + 1]);
  532. float res = BitConverter.ToSingle(new[] { low[0], low[1], high[0], high[1] }, 0);
  533. return res;
  534. }
  535. protected void _SetRealFloat(IOAccessor<short> accessor, float val)
  536. {
  537. byte[] val2 = BitConverter.GetBytes(val);
  538. accessor.Buffer[accessor.Index] = BitConverter.ToInt16(val2, 0);
  539. accessor.Buffer[accessor.Index + 1] = BitConverter.ToInt16(val2, 2);
  540. }
  541. void MonitorTemperature(ModuleName mod)
  542. {
  543. IO.DI[$"{mod}.DI_Substrate_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value;
  544. IO.DI[$"{mod}.DI_Foreline_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Forline_Heater_On"].Value;
  545. //IO.DI[$"{mod}.DI_CHB_Wall_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value;
  546. IO.DI[$"{mod}.DI_Foreline_TC_Deviation_out_of_range"].Value = false;
  547. IO.DI[$"{mod}.DI_Substrate_TC_Deviation_out_of_range"].Value = false;
  548. // 底座
  549. if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  550. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") < GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  551. {
  552. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") + _rd.Next(1, 2));
  553. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") + _rd.Next(1, 2));
  554. }
  555. else if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  556. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  557. {
  558. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") - _rd.Next(1, 2));
  559. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") - _rd.Next(1, 2));
  560. }
  561. // Foreline
  562. if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  563. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") < GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  564. {
  565. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") + _rd.Next(1, 2));
  566. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") + _rd.Next(1, 2));
  567. }
  568. else if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  569. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") > GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  570. {
  571. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") - _rd.Next(1, 2));
  572. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") - _rd.Next(1, 2));
  573. }
  574. // Wall
  575. //if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  576. // GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") < GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  577. //{
  578. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") + _rd.Next(1, 2));
  579. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") + _rd.Next(1, 2));
  580. //}
  581. //else if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  582. // GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  583. //{
  584. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") - _rd.Next(1, 2));
  585. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") - _rd.Next(1, 2));
  586. //}
  587. }
  588. void MonitorGas(ModuleName mod)
  589. {
  590. // gas
  591. this.SimulateMFC(ModuleName.PMA, 1);
  592. this.SimulateMFC(ModuleName.PMA, 2);
  593. this.SimulateMFC(ModuleName.PMA, 3);
  594. this.SimulateMFC(ModuleName.PMA, 4);
  595. this.SimulateMFC(ModuleName.PMA, 5);
  596. this.SimulateMFC(ModuleName.PMB, 1);
  597. this.SimulateMFC(ModuleName.PMB, 2);
  598. this.SimulateMFC(ModuleName.PMB, 3);
  599. this.SimulateMFC(ModuleName.PMB, 4);
  600. this.SimulateMFC(ModuleName.PMB, 5);
  601. }
  602. private void SimulateMFC(ModuleName mod, byte gasNum)
  603. {
  604. var sp = GetAoValue($"{mod}.AO_MFC{gasNum}_Flow_Setpoint");
  605. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  606. SetAiValue($"{mod}.AI_MFC{gasNum}_Flow", (float)mock_fb);
  607. }
  608. void MonitorRF(ModuleName mod)
  609. {
  610. // RF generator
  611. var sp = GetAoValue($"{mod}.AO_Generator_Power_Setpoint");
  612. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  613. //var mock_sp = _rd.Next(sp - 3, sp + 3);
  614. SetAiValue($"{mod}.AI_Generator_Forward_Power", (float)mock_fb);
  615. //IO.DI[$"{mod}.DI_Generator_Power_Status"].Value = IO.DO[$"{mod}.DO_Generator_Power_ON"].Value;
  616. }
  617. public void Terminate()
  618. {
  619. _thread.Stop();
  620. }
  621. }
  622. }