SimulatorSystem.cs 36 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.IOCore;
  3. using Aitex.Core.RT.Log;
  4. using Aitex.Core.Util;
  5. using MECF.Framework.Common.Equipment;
  6. using MECF.Framework.Simulator.Core.Driver;
  7. using System;
  8. using System.Collections.Generic;
  9. using VirgoSimulator.Devices;
  10. namespace VirgoSimulator.Instances
  11. {
  12. public class SimulatorSystem : Singleton<SimulatorSystem>
  13. {
  14. private PeriodicJob _thread;
  15. private Random _rd = new Random();
  16. private RD_TRIG _trigATM = new RD_TRIG();
  17. private RD_TRIG _trigVAC = new RD_TRIG();
  18. private readonly float ATM_THRESHOLD = 750000;
  19. private readonly float ATM_PRESSURE = 760000;
  20. private readonly uint VAC_SW_PRESSURE = 9500;
  21. private readonly uint PROCESS_GAUGE = 10000;
  22. private Dictionary<ModuleName, DeviceSimulator> _MockDevices = new Dictionary<ModuleName, DeviceSimulator>();
  23. public SimulatorSystem()
  24. {
  25. //_MockDevices.Add(ModuleName.PMB, new SkyPumpMock());
  26. //_MockDevices.Add(ModuleName.PMB, new AdTecGeneratorMock());
  27. //_MockDevices.Add(ModuleName.PMB, new AdTecMatchMock());
  28. // TODO
  29. }
  30. ~SimulatorSystem()
  31. {
  32. _thread?.Stop();
  33. }
  34. public void Initialize()
  35. {
  36. SetDefaultValue(ModuleName.PMA);
  37. SetDefaultValue(ModuleName.PMB);
  38. Singleton<DataManager>.Instance.Initialize(false);
  39. _thread = new PeriodicJob(500, OnMonitor, nameof(SimulatorSystem), true);
  40. }
  41. private void SetDefaultValue(ModuleName mod)
  42. {
  43. // chamber
  44. IO.DI[$"{mod}.DI_Lid_Closed"].Value = true;
  45. IO.DI[$"{mod}.DI_PM_ATM_Switch"].Value = true;
  46. IO.DI[$"{mod}.DI_CDA_Pressure_Switch_Out_1"].Value = true;
  47. //IO.DI[$"{mod}.DI_CDA_Pressure_Switch_Out_2"].Value = true;
  48. IO.DI[$"{mod}.DI_Source_Fans_Running"].Value = true;
  49. IO.DI[$"{mod}.DI_CTRL_Box_Fans_Running"].Value = true;
  50. IO.DI[$"{mod}.DI_Cooling_Water_Flow_Switch"].Value = true;
  51. //IO.DI[$"{mod}.DI_Coolant_Inlet_TC_Broken_Alarm"].Value = false;
  52. //IO.DI[$"{mod}.DI_Coolant_Outlet_TC_Broken_Alarm"].Value = false;
  53. IO.DI[$"{mod}.DI_Water_Leak_Sensor"].Value = true;
  54. IO.DI[$"{mod}.DI_ARM_Not_Extend_to_PM"].Value = true;
  55. IO.DI[$"{mod}.DI_EFEM_Water_Leak_Sensor"].Value = true;
  56. IO.DI[$"{mod}.DI_MFC1_Pressure_Switch"].Value = true;
  57. IO.DI[$"{mod}.DI_MFC2_Pressure_Switch"].Value = true;
  58. IO.DI[$"{mod}.DI_MFC3_Pressure_Switch"].Value = true;
  59. IO.DI[$"{mod}.DI_MFC4_Pressure_Switch"].Value = true;
  60. IO.DI[$"{mod}.DI_MFC5_Pressure_Switch"].Value = true;
  61. IO.DI[$"{mod}.DI_EFEM_Side_Panel_Closed"].Value = true;
  62. IO.DI[$"{mod}.DI_Generator_Hardware_Interlock"].Value = true;
  63. IO.DI[$"{mod}.DI_ACR_Smoke_Monitoring"].Value = true;
  64. IO.DI[$"{mod}.DI_ACR_Power_On"].Value = true;
  65. IO.DI[$"{mod}.DI_N2_Pressure_Switch"].Value = true;
  66. // slit door
  67. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  68. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  69. // lift pin
  70. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = false;
  71. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = true;
  72. //
  73. //IO.DI[$"{mod}.DI_LE_OT_Switch_Alarm"].Value = false;
  74. IO.DI[$"{mod}.DI_GB_Door_Interlock"].Value = false;
  75. IO.DI[$"{mod}.DI_SRF_Water_Flow_Switch"].Value = true;
  76. IO.DI[$"{mod}.DI_ACR_Fans_Running"].Value = true;
  77. //Guide pin
  78. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  79. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  80. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  81. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  82. // pressure
  83. SetAiValue($"{mod}.AI_Foreline_pressure", 5000);
  84. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  85. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  86. //SetAiValue($"{mod}.AI_Throttle_Valve_State", 1);
  87. IO.AI[$"{mod}.AI_Throttle_Valve_State"].Value = 1;
  88. IO.AI[$"{mod}.AI_Throttle_Valve_Real_Position"].Value = 10;
  89. // Temperature
  90. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", 28);
  91. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", 27);
  92. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", 28);
  93. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", 27);
  94. //SetAiValue($"{mod}.AI_Coolant_Inlet_Temp", 28);
  95. //SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", 28);
  96. //SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", 27);
  97. //SetAiValue($"{mod}.AI_Grid_TC_Temp", 28);
  98. //if (mod == ModuleName.PMA)
  99. //{
  100. // SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 29);
  101. //}
  102. //else if (mod == ModuleName.PMB)
  103. //{
  104. // SetAiValue($"{mod}.AI_Coolant_Outlet_Temp", 30);
  105. //}
  106. // Datetime
  107. SetAiValue($"{mod}.AI_Year", DateTime.Today.Year);
  108. SetAiValue($"{mod}.AI_Month", DateTime.Today.Month);
  109. SetAiValue($"{mod}.AI_Day", DateTime.Today.Day);
  110. }
  111. private bool OnMonitor()
  112. {
  113. try
  114. {
  115. // PMA
  116. MonitorSlitDoor(ModuleName.PMA);
  117. MonitorPin(ModuleName.PMA);
  118. MonitorPressure(ModuleName.PMA);
  119. MonitorTemperature(ModuleName.PMA);
  120. MonitorGas(ModuleName.PMA);
  121. MonitorRF(ModuleName.PMA);
  122. ChangeTime(ModuleName.PMA);
  123. // PMB
  124. MonitorSlitDoor(ModuleName.PMB);
  125. MonitorPin(ModuleName.PMB);
  126. MonitorPressure(ModuleName.PMB);
  127. MonitorTemperature(ModuleName.PMB);
  128. MonitorGas(ModuleName.PMB);
  129. MonitorRF(ModuleName.PMB);
  130. ChangeTime(ModuleName.PMB);
  131. }
  132. catch (Exception e)
  133. {
  134. LOG.Write(e);
  135. }
  136. return true;
  137. }
  138. private void ChangeTime(ModuleName mod)
  139. {
  140. // Heartbeat with PLC
  141. SetAiValue($"{mod}.AI_Heartbeat_FB", GetAoValue($"{mod}.AO_Heartbeat"));
  142. SetAiValue($"{mod}.AI_Time", DateTime.Now.Hour);
  143. SetAiValue($"{mod}.AI_Minute", DateTime.Now.Minute);
  144. SetAiValue($"{mod}.AI_Second", DateTime.Now.Second);
  145. }
  146. void MonitorSlitDoor(ModuleName mod)
  147. {
  148. // slit door open
  149. if (IO.DO[$"{mod}.DO_EV4_Slit_Door_Open"].Value)
  150. {
  151. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = true;
  152. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = false;
  153. }
  154. // slit door close
  155. if (IO.DO[$"{mod}.DO_EV4_Slit_Door_Close"].Value)
  156. {
  157. IO.DI[$"{mod}.DI_Slit_Door_Open_Pos"].Value = false;
  158. IO.DI[$"{mod}.DI_Slit_Door_Close_Pos"].Value = true;
  159. }
  160. }
  161. void MonitorPin(ModuleName mod)
  162. {
  163. // lift pin up
  164. if (IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value != IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value)
  165. {
  166. IO.DI[$"{mod}.DI_Lift_Pin_Up"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Up"].Value;
  167. IO.DI[$"{mod}.DI_Lift_Pin_Down"].Value = IO.DO[$"{mod}.DO_Lift_Pin_Down"].Value;
  168. }
  169. // upper guide pin up
  170. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Up"].Value)
  171. {
  172. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = true;
  173. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = false;
  174. }
  175. // upper guide pin down
  176. if (IO.DO[$"{mod}.DO_Guide_Pin_Small_Lifter_Down"].Value)
  177. {
  178. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Up_Pos"].Value = false;
  179. IO.DI[$"{mod}.DI_Guide_Pin_Small_Lifter_Down_Pos"].Value = true;
  180. }
  181. // lower guide pin up
  182. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Up"].Value)
  183. {
  184. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = true;
  185. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = false;
  186. }
  187. // lower guide pin down
  188. if (IO.DO[$"{mod}.DO_Guide_Pin_Medium_Lifter_Down"].Value)
  189. {
  190. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Up_Pos"].Value = false;
  191. IO.DI[$"{mod}.DI_Guide_Pin_Medium_Lifter_Down_Pos"].Value = true;
  192. }
  193. //IoTriStateLift
  194. IO.DI[$"{mod}.DI_Lift_Servo_ABS_fail_alarm"].Value = false;
  195. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position1"].Value)
  196. {
  197. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  198. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = true;
  199. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  200. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  201. }
  202. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position2"].Value)
  203. {
  204. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  205. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  206. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = true;
  207. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  208. }
  209. if (IO.DO[$"{mod}.DO_Lift_Servo_Go_Position3"].Value)
  210. {
  211. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = false;
  212. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  213. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  214. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = true;
  215. }
  216. if (IO.DO[$"{mod}.DO_Lift_Servo_origin"].Value)
  217. {
  218. IO.DI[$"{mod}.DI_Lift_Servo_with_origin"].Value = true;
  219. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position1_Complete"].Value = false;
  220. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position2_Complete"].Value = false;
  221. IO.DI[$"{mod}.DI_Lift_Servo_Go_Position3_Complete"].Value = false;
  222. }
  223. if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_UP"].Value)
  224. {
  225. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) + 0.3f);
  226. }
  227. else if (IO.DO[$"{mod}.DO_Lift_Servo_manaul_DOWN"].Value)
  228. {
  229. _SetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Servo_current_value"]) - 0.3f);
  230. }
  231. MonitorGroupServoPin(mod);
  232. }
  233. void MonitorGroupServoPin(ModuleName mod)
  234. {
  235. //IoTriStateLift
  236. IO.DI[$"{mod}.DI_YAS_Servo_Controler_COMM_Alarm"].Value = false;
  237. IO.DI[$"{mod}.DI_YAS_Servo_Controler_Battery_Low_Alarm"].Value = false;
  238. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position1"].Value)
  239. {
  240. //IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  241. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  242. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  243. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  244. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = true;
  245. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  246. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  247. }
  248. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position2"].Value)
  249. {
  250. //IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  251. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  252. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  253. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  254. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  255. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = true;
  256. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  257. }
  258. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Go_Position3"].Value)
  259. {
  260. //IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = false;
  261. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = false;
  262. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = false;
  263. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = false;
  264. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  265. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  266. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = true;
  267. }
  268. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Origin"].Value)
  269. {
  270. //IO.DI[$"{mod}.DI_Lift_Virtual_Servo_Origin_Complete"].Value = true;
  271. IO.DI[$"{mod}.DI_Lift_Servo_1_Servo_Origin_Complete"].Value = true;
  272. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_Origin_Complete"].Value = true;
  273. IO.DI[$"{mod}.DI_Lift_Servo_2_Servo_Origin_Complete"].Value = true;
  274. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_1_Complete"].Value = false;
  275. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_2_Complete"].Value = false;
  276. IO.DI[$"{mod}.DI_Lift_Servo_Group_Go_Pos_3_Complete"].Value = false;
  277. }
  278. if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Up"].Value)
  279. {
  280. //_SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) + 0.3f);
  281. }
  282. else if (IO.DO[$"{mod}.DO_Lift_Servo_Group_Manual_Down"].Value)
  283. {
  284. //_SetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"], _GetRealFloat(IO.AI[$"{mod}.AI_Lift_Virtual_Servo_Current_Position"]) - 0.3f);
  285. }
  286. }
  287. void MonitorPressure(ModuleName mod)
  288. {
  289. // pressure
  290. string sAI_Foreline = "AI_Foreline_pressure";
  291. // Foreline
  292. if (SkyPumpMockPMA._simPumpStatus == SkyPumpMockPMA.SimPumpStatus.Open || EdwardsPumpMockPMA._simPumpStatus == EdwardsPumpMockPMA.SimEdwardsPumpStatus.Open)
  293. {
  294. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") - _rd.Next(500, 600));
  295. }
  296. else
  297. {
  298. SetAiValue($"{mod}.{sAI_Foreline}", GetAiValue($"{mod}.{sAI_Foreline}") + _rd.Next(500, 600));
  299. }
  300. // PLC 模拟量范围[0,4000], 电压[0, 10V], 压力[0, 760Torr]
  301. string sAI_ChamberPressure = "AI_Chamber_pressure";
  302. string sAI_ProcessPressure = "AI_Process_pressure";
  303. //float chamber_pressure = GetMockChamberPressure(mod);
  304. //float process_pressure = GetAiValue($"{mod}.AI_Process_pressure");
  305. // soft pump & fast pump
  306. DOAccessor fast_pump_vlv = IO.DO[$"{mod}.DO_EV3_Fast_Pumping_Valve"];
  307. DOAccessor soft_pump_vlv = IO.DO[$"{mod}.DO_EV2_Soft_Pumping_Valve"];
  308. if (fast_pump_vlv.Value || soft_pump_vlv.Value)
  309. {
  310. if (fast_pump_vlv.Value && soft_pump_vlv.Value)
  311. {
  312. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  313. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  314. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  315. {
  316. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 30000);
  317. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  318. }
  319. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  320. {
  321. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  322. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  323. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1500);
  324. }
  325. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(15000, 16000));
  326. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(150, 160));
  327. }
  328. else if (fast_pump_vlv.Value)
  329. {
  330. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  331. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  332. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  333. {
  334. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 25000);
  335. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  336. }
  337. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  338. {
  339. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  340. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  341. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1300);
  342. }
  343. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(12000, 13000));
  344. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(120, 130));
  345. }
  346. else if (soft_pump_vlv.Value)
  347. {
  348. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  349. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  350. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  351. {
  352. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - 22000);
  353. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  354. }
  355. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  356. {
  357. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  358. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  359. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 1100);
  360. }
  361. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") - _rd.Next(13000, 14000));
  362. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - _rd.Next(100, 110));
  363. }
  364. }
  365. // fast vent & purge
  366. DOAccessor vent_vlv = IO.DO[$"{mod}.DO_EV7_Chamber_Vent_Valve"];
  367. DOAccessor purge_vlv = IO.DO[$"{mod}.DO_EV6_Chamber_Purge_Valve"];
  368. if (vent_vlv.Value || purge_vlv.Value)
  369. {
  370. if (vent_vlv.Value && purge_vlv.Value)
  371. {
  372. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  373. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  374. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  375. {
  376. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  377. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  378. }
  379. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  380. {
  381. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  382. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  383. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1500);
  384. }
  385. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(45000, 50000));
  386. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(150, 160));
  387. }
  388. else if (vent_vlv.Value)
  389. {
  390. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  391. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  392. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  393. {
  394. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 25000);
  395. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  396. }
  397. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  398. {
  399. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  400. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  401. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 1300);
  402. }
  403. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(25000, 30000));
  404. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(130, 150));
  405. }
  406. else if (purge_vlv.Value)
  407. {
  408. float getAiValue_ChamberPressure = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  409. float getAiValue_ProcessPressure = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  410. if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure > 10000)
  411. {
  412. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + 30000);
  413. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") - 150);
  414. }
  415. else if (getAiValue_ProcessPressure <= 10000 && getAiValue_ChamberPressure <= 10000)
  416. {
  417. getAiValue_ProcessPressure = getAiValue_ChamberPressure;
  418. SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  419. SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + 3100);
  420. }
  421. //SetAiValue($"{mod}.{sAI_ChamberPressure}", GetAiValue($"{mod}.{sAI_ChamberPressure}") + _rd.Next(15000, 20000));
  422. //SetAiValue($"{mod}.{sAI_ProcessPressure}", GetAiValue($"{mod}.{sAI_ProcessPressure}") + _rd.Next(100, 120));
  423. }
  424. }
  425. // 压力值越界,复位
  426. float chamber_pressure1 = GetAiValue($"{mod}.{sAI_ChamberPressure}");
  427. if (chamber_pressure1 > ATM_PRESSURE)
  428. {
  429. SetAiValue($"{mod}.AI_Chamber_pressure", ATM_PRESSURE);
  430. }
  431. else if (chamber_pressure1 < 20)
  432. {
  433. SetAiValue($"{mod}.AI_Chamber_pressure", 20);
  434. }
  435. float process_pressure1 = GetAiValue($"{mod}.{sAI_ProcessPressure}");
  436. if (process_pressure1 > PROCESS_GAUGE)
  437. {
  438. SetAiValue($"{mod}.AI_Process_pressure", PROCESS_GAUGE);
  439. }
  440. else if (process_pressure1 < 20)
  441. {
  442. SetAiValue($"{mod}.AI_Process_pressure", 20);
  443. }
  444. float foreline_pressure = GetAiValue($"{mod}.{sAI_Foreline}");
  445. if (foreline_pressure > 10000)
  446. {
  447. SetAiValue($"{mod}.AI_Foreline_pressure", 10000);
  448. }
  449. else if (foreline_pressure < 150)
  450. {
  451. SetAiValue($"{mod}.AI_Foreline_pressure", 150);
  452. }
  453. // 模拟压力计漂移
  454. //int p1 = (int)GetMockChamberPressure(mod);
  455. //int new_p1 = _rd.Next(p1 - 2, p1 + 2);
  456. //SetAiValue($"{mod}.AI_Chamber_pressure", new_p1);
  457. //int p2 = (int)GetAiValue($"{mod}.AI_Foreline_pressure");
  458. //int new_p2 = _rd.Next(p2 - 1, p2 + 1);
  459. //SetAiValue($"{mod}.AI_Foreline_pressure", new_p2);
  460. //int p3 = (int)GetAiValue($"{mod}.AI_Process_pressure");
  461. //int new_p3 = _rd.Next(p3 - 1, p3 + 1);
  462. //SetAiValue($"{mod}.AI_Process_pressure", new_p3);
  463. // 根据当前压力值设定信号
  464. //float chamber_pressure2 = GetMockChamberPressure(mod);
  465. // ATM switch
  466. IO.DI[$"{mod}.DI_PM_ATM_Switch"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") > ATM_THRESHOLD;
  467. // VAC switch
  468. IO.DI[$"{mod}.DI_PM_VAC_Switch"].Value = GetAiValue($"{mod}.{sAI_ChamberPressure}") < VAC_SW_PRESSURE;
  469. // Throttle valve
  470. //var pos_sp = IO.AO[$"{mod}.AO_Throttle_Valve_Pressure_Setpoint"].Value;
  471. //var mock_pos_fb = _rd.Next(pos_sp - 2, pos_sp + 2);
  472. ////IO.AI[$"{mod}.AI_Throttle_Valve_Real_Pressure"].Value = (short)mock_pos_fb;
  473. //SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", mock_pos_fb);
  474. // 压力值
  475. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  476. {
  477. short increase = (short)_rd.Next(20, 30);
  478. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") + increase);
  479. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") > GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  480. {
  481. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  482. }
  483. }
  484. else
  485. {
  486. short increase = (short)_rd.Next(20, 30);
  487. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") - increase);
  488. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure") < GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"))
  489. {
  490. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Pressure", GetAoValue($"{mod}.AO_Throttle_Valve_Pressure_Setpoint"));
  491. }
  492. }
  493. // 位置值
  494. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  495. {
  496. short increase = (short)_rd.Next(20, 30);
  497. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") + increase);
  498. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") > GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  499. {
  500. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  501. }
  502. }
  503. else
  504. {
  505. short increase = (short)_rd.Next(20, 30);
  506. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") - increase);
  507. if (GetAiValue($"{mod}.AI_Throttle_Valve_Real_Position") < GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"))
  508. {
  509. SetAiValue($"{mod}.AI_Throttle_Valve_Real_Position", GetAoValue($"{mod}.AO_Throttle_Valve_Position_Setpoint"));
  510. }
  511. }
  512. }
  513. //float GetMockChamberPressure(ModuleName mod)
  514. //{
  515. // return GetAiValue($"{mod}.AI_Chamber_pressure");
  516. //}
  517. //void SetMockChamberPressure(ModuleName mod, float val)
  518. //{
  519. // SetAiValue($"{mod}.AI_Chamber_pressure", val);
  520. //}
  521. void SetAiValue(string name, float value)
  522. {
  523. byte[] flow = BitConverter.GetBytes(value);
  524. short high1 = BitConverter.ToInt16(flow, 0);
  525. short low1 = BitConverter.ToInt16(flow, 2);
  526. IO.AI[name].Buffer[IO.AI[name].Index] = BitConverter.ToInt16(flow, 0);
  527. IO.AI[name].Buffer[IO.AI[name].Index + 1] = BitConverter.ToInt16(flow, 2);
  528. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  529. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  530. float readback = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  531. }
  532. float GetAiValue(string name)
  533. {
  534. byte[] high = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index]);
  535. byte[] low = BitConverter.GetBytes(IO.AI[name].Buffer[IO.AI[name].Index + 1]);
  536. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  537. return flow;
  538. }
  539. float GetAoValue(string name)
  540. {
  541. byte[] high = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index]);
  542. byte[] low = BitConverter.GetBytes(IO.AO[name].Buffer[IO.AO[name].Index + 1]);
  543. float flow = BitConverter.ToSingle(new[] { high[0], high[1], low[0], low[1] }, 0);
  544. return flow;
  545. }
  546. protected float _GetRealFloat(IOAccessor<short> accessor)
  547. {
  548. byte[] low = BitConverter.GetBytes(accessor.Buffer[accessor.Index]);
  549. byte[] high = BitConverter.GetBytes(accessor.Buffer[accessor.Index + 1]);
  550. float res = BitConverter.ToSingle(new[] { low[0], low[1], high[0], high[1] }, 0);
  551. return res;
  552. }
  553. protected void _SetRealFloat(IOAccessor<short> accessor, float val)
  554. {
  555. byte[] val2 = BitConverter.GetBytes(val);
  556. accessor.Buffer[accessor.Index] = BitConverter.ToInt16(val2, 0);
  557. accessor.Buffer[accessor.Index + 1] = BitConverter.ToInt16(val2, 2);
  558. }
  559. void MonitorTemperature(ModuleName mod)
  560. {
  561. IO.DI[$"{mod}.DI_Substrate_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value;
  562. IO.DI[$"{mod}.DI_Foreline_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_Forline_Heater_On"].Value;
  563. //IO.DI[$"{mod}.DI_CHB_Wall_Heater_On_FB"].Value = IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value;
  564. IO.DI[$"{mod}.DI_Foreline_TC_Deviation_out_of_range"].Value = false;
  565. IO.DI[$"{mod}.DI_Substrate_TC_Deviation_out_of_range"].Value = false;
  566. // 底座
  567. if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  568. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") < GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  569. {
  570. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") + _rd.Next(1, 2));
  571. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") + _rd.Next(1, 2));
  572. }
  573. else if (IO.DO[$"{mod}.DO_Substrate_Heater_On"].Value &&
  574. GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_Substrate_Temperature_Setpoint"))
  575. {
  576. SetAiValue($"{mod}.AI_Substrate_Control_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") - _rd.Next(1, 2));
  577. SetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Substrate_Monitor_TC_Temp") - _rd.Next(1, 2));
  578. }
  579. // Foreline
  580. if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  581. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") < GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  582. {
  583. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") + _rd.Next(1, 2));
  584. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") + _rd.Next(1, 2));
  585. }
  586. else if (IO.DO[$"{mod}.DO_Forline_Heater_On"].Value &&
  587. GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") > GetAoValue($"{mod}.AO_Foreline_Temperature_Setpoint"))
  588. {
  589. SetAiValue($"{mod}.AI_Foreline_Control_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Control_TC_Temp") - _rd.Next(1, 2));
  590. SetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp", GetAiValue($"{mod}.AI_Foreline_Monitor_TC_Temp") - _rd.Next(1, 2));
  591. }
  592. // Wall
  593. //if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  594. // GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") < GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  595. //{
  596. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") + _rd.Next(1, 2));
  597. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") + _rd.Next(1, 2));
  598. //}
  599. //else if (IO.DO[$"{mod}.DO_CHB_Wall_Heater_On"].Value &&
  600. // GetAiValue($"{mod}.AI_Substrate_Control_TC_Temp") > GetAoValue($"{mod}.AO_CHB_Wall_Temperature_Setpoint"))
  601. //{
  602. // SetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Control_TC_Temp") - _rd.Next(1, 2));
  603. // SetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp", GetAiValue($"{mod}.AI_CHB_Wall_Monitor_TC_Temp") - _rd.Next(1, 2));
  604. //}
  605. }
  606. void MonitorGas(ModuleName mod)
  607. {
  608. // gas
  609. this.SimulateMFC(ModuleName.PMA, 1);
  610. this.SimulateMFC(ModuleName.PMA, 2);
  611. this.SimulateMFC(ModuleName.PMA, 3);
  612. this.SimulateMFC(ModuleName.PMA, 4);
  613. this.SimulateMFC(ModuleName.PMA, 5);
  614. this.SimulateMFC(ModuleName.PMB, 1);
  615. this.SimulateMFC(ModuleName.PMB, 2);
  616. this.SimulateMFC(ModuleName.PMB, 3);
  617. this.SimulateMFC(ModuleName.PMB, 4);
  618. this.SimulateMFC(ModuleName.PMB, 5);
  619. }
  620. private void SimulateMFC(ModuleName mod, byte gasNum)
  621. {
  622. var sp = GetAoValue($"{mod}.AO_MFC{gasNum}_Flow_Setpoint");
  623. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  624. SetAiValue($"{mod}.AI_MFC{gasNum}_Flow", (float)mock_fb);
  625. }
  626. void MonitorRF(ModuleName mod)
  627. {
  628. // RF generator
  629. var sp = GetAoValue($"{mod}.AO_Generator_Power_Setpoint");
  630. var mock_fb = _rd.Next((int)sp - 3, (int)sp + 3) + _rd.NextDouble();
  631. //var mock_sp = _rd.Next(sp - 3, sp + 3);
  632. SetAiValue($"{mod}.AI_Generator_Forward_Power", (float)mock_fb);
  633. //IO.DI[$"{mod}.DI_Generator_Power_Status"].Value = IO.DO[$"{mod}.DO_Generator_Power_ON"].Value;
  634. }
  635. public void Terminate()
  636. {
  637. _thread.Stop();
  638. }
  639. }
  640. }